Digital Paint Discussion Board

Development => General Development => Topic started by: Fred187 on May 01, 2006, 02:17:08 PM

Title: Another Topic About Physics
Post by: Fred187 on May 01, 2006, 02:17:08 PM
I know that this question has been brought up before, probably a few times (possibly by me) but, now that we have the new skeletal animation system, is there any chance of us seeing some ragdoll physics? From what I understand about this subject (not much), it is much easier to implement them when you have skeletal animation. I also understand that this somewhat screws up the network code, but there must be some way to overcome this. UT did it (although not on the Quake engine, so that was a very poor example).
Title: Re: Another Topic About Physics
Post by: jitspoe on May 01, 2006, 02:21:58 PM
If there's enough of a demand for it, maybe.
Title: Re: Another Topic About Physics
Post by: GreenAffairz on May 01, 2006, 05:53:29 PM
:):):) RAGDOLL ROCKS!!
Title: Re: Another Topic About Physics
Post by: Eiii on May 01, 2006, 06:20:38 PM
How about NOT NETWORKED ragdoll physics? A person dies, and the ragdoll calculations are all client-side.
Title: Re: Another Topic About Physics
Post by: TinMan on May 01, 2006, 06:33:12 PM
But then in the demo's you'd find out what I do with you when you die eiii...we can't let that happen.
Title: Re: Another Topic About Physics
Post by: Eiii on May 01, 2006, 07:21:06 PM
Still, if there's going to be ragdoll, it shouldn't be server side.

For the sake of lag.
Title: Re: Another Topic About Physics
Post by: jitspoe on May 01, 2006, 08:50:25 PM
How about NOT NETWORKED ragdoll physics? A person dies, and the ragdoll calculations are all client-side.
That's probably the only way it would be if I implemented it.
Title: Re: Another Topic About Physics
Post by: Fred187 on May 02, 2006, 10:43:04 AM
If there's enough of a demand for it, maybe.

Woohoo!!!! Ragdolls!!!! (I know you didn't actually say you would, but that "maybe" gets me all excited). If you were to implement that kind of physics, could you do it on the guns as well? So when you die, woy drop your gun and it fall bounces and slides until it stops (the guns would of course have to be realisticly sized). Am I right in thinking that making it client side would allow it to be optional, so slower systems wouldnt have to try to run it? Also, on a different note, will we be seeing character shadows in the future? Awesome game by the way, keep up the good work.
Title: Re: Another Topic About Physics
Post by: Eiii on May 02, 2006, 04:27:11 PM
I think dynamic lighting would be a bit too much work, or a bit too much for some people's computers. And if the guns fall, how will they rotate?
Title: Re: Another Topic About Physics
Post by: Fred187 on May 04, 2006, 11:44:33 AM
You could have it as an option in the menu: 1. realisticly sized guns that fall/roll. 2. regular guns the could still fall but remain upright and rotating (I think that already happens?)
Title: Re: Another Topic About Physics
Post by: afortier on June 12, 2006, 10:19:12 AM
Does anyone know of an open-source equivelant to the havok physics engine?
Title: Re: Another Topic About Physics
Post by: afortier on June 12, 2006, 10:20:45 AM
Look what I found:
http://www.ode.org/ode.html
Title: Re: Another Topic About Physics
Post by: Eiii on June 12, 2006, 04:41:50 PM
You both revived a topic, and double-posted in under a minute.

You either win, or lose. I can't decide which.

Other than that, this looks okay, at first glance.
Title: Re: Another Topic About Physics
Post by: afortier on June 13, 2006, 08:13:01 AM
Anything productive to say eiii, other than posting my forum usage statistics?
Title: Re: Another Topic About Physics
Post by: bug on June 13, 2006, 08:17:28 AM
Anything productive to say eiii, other than posting my forum usage statistics?
He said something productive:

Shut up
Stop reviving dead topics
Don't make 1000 topics/posts every second.
It's called SPAM.
Title: Re: Another Topic About Physics
Post by: afortier on June 13, 2006, 08:22:36 AM
Spam is posting an adv for another site all over said site. This is not the case here.
Title: Re: Another Topic About Physics
Post by: bug on June 13, 2006, 08:24:46 AM
You're just as wrong as you are stupid. Congrats! :D
http://en.wikipedia.org/wiki/Forum_spam
Title: Re: Another Topic About Physics
Post by: afortier on June 13, 2006, 09:38:13 AM
You bug me, bug. :)

Some spam contains ads that link to, for example, discount medicine websites. Some spam contains chain letters and pyramid schemes. Most spam is simply, for example, typing the letter "A" constantly.

Oh really... I cannot recall spamming.

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!
Title: Re: Another Topic About Physics
Post by: Qoo on June 13, 2006, 10:07:09 AM
We should remember that just because something is on wikipedia we should take its word without debate, it's not an infallible site of knowledge.

Not saying it is or isn't spam, but don't use wikipedia to end arguments.


 :-\
Title: Re: Another Topic About Physics
Post by: afortier on June 13, 2006, 10:45:32 AM
You're just as wrong as you are stupid. Congrats! :D
http://en.wikipedia.org/wiki/Forum_spam
yeah bug, wiki sucks.
Title: Re: Another Topic About Physics
Post by: bug on June 13, 2006, 11:48:15 AM
Wiki owns you and your little dog too. And never forget it.
Title: Re: Another Topic About Physics
Post by: afortier on June 13, 2006, 12:29:00 PM
Sure it does, have a nice day wiki bug! :)
Title: Re: Another Topic About Physics
Post by: Qoo on June 13, 2006, 12:44:37 PM
http://en.wikipedia.org/wiki/Appeal_to_authority
Title: Re: Another Topic About Physics
Post by: afortier on June 13, 2006, 02:01:17 PM
Please stop spamming wikipedia links!
Title: Re: Another Topic About Physics
Post by: Fred187 on June 30, 2007, 01:14:22 PM
Sorry to dig up an old post, but is this still on the agenda? I think it would be pioneering, not only in terms of this game, but in terms of the quake engine, and open-source games overall; I don't think it has been done before in either. So, if you think you can do it, I strongly suggest that you do.
Title: Re: Another Topic About Physics
Post by: Zorchenhimer on July 01, 2007, 12:25:36 PM
Head over to the Official Feature Vote of 2007 (http://dplogin.com/forums/index.php?topic=5060.0) thread and vote for it.
Title: Re: Another Topic About Physics
Post by: Fred187 on July 01, 2007, 05:14:19 PM
OK, I've done that. Do you think we could find someone to help jits with this? Looking at his list, he has a lot of work to do, and maybe if we could get a physics wiz to help (if jits actually wanted it) it would speed things up, and leave time for other improvements. I'd say walaber is probably a guy to ask for physics (http://walaber.com/) but I'm not sure if he has any knowledge of the Quake engine.
Title: Re: Another Topic About Physics
Post by: Fred187 on July 08, 2007, 03:59:39 PM
I was just messing about with the ball physics in Paintball2, and set the to move very slowly and to bounce, and I noticed that the physics sytem is actually pretty robust. Taking into account, also, the fact that skeletal animation is included, how difficult would implementing ragdolls really be?