Digital Paint Discussion Board
Development => General Development => Topic started by: Fred187 on May 01, 2006, 02:17:08 PM
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I know that this question has been brought up before, probably a few times (possibly by me) but, now that we have the new skeletal animation system, is there any chance of us seeing some ragdoll physics? From what I understand about this subject (not much), it is much easier to implement them when you have skeletal animation. I also understand that this somewhat screws up the network code, but there must be some way to overcome this. UT did it (although not on the Quake engine, so that was a very poor example).
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If there's enough of a demand for it, maybe.
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:):):) RAGDOLL ROCKS!!
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How about NOT NETWORKED ragdoll physics? A person dies, and the ragdoll calculations are all client-side.
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But then in the demo's you'd find out what I do with you when you die eiii...we can't let that happen.
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Still, if there's going to be ragdoll, it shouldn't be server side.
For the sake of lag.
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How about NOT NETWORKED ragdoll physics? A person dies, and the ragdoll calculations are all client-side.
That's probably the only way it would be if I implemented it.
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If there's enough of a demand for it, maybe.
Woohoo!!!! Ragdolls!!!! (I know you didn't actually say you would, but that "maybe" gets me all excited). If you were to implement that kind of physics, could you do it on the guns as well? So when you die, woy drop your gun and it fall bounces and slides until it stops (the guns would of course have to be realisticly sized). Am I right in thinking that making it client side would allow it to be optional, so slower systems wouldnt have to try to run it? Also, on a different note, will we be seeing character shadows in the future? Awesome game by the way, keep up the good work.
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I think dynamic lighting would be a bit too much work, or a bit too much for some people's computers. And if the guns fall, how will they rotate?
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You could have it as an option in the menu: 1. realisticly sized guns that fall/roll. 2. regular guns the could still fall but remain upright and rotating (I think that already happens?)
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Does anyone know of an open-source equivelant to the havok physics engine?
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Look what I found:
http://www.ode.org/ode.html
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You both revived a topic, and double-posted in under a minute.
You either win, or lose. I can't decide which.
Other than that, this looks okay, at first glance.
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Anything productive to say eiii, other than posting my forum usage statistics?
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Anything productive to say eiii, other than posting my forum usage statistics?
He said something productive:
Shut up
Stop reviving dead topics
Don't make 1000 topics/posts every second.
It's called SPAM.
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Spam is posting an adv for another site all over said site. This is not the case here.
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You're just as wrong as you are stupid. Congrats! :D
http://en.wikipedia.org/wiki/Forum_spam
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You bug me, bug. :)
Some spam contains ads that link to, for example, discount medicine websites. Some spam contains chain letters and pyramid schemes. Most spam is simply, for example, typing the letter "A" constantly.
Oh really... I cannot recall spamming.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!
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We should remember that just because something is on wikipedia we should take its word without debate, it's not an infallible site of knowledge.
Not saying it is or isn't spam, but don't use wikipedia to end arguments.
:-\
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You're just as wrong as you are stupid. Congrats! :D
http://en.wikipedia.org/wiki/Forum_spam
yeah bug, wiki sucks.
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Wiki owns you and your little dog too. And never forget it.
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Sure it does, have a nice day wiki bug! :)
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http://en.wikipedia.org/wiki/Appeal_to_authority
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Please stop spamming wikipedia links!
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Sorry to dig up an old post, but is this still on the agenda? I think it would be pioneering, not only in terms of this game, but in terms of the quake engine, and open-source games overall; I don't think it has been done before in either. So, if you think you can do it, I strongly suggest that you do.
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Head over to the Official Feature Vote of 2007 (http://dplogin.com/forums/index.php?topic=5060.0) thread and vote for it.
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OK, I've done that. Do you think we could find someone to help jits with this? Looking at his list, he has a lot of work to do, and maybe if we could get a physics wiz to help (if jits actually wanted it) it would speed things up, and leave time for other improvements. I'd say walaber is probably a guy to ask for physics (http://walaber.com/) but I'm not sure if he has any knowledge of the Quake engine.
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I was just messing about with the ball physics in Paintball2, and set the to move very slowly and to bounce, and I noticed that the physics sytem is actually pretty robust. Taking into account, also, the fact that skeletal animation is included, how difficult would implementing ragdolls really be?