Digital Paint Discussion Board

Paintball 2: The Game => Help and Support => Topic started by: Kels0 on August 13, 2010, 01:26:34 AM

Title: what does Alias_loop_count mean?
Post by: Kels0 on August 13, 2010, 01:26:34 AM
Alias_Loop_Count shows up when i bind my $name. it dont change my name so can someone tell me what it means? cuz i have different names i would like to put my clan tag too. and i am only in xP.
Title: Re: what does Alias_loop_count mean?
Post by: ic3y on August 13, 2010, 02:54:44 AM
$name is your currently name
Title: Re: what does Alias_loop_count mean?
Post by: Kels0 on August 13, 2010, 02:16:26 PM
but i bind my name like [xP]3oH!3 then i would change it to [xP]Kels0 and i would try to use the bind for 3oH!3 $name and thats when it says it i dont know what to do so i can change my name. and ty ic3
Title: Re: what does Alias_loop_count mean?
Post by: ic3y on August 13, 2010, 05:01:16 PM
bind <button> name <name>

Example for your problem:

Currently name: kels0
so $name = kels0

And when you change your name with

bind f2 name [xP]3oH!3

is $name = [xP]3oH!3


So bind <button> name $name is a loop
Title: Re: what does Alias_loop_count mean?
Post by: Kels0 on August 14, 2010, 01:59:58 AM
i just tried that and it still says Alias_loop_count so i dont know. but the weirdest part is i had the game on my comp before when i was cleaning my comp out and i was able to bind my names then but now its saying that.
Title: Re: what does Alias_loop_count mean?
Post by: ic3y on August 14, 2010, 04:52:05 AM
What is your bind?
Title: Re: what does Alias_loop_count mean?
Post by: Kels0 on August 14, 2010, 11:00:15 AM
ill copy it from the configs for you bind "q" "name ˆ0[ˆªxˆ©Pˆ0]ˆ©3ˆ9oHˆ0!ˆª3"

thats the whole thing
Title: Re: what does Alias_loop_count mean?
Post by: ic3y on August 14, 2010, 01:58:39 PM
hm, dont know more, sry
Title: Re: what does Alias_loop_count mean?
Post by: Kels0 on August 14, 2010, 05:13:26 PM
its ok thanks anyways.
Title: Re: what does Alias_loop_count mean?
Post by: jitspoe on September 02, 2010, 03:26:50 PM
I think that happens when you have an alias that calls another alias that goes back to the first one.  In other words, the aliases loop around and never end.  I'm not sure how you would get that with just a bind, though.  I think there have to be aliases involved somewhere.