Digital Paint Discussion Board
Development => Mapping => Topic started by: master::iiaaa on October 10, 2010, 11:55:29 AM
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I has made a model with Blender3D. Now, how i can convert the model in the .skm format?
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Get .blend->SMD export script (believe it's called halflife SMD exporter or something), add a bone to your model (smd needs at least one bone), export via this script, then use this: http://dplogin.com/forums/index.php?action=dlattach;topic=15307.0;attach=5433 and you should have your model. To use it in a map, put it into pball/models folder, then in BSP create an entity: func_model "model" "models/yourmodel.skm".
I have to warn you that making your own models, although easy in blender, is pain in the ass when trying to convert and use in BSP. I actually don't think you will get it right after first few tries, but don't give up, try to make all faces triangles/quads, try selecting or not a bone when exporting etc. till you know how to do it properly. Wish you good luck.
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Thx! I have now the .smd object but the skmIO2 makes problems! How i can fix that?
http://yfrog.com/1nerrorgdj (http://yfrog.com/1nerrorgdj)
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Keep in mind that there is no collision detection on models. You'll need a brush around that model with a transparent texture if you intend to use it as cover.
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I know that the model no collision detection has. But i will try it to make a model.