Digital Paint Discussion Board
Development => Mapping => Topic started by: nXe on April 07, 2006, 05:50:44 AM
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load em up in PS and make a nice .wal out of em... they're meant for hr4... lalalalla
all of them are pics of places around my house... they're pretty real and look nice in maps... if only i had the patience for mapping good maps... so here.. take em and use em.
(http://www.geocities.com/brooks.brian/n_concreteS.jpg)
(http://www.geocities.com/brooks.brian/n_plank1.jpg)
(http://www.geocities.com/brooks.brian/n_stucco1.jpg)
(http://www.geocities.com/brooks.brian/n_tile1.jpg)
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What's the orange one a picture of? A tile? We might be able to use the stucco and concrete for HR4's of existing textures.
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I like the concrete texture. This must look really great in maps such as ub_rooftop.
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...not really.
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eiii... have you ever seen a 1/2 mile wide slab of pure concrete? They're realistic textures... supposed to be used on realistic brushes...
but yeah the tile is some wierd tile... concrete looks sexy up close... the stucco ill tweak--im not satisfied yet... it needs to be a bit darker and more grayish... too colorful... and the plank looks freakin nice on proper brushes
so yeah... use responsibly... enjoy
EDIT: the concrete almost looks as if it's bump mapped, no? anyways bump mapping would be sexy too...
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here are 4 some more
they tile pretty well, but are NOT meant for a huge, rectangular brush... they're detail
(http://www.geocities.com/brooks.brian/n_slab.jpg)
(http://www.geocities.com/brooks.brian/n_grass.jpg)
(http://www.geocities.com/brooks.brian/n_grass2.jpg)
(http://www.geocities.com/brooks.brian/n_brick.jpg)
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Those all look like they'll have tiling problems, especially the brick.
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I wrote a post about the tiling problems, looks like it never made it to the forum. :-\
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You know nXe that the hr4 texture must be 4*NormalTexture and a lot of texture of the game are in 128*128 so you must do and post 512*512 texture.
Its better I think.
If you make texture in 1024*1024 its good too.
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yeah they do look a bit funky on large ass brushes but they actually aren't that choppy... ill post a screenshot maybe? idk ive been meddling around with all sorts of mapping aspects.
Yeah the good ones I'll make hi-res... just trying to exercise some realistic textures... sorta sick of the game looking a bit cartoonish... whatever works though
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Post removed
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Too many words use "ass." Assassin, associate, assimilate, assault, class, grass, brass, ...
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Can someone put some of these textures to use? and take some screens. id like to see how it looks, but i dont know how to do it myself ;)
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I'll throw something together and post it later tonight.
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excrementzu!
/me 's most useless post yet.
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Id like to see how those bricks look. Maybe the grass too
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the grass looks too rough like,alright let me put it this way umm BAD