Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: T3RR0R15T on September 13, 2010, 04:31:41 PM
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The server build with interpolated hitboxes is online at one of jitspoe's servers (EV1-ALT - Pub 1).
All changes are made by jitspoe, ViciouZ and me.
Happy testing :D
WHAT'S NEW:
Build 31 (2010-??-??):
- Bugfix: Crash when no profiles present.
- Bugfix: Eating Paintgrens (http://dplogin.com/forums/index.php?topic=21072.0).
- Bugfix: Netgraph doesn't wrap around at high resolutions.
- Bugfix: Double ball shooting thing (http://dplogin.com/forums/index.php?topic=21426.msg203307#msg203307).
- Bugfix: Names not showing up when you put your crosshair over somebody.
- Bugfix: Crash with some negative value for skinnum.
- Feature 10217: (http://dplogin.com/dplogin/featurevote/feature.php?id=10217) Interpolated hitboxes.
- Feature 10074: (http://dplogin.com/dplogin/featurevote/feature.php?id=10074) Players without a name are now "nonameXXXXX" (XXXXX = random number) instead of "newbie".
- Feature 10008: (http://dplogin.com/dplogin/featurevote/feature.php?id=10008) Remove Player Model in First-Person Chasecam. (thanks zuluzet)
- Feature 10010: (http://dplogin.com/dplogin/featurevote/feature.php?id=10010) Autobalance is tweaked and done: (Options: g_autobalance 0 = no autobalance, 1 = autobalance, 2 = autobalance and don't allow team changes)
- Feature: Added versioninfo to the paintball2.exe file.
- Tweak: Changed filename from demos started with arecord. It's now like the filename from the autodemo on a server.
- Tweak: You can change the position from the real time clock. Use "cl_drawclockx" and "cl_drawclocky" to change it. Default is "-1" on both commands = centered on the top of the hud (like build 30).
- Tweak: Added the resolution 1600 x 900.
- Tweak: Removed unused commands ("gl_nobind", "gl_poly", "gl_texsort", "gl_polyblend", "gl_ztrick", "gl_playermip").
- Tweak: Increased number of screenshots to 9999.
- Tweak: Added players build number to the "names" / "players" output.
- Tweak: Grenades should bounce in a physically correct manner and be easier to land in the correct location and behave more intuitively and consistently now.
- Tweak: Added some new words to the blockedwords ist.
- Tweak: Reduced occasional hitches while playing.
- Tweak: Enabled archive flag for cl_swearfilter.
- Tweak: Changed saturation limits (old: 0.0f; new: 0.2f).
- Tweak: Added ftp:// support to the webload command.
- Tweak: Support for the media keys from your keyboard (ingame ogg player).
To be continued...
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sweet gotta try these new hitboxs.
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Suggestions:
- New Load Screen (http://dplogin.com/forums/index.php?topic=20822.0)
- Command to switch killcam off
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Suggestions:
- New Load Screen (http://dplogin.com/forums/index.php?topic=20822.0)
- Command to switch killcam off
yay! I totally agree. I'm goin to test this one as well ;).
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Suggestions:
- New Load Screen (http://dplogin.com/forums/index.php?topic=20822.0)
- Command to switch killcam off
+1, add ASAP please!
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You make it sound like an official release when I'm just testing a couple server side things online.
The random name thing is fixed. I just have to upload the changes.
gl_ztrick was removed? That sped up things on older hardware. :\
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From the things, i saw in the cvs yes.
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The random name thing is fixed. I just have to upload the changes.
Was it the same thing, that i can't change my name anymore, if i'm "newbie12345" ?
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what happened to the second password to a server development?
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Balls bounce differently. You can still bounce balls off the wall but its almost like they bounce less. When you bounce things off vertical objects they go straight up or straight down. Not sure if this is due to the new interpolated hitboxes or the new ball physics. The demo decently explains what I'm getting at but its really easy to tell when you bounce the balls for yourself.
Also hello Airhead :)
- Cusoman
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Gj, every news is good ;-)
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Balls bounce differently. You can still bounce balls off the wall but its almost like they bounce less. When you bounce things off vertical objects they go straight up or straight down. Not sure if this is due to the new interpolated hitboxes or the new ball physics. The demo decently explains what I'm getting at but its really easy to tell when you bounce the balls for yourself.
Also hello Airhead :)
- Cusoman
Still a WIP. Most of these issues are fixed, but I don't have the new code on the server yet.
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Good to hear ;D
- Cusoman
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- Tweak: Added the resolution 1600 x 900.
Good to hear! Good job
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Ok me and selda have done some testing around this build and we found 2 bugs:1) There is most of times no name on player when you aim on him
2)If you are handy you can shoot 2 balls at once :D > demo
http://www.banterous.co.uk/index.php?page=demo&id=661
Idk if the demo will show it if it wont i will record video and post it on youtube (you have to aim on the wall and stand near that when you shot in the angle higher than 135 degrees it will shot 1 bullet on the wall and second on the ceilling (testing on base high at pp1) at once)
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The 2 balls at once thing should be fixed in the version that's up on EV1 now.
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Updated the first post and made the suggestion to sort the output from the names / players command into an own thread: http://dplogin.com/forums/index.php?topic=21653.0
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Is going to be a lot of changes and new features... Finally!