Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: musickid999 on January 01, 2010, 08:14:50 PM
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Haven't done any mapping in a while. Found this map I made a while ago, with a few mistakes, but nonetheless quite fun to play. Thought I'd release it to get some opinions.
It's a small map, made with clan matches in mind, although it would be quite an interesting map to play in a pub.
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Online and in the rotation:
[OTB] Beta - 83.169.4.183:22222
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Online @ [eX] Beta.
PM for details.
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Dunno what to say about the gameplay, haven't played it, but here's some misaligned brushes.
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Here's Beta 2.
Fixed: - weird corners on the walls
- added a missing barrel in red base
- moved a few barrels beside flags to remove possibility of getting stuck
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Online.
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Uploaded to the beta server. A few things I noticed:
- Ladders are ~ 13 feet (4m) wide. They look goofy.
- Barrels are ~ 7ft (2m) wide. The HR texture set you're using is a bad reference, because the barrel top textures are too large. If you're going to make large barrels, use a radius of 24 instead of 32 (though personally, I think they look better with everything scaled by 1/2).
- Some of the barrel bottoms don't have the correct texture set (they're using the barrel side texture).
- Transparent tiles for the windows looks weird to me.
- One path out of the spawn area is begging to be spawn camped.