Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: musickid999 on January 01, 2010, 08:14:50 PM

Title: New Map: The Subterranean
Post by: musickid999 on January 01, 2010, 08:14:50 PM
Haven't done any mapping in a while. Found this map I made a while ago, with a few mistakes, but nonetheless quite fun to play. Thought I'd release it to get some opinions.

It's a small map, made with clan matches in mind, although it would be quite an interesting map to play in a pub.
Title: Re: New Map: The Subterranean
Post by: T3RR0R15T on January 01, 2010, 08:51:23 PM
Online and in the rotation:

[OTB] Beta - 83.169.4.183:22222
Title: Re: New Map: The Subterranean
Post by: Kyuuchi on January 02, 2010, 02:43:29 AM
Online @ [eX] Beta.
PM for details.
Title: Re: New Map: The Subterranean
Post by: _burnt on January 02, 2010, 04:13:55 AM
Dunno what to say about the gameplay, haven't played it, but here's some misaligned brushes.
Title: Re: New Map: The Subterranean
Post by: musickid999 on January 03, 2010, 01:01:51 PM
Here's Beta 2.

Fixed: - weird corners on the walls
           - added a missing barrel in red base
           - moved a few barrels beside flags to remove possibility of getting stuck
Title: Re: New Map: The Subterranean
Post by: T3RR0R15T on January 03, 2010, 03:13:14 PM
Online.
Title: Re: New Map: The Subterranean
Post by: jitspoe on January 05, 2010, 10:09:43 PM
Uploaded to the beta server.  A few things I noticed:

- Ladders are ~ 13 feet (4m) wide.  They look goofy.
- Barrels are ~ 7ft (2m) wide.  The HR texture set you're using is a bad reference, because the barrel top textures are too large.  If you're going to make large barrels, use a radius of 24 instead of 32 (though personally, I think they look better with everything scaled by 1/2).
- Some of the barrel bottoms don't have the correct texture set (they're using the barrel side texture).
- Transparent tiles for the windows looks weird to me.
- One path out of the spawn area is begging to be spawn camped.