Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: T3RR0R15T on January 30, 2010, 07:12:23 PM
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Sometimes, if i change the map, i have this in the console (map message -> bug message -> player entered):
The Dome 2009
by Chef-Killer
Requesting .txt
Server does not have this file or refused download.
Netchan_Transmit: dumped unreliable
[00:58:22] [OTB]T3RR0R15T entered the game (build 29).
Edit:
Sometimes, it want download "pics/barrel4.png" instead of ".txt" (often if i join a server, sometimes if a round starts and rarely in the middle of a round).
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Can you come up with a consistent repro case? Does it happen loading certain maps in some order?
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Both is completely random (or i don't found out, how to reproduce it). It was often on [OTB] Speed. Maybe because there are more than 16 players?
I saw thins in the serverlogs, what does it mean?:
... after a new map loaded
[21:46:16] SV_Baselines_f from different level
[21:46:16] SV_Configstrings_f from different level
... each 1-2 days there are around 20 things like this at the same time
[21:56:11] SZ_GetSpace: overflow
[21:56:11] WARNING: msg overflowed for ˆ€Žˆ›××sˆ€Žˆ:ÌÁÆÆˆPÉÎLj?ÂÏÙ
... and rarely i found this
[21:56:25] SV_Begin_f from different level
While searching a way to reproduce it, i get this message in the client (ip and port are from a non-public server):
Oversize packet from 83.169.4.183:2009
Loading plaque timed out.
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Most of those warnings mean clients are still sending packets from the previous map. Could be some kind of lag spike/delayed queue of packets causing it, or maybe the map was changed twice rapidly, and people were still trying to connect to the previous map?
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Yes, the warnings "SV_Baselines_f from different level" and "SV_Configstrings_f from different level" are direct after a new map has loaded.
The "SV_Begin_f from different level"-message is mostly in the first 5 Minutes after a map has loaded. It's often on our beta server. Maybe the maps are too buggy (or with things, which paintball doesn't support)?
Also on the beta server i can find a lot of "SZ_GetSpace: overflow" in the serverlog. Rarely with "WARNING: msg overflowed for playername", but often with "playername overflowed" and "playername disconnected." at the same second.
And i posted one map from the beta server log here in the temp ban bug thread: http://dplogin.com/forums/index.php?topic=14221
But what is this? What's a datagram? Why is the player named as "Nica", then "noname", then "ˆWNiˆXˆXˆXˆXˆXˆXcaˆYˆYˆYˆYˆYˆYz" and then "noname" again?
[22:37:57] Nica connected [201.9.130.61:13285]
[22:39:27] noname entered the game (build 27) [201.9.130.61:13285]
[22:39:28] WARNING: datagram overflowed for ˆWNiˆXˆXˆXˆXˆXˆXcaˆYˆYˆYˆYˆYˆYz
[22:39:42] noname disconnected.
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If an overflow happens, the server will just drop the client, forcing them to disconnect.
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Ok, the messages "SZ_GetSpace: overflow" and "WARNING: msg overflowed for playername" are from lags. U can reproduce it, if u start a homeserver, add 80 bots and load a new map.
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It's not necessarily lag. It's just overflowing the buffer for message to be transmitted. Lag can cause this data to build up faster, though.
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Another thing:
Server: [OTB] Speed
Map: darkages
Players: 26/26
Message: GL_FindImage: can't load pics/barrel3
I've uploaded a barrel4.png (and now a barrel3.png) with the OTB clan logo. Now the message is away and a lot of players have the picture in their pics folder. It's not a good solution, but the game downloads the picture and is quiet.
Edit: Chef-Killer said, he had the same message at the same time. So maybe all players had it.
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Does it ever draw the OTB pic?
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I don't think so. Never seen it yet.
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No.