Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: Rassy on August 24, 2010, 11:07:59 AM

Title: Snow_PGP...New Map.
Post by: Rassy on August 24, 2010, 11:07:59 AM
Snow_PGP small map is built on the snow for the 1s-2s than 3s. The map is used only Pgp weapon. The map is built on the classic two teams (Red vs. Blue)
On each side are two flags to the far flag are four ways to travel. Lead to more flag .. only two map is quite small, therefore, play only with PGP
the map is a few jumps but nothing special.
There is also place for snipers .. That's about all ... :D
Title: Re: Snow_PGP...New Map.
Post by: Chef-Killer on August 24, 2010, 11:56:12 AM
What's with your other maps?

You need to put a little bit more effort in this map.

Use lowercase and a beta ending for the mapfile, maybe "snow_pgp_b1.bsp"

Don't put a box around a leak map, fix the leak correct.

Align the barrels, it's the only texture you need to align :P

Again and again; there is no need for a second flag in such a small map. Don't destroy your maps (all new maps, not just yours) with a useless second flag. 10 points are too much also.

Just 10 shots? Come on, add necessary spawnpoints keys like "angle" (must have), "giveammo", etc.

Delete the following entity from your mapfile, it is added two times. This code (with the w) is the wrong one.
Code: [Select]
{
"model" "*2"
"teamnumber" "1"w
"classname" "base"
}
Title: Re: Snow_PGP...New Map.
Post by: Rassy on August 24, 2010, 12:21:12 PM
I'll try to correct everything you wrote ..
But 2 flags like it here
 The problem is that I do not know where the hole
 :( :(
Title: Re: Snow_PGP...New Map.
Post by: T3RR0R15T on August 24, 2010, 12:56:28 PM
It looks not bad, but two flags are too much for such a small map.
Title: Re: Snow_PGP...New Map.
Post by: Chef-Killer on August 24, 2010, 01:21:21 PM
Use the leak check (files->leak check->load leak check/load (.lin)) to find the hole. Follow the yellow line and you will see where the line leaves your map.
Title: Re: Snow_PGP...New Map.
Post by: Rassy on August 25, 2010, 03:05:25 AM
well I'll flag price compare textures and try to knead the hole ... :D
Title: Re: Snow_PGP...New Map.
Post by: jitspoe on August 25, 2010, 08:07:14 PM
The flags look very awkward to get to.  You should keep new players in mind when designing maps.
Title: Re: Snow_PGP...New Map.
Post by: Rassy on August 26, 2010, 04:10:16 AM
It is true ... the flags are hard to get. Something fills and I think I'll finish up one more trip