Digital Paint Discussion Board
Development => Mapping => Topic started by: master::iiaaa on October 01, 2010, 12:05:33 PM
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How i can add smoke in my map?
For example the map Prolandr by Jopezz
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For Smoke you need a target_temp_entity
Add this:
Key: style Value: 45
Key: targetname Value: smoke
You also need a funk_timer
Add:
Key: target Value: smoke
Key: wait Value: 1 (how long you want the interval)
And make sure start_on spawn flag is set ;)
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Thanks, it works!
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For the func_timer you can use "random" "#" for an additional random time as well. It can be very useful somtimes.
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How can I set the time of the Smoke ? With the entity funk_timer ?
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Correct, especially "wait" "#" and "random" "#". Also "delay" "#" and "pausetime" "#" has to do with the time.