Digital Paint Discussion Board

Digital Paint Community => Clans, Matches, and Tournaments => Topic started by: jitspoe on April 11, 2006, 09:50:05 PM

Title: Match Basics
Post by: jitspoe on April 11, 2006, 09:50:05 PM
I figured I'd at least lay out some of the basic rules I've learned from various match scenes:

- The winner is determined by the best of 3 maps.  If a clan wins 2 maps, they win the match.  A tie can be achieved by a win, a tie, and a loss, but that should not happen if overtime is enabled.
- Each clan picks a map, and the third map must be agreed upon by both clans.  It's best to pick maps ahead of time to avoid wasting match time bickering about what the tie map should be.
- A clan picks the team color on the map chosen by the opposing clan.
- The colors stay the same (or as close as possible) as the second map when moving on to the third (there are probably other ways of resolving this, but this is the method I've seen the most).
- Each clan is allowed one map restart.  This isn't really applicable in most maps today, but in QWPB, all equipment was randomized, so clans could request a restart in hopes of getting better equipment on their side.
- Friendly fire should be on (unless both clans agree to play with it disabled).  Friendly fire the standard for every major matching scene I know of, and it used to be part of paintball, too, but it seems clans have drifted to the generic pub settings.
- A match should consist of at lest 3 vs 3, but preferably 4 vs 4 or more.  1 vs 1 is definitely not a clan match and should not count toward a clan's record.
- In situations where there are large discrepancies in pings due to server locations, the clan that does not choose the map can choose the server.  Matches should never be played on cable modem servers or other home connections as this puts other players at a significant disadvantage.  In this situation, a tie map may also be chosen by one clan while the other clan choses the server and team.
Title: Re: Match Basics
Post by: SkateR on April 11, 2006, 10:43:03 PM
Bah you just had to add that FFire part ;)
Title: Re: Match Basics
Post by: MosEz on April 12, 2006, 08:08:45 AM
what is with the server porblem ( e.g. pings? like german and american)
Title: Re: Match Basics
Post by: jitspoe on April 12, 2006, 03:01:49 PM
Can we stop with the grade-school name calling?  I've just wiped half this thread.  There are rules for this forum.  Follow them.

As for the server locations, I think it would make the most sense to have the team that didn't chose the map pick the server, like is done with the teams.  This will prevent people from picking maps where there is a significant ping advantage.
Title: Re: Match Basics
Post by: lekky on April 12, 2006, 04:11:45 PM
i would have said that teams should play their own maps on the server of their choice, however you make an interesting point.

and on a side note, i hope this is the start of a crack-down on the so called "grade-school name calling" jits.
Title: Re: Match Basics
Post by: KnacK on April 12, 2006, 04:16:20 PM
Jits just needs to make me a forum cop to crack down on you punks.
Title: Re: Match Basics
Post by: loial21 on April 12, 2006, 07:59:33 PM
Jits just needs to make me a forum cop to crack down on you punks.
You got my vote.
Title: Re: Match Basics
Post by: AgentSmith on April 13, 2006, 04:36:33 AM
Mine too, KnacK the Sheriff...

With ffire, u mean the COMPLETELY ffire, so that I can even kill teammates with paintballs?!
Title: Re: Match Basics
Post by: Playah on April 13, 2006, 07:15:26 AM
What about the server choice for the tiemap in a match between europians and americans? How should that be handled?
Title: Re: Match Basics
Post by: AgentSmith on April 13, 2006, 08:51:16 AM
Buy a boat with a server and send it out the the atlantic ocean..

-problem sloved
Title: Re: Match Basics
Post by: jitspoe on April 13, 2006, 03:46:21 PM
I'm not sure on that one.
Title: Re: Match Basics
Post by: Playah on April 14, 2006, 06:23:29 AM
Something i can suggest for that: If one clan has higher pings in average than the other than this clan should be allowed to chose tiemap. Still i dont know what to do about server in a situation like this. (And not like this: Lets play this game how its supposed to be played, on american servers. <-- silly, aint it? )
Title: Re: Match Basics
Post by: Dragon11 on April 14, 2006, 05:30:30 PM
Something i can suggest for that: If one clan has higher pings in average than the other than this clan should be allowed to chose tiemap. Still i dont know what to do about server in a situation like this. (And not like this: Lets play this game how its supposed to be played, on american servers. <-- silly, aint it? )
    you sold host one of co2s match is
Title: Re: Match Basics
Post by: KnacK on April 14, 2006, 05:31:03 PM
Thank You
Title: Re: Match Basics
Post by: SkateR on April 15, 2006, 11:47:27 AM
Jitspoe, you need to add how a 1v1 is not a clan match. Obviously some people in the community even more "respected" players(DAMIEN) thinks a 1v1 is a match.
Title: Re: Match Basics
Post by: jitspoe on April 15, 2006, 05:11:45 PM
Good point.  Not really the basics, but worth mentioning, so I added it.
Title: Re: Match Basics
Post by: SkateR on April 15, 2006, 10:55:24 PM
Got a new one for ya.


If your clan gets beat, especially if they get bad. They need to add the loss to their record especially if they keep track of it on mIRC. No need to sit there and ignore the team you just got your ass whooped by and add a win for it.
Title: Re: Match Basics
Post by: Dragon11 on April 15, 2006, 11:50:16 PM
Got a new one for ya.


If your clan gets beat, especially if they get bad. They need to add the loss to their record especially if they keep track of it on mIRC. No need to sit there and ignore the team you just got your ass whooped by and add a win for it.
i dont have that
Title: Re: Match Basics
Post by: Playah on April 16, 2006, 07:33:16 AM
id say a 3vs3 is surely also a clanmatch. Since you can get always 3 opponents maybe also a 2on2 could be a match.
Title: Re: Match Basics
Post by: oddjob on April 16, 2006, 10:10:26 AM
3v3 is definatly a match, but a bit weak. However as alot of clans have trouble getting more than 3 people on at a time, its hard not to get around the 3v3. This brings up an interesting point as well. If clans scheduled matches like when they do the PBCup matches, I am almost positive that people can get a really good match of 5v5 or more going.

As for 2v2, most definatly not a match, thats my opinion, and I am sure that other people who have been playing for as long as I have agree with me.
Title: Re: Match Basics
Post by: Dragon11 on April 16, 2006, 10:42:51 AM
3v3 is definatly a match, but a bit weak. However as alot of clans have trouble getting more than 3 people on at a time, its hard not to get around the 3v3. This brings up an interesting point as well. If clans scheduled matches like when they do the PBCup matches, I am almost positive that people can get a really good match of 5v5 or more going.

As for 2v2, most definatly not a match, thats my opinion, and I am sure that other people who have been playing for as long as I have agree with me.
i agree i have dile up so cant play at my house but i go to the library and i can play any level so its  8)
Title: Re: Match Basics
Post by: lekky on April 16, 2006, 11:00:21 AM
well i've definately not been around as long as you, and im interested what people think of this. 3v3 should be a match i think as it does require teamwork, and you can play on fairly big maps effectively.

But 2v2 still requires a certain amount of teamwork.

What are we basing the decision of whether or not something can or should be called a match?
Title: _
Post by: Dirty_Taco on April 16, 2006, 03:01:01 PM
Post removed
Title: Re: Match Basics
Post by: jitspoe on April 16, 2006, 04:23:02 PM
DT: In that case, how are sides chosen?  What if they chose a map where one side has a significant advantage?

Like I mentioned before, the number of players really goes beyond the "basics", but I'd like to promote some larger, more serious matches.  With 3v3, and the haphazard matching scene we have right now, it usually ends up dropping down to a 2v2 halfway through.  If it starts out as 4v4, at least it doesn't usually drop below 3v3.  I don't think 2v2 should count as a clan match.  Sure, it's a team, but what you can do as far as strategies is a lot more limited, and a clan, by definition, implies a large group of people.  Two people isn't a clan.
Title: Re: Match Basics
Post by: GreenAffairz on April 17, 2006, 10:41:50 PM
2 People is a really sad clan.
Title: Re: Match Basics
Post by: blaa on April 20, 2006, 01:45:51 PM
How about whining about maps?

I understand when its scrim and we choose a map like perfugio or whatever. Other team says they havent learned it or they dont have that map (some dont). Then well change it ofcourse.

But, in matches, we will choose a map:
a) they have the map, but start to whine that they dont know it/its not x vs x map/noobish map/camper map whatever.
Then the match must proceed with this map
b) they are dling the map
Then it would be fair to change the map

opinions?
Title: Re: Match Basics
Post by: lekky on April 20, 2006, 02:03:34 PM
i think in a match, they have to play the map you choose, its no good just saying "oh we don't have that map dl, so we cant play it" especially if its not an obscure map
Title: Re: Match Basics
Post by: jitspoe on April 20, 2006, 02:17:21 PM
Those types of things are why people should schedule matches ahead of time, so people have time to obtain and practice maps they aren't familiar with.
Title: Re: Match Basics
Post by: Playah on April 21, 2006, 04:13:32 AM
DT: In that case, how are sides chosen?  What if they chose a map where one side has a significant advantage?

I think if there´d be an advantage (this is not so often) the high-pinged team should deserve to choose the colour because a high ping gives you a relatively huge disadvantage. IMO even if the high pinged team can change map and colour they´re still a little disadvantaged.
Title: Re: Match Basics
Post by: DaVo on February 23, 2008, 05:18:00 AM
yo, is here a rule about some officialy tie map? cause when we match...examply..btf (they do it), we win our map, they win their, and then we r talking about tie...they say we dont want a map u will say, we have a time, we want for tie only grave or something....and here´s the problem...when we can´t pick a tie map, is there some map clans play in this situation? most palyers say officialy tie map is pp1