Digital Paint Discussion Board

Development => Mapping => Completed Maps => Topic started by: RoBiNandL!nk on November 19, 2010, 09:58:34 PM

Title: New Map: Inner Sanctum
Post by: RoBiNandL!nk on November 19, 2010, 09:58:34 PM
This is my new map Inner Sanctum
One of my maps that took longer to make...
A lot of clipped brushes and etc.
May be some misaligned textures
Pic1--Flag2
Pic2--Flag1
Pic3--High Mid
Pic4--Low Mid

250th POST!!!!
Title: Re: New Map: Inner_Sanctum_b1
Post by: cusoman on November 19, 2010, 10:06:00 PM
Cool map :)

I really like high mid and that there seems to be enough path variety.  I could see this being played as a 2v2 or 3v3 successfully.

Terrain seems pretty extreme in some places but I like your style ^^

A few misaligned textures but good first map :D

- Cusoman
Title: Re: New Map: Inner_Sanctum_b1
Post by: Chef-Killer on November 20, 2010, 06:22:50 PM
Very nice map, great job for a first beta :D

I'll post feedback later.

Btw, there're a few messages when the map loads.
Title: Re: New Map: Inner_Sanctum_b1
Post by: planB on November 20, 2010, 09:30:21 PM
looks nice from the screens.
going to check it out :D
Title: Re: New Map: Inner_Sanctum_b1
Post by: planB on November 20, 2010, 09:53:30 PM
Well.. I never tried to analyse a map like Chet-Killer does, but..
here are some things i would suggest you to change:

(http://img718.imageshack.us/img718/6824/sshot055.jpg) (http://img718.imageshack.us/i/sshot055.jpg/)
This window is too high.

(http://img46.imageshack.us/img46/8819/sshot057j.jpg) (http://img46.imageshack.us/i/sshot057j.jpg/)
And this jump is too hard.

(http://img152.imageshack.us/img152/9191/sshot058.jpg) (http://img152.imageshack.us/i/sshot058.jpg/)
And I think, that it would be nice if there where another way to get this flag. At least if you are hoping that it is played on pubs, too.

(http://img337.imageshack.us/img337/9624/sshot056.jpg) (http://img337.imageshack.us/i/sshot056.jpg/)
And here is the same problem :P
I get this jump after the 5th time..
How should kids who play just some weeks manage this jump?
Title: Re: New Map: Inner_Sanctum_b1
Post by: RoBiNandL!nk on November 20, 2010, 09:59:37 PM
Thanks for feed back,
1st Screen -- Will Do.
2nd Screen -- Don't even think that is a jump.. heh
3rd Screen -- I was thinking about that and yeah.. def should.
LastScreen --  I slowed it down so if you missed jump you had to go back to ice to try it again, because its the fastest way on this map.. and also you can hit it from the box above the one with the light on it.
Title: Re: New Map: Inner_Sanctum_b1
Post by: Makowiec on November 21, 2010, 10:32:35 AM
Well, now my small feedback:

(http://img525.imageshack.us/img525/5808/sshot180m.jpg)

Just jump there and you will see.

(http://img708.imageshack.us/img708/666/sshot181.jpg)

Wrong aligned texture.

(http://img696.imageshack.us/img696/4720/sshot182.jpg)

Too short brush?
(http://img228.imageshack.us/img228/9482/sshot183.jpg)

Too long brush.

It's all. Very good map! ;)
Title: Re: New Map: Inner_Sanctum_b1
Post by: Chef-Killer on November 21, 2010, 10:40:15 AM
I guess cusoman helped you with the map or the ideas a little bit, hm? Most of the time I only post the bad things, that need to be changed. But today I'll start with the good things :)

I really like the flag positions. You can't see from one flag to the other flag and there is almost no possibility to look at both flags at the same time. I'm not sure if a new way in the 3rd screenshot of planb would be improve the gameplay. Maybe it's too easy to grad the second flag then. On the other side, newer players wouldn't be able to get high there with the jump.

The r_speeds are also very nice. Most of the brushes are aligned. And the clip brushes are great, too. Good work here :)

@Myers: This map is an good example, that ice parts no always destroy maps in my opinion. It's important for me, that you can't fly through the whole map. Ice parts like this map have are absolutely ok for me. But most of the other maps doesn't have it like this.

Now to the messages while loading the map. There're two bad field warnings. Replace "loadedc02" with "loadedco2" to fix them. The PB_droptofloor: item_pballammo ... warning appears, because the ammo entity above a box on ice is placed a little bit to low. Move it up a little bit to fix this message ;)

I wondered about an other thing with the entities. You used co2 with the values 16oz and 32oz. But the possible painball2 co2 values are 12g, 7oz, 12oz and 20oz. I'm not sure if the game supports/can handle the other ones you used. Maybe a change of this values would be better.

Btw. did you use the phong shading for your terrrain? Some places are looking weird at the moment, so I guess no. Maybe phong shading would make your map look more nice :)

Here are a few screenshots with stuff, you need to do for the second beta. Some things need to be changed on both sides.

(http://www.otb-server.de/wbblite/attachments/818.jpg) (http://www.otb-server.de/wbblite/attachments/817.jpg)
This area is very empty. In my opinion the flag is too much opened because of this.

(http://www.otb-server.de/wbblite/attachments/820.jpg) (http://www.otb-server.de/wbblite/attachments/819.jpg)
Just a few units, but move this texture a little bit. The other base is ok.

(http://www.otb-server.de/wbblite/attachments/822.jpg) (http://www.otb-server.de/wbblite/attachments/821.jpg)
This face is misaligned.

(http://www.otb-server.de/wbblite/attachments/824.jpg) (http://www.otb-server.de/wbblite/attachments/823.jpg)
Red: Rotate the faces of the plank.
Blue: Shouldn't the top of this brush be rotated 90°? These wood things are different sometimes.

(http://www.otb-server.de/wbblite/attachments/826.jpg) (http://www.otb-server.de/wbblite/attachments/825.jpg)
Lots of misaligned faces here. Maybe there're a few more.

(http://www.otb-server.de/wbblite/attachments/828.jpg) (http://www.otb-server.de/wbblite/attachments/827.jpg)
The plank overlaps with the box. I would make the plank a little bit smaller. The face of the plank isn't aligned correct, though.

(http://www.otb-server.de/wbblite/attachments/830.jpg) (http://www.otb-server.de/wbblite/attachments/829.jpg)
These two textures doesn't fit. Make sure that both of them have the same surface settings (especially the S value and the T value).

(http://www.otb-server.de/wbblite/attachments/832.jpg) (http://www.otb-server.de/wbblite/attachments/831.jpg)
This clip brush doesn't work always ;) Maybe make it a little bit bigger.

(http://www.otb-server.de/wbblite/attachments/834.jpg) (http://www.otb-server.de/wbblite/attachments/833.jpg)
The same like two screenshots before. The texture faces doesn't fit correct. Make sure they have the same surface settings.

(http://www.otb-server.de/wbblite/attachments/836.jpg) (http://www.otb-server.de/wbblite/attachments/835.jpg)
This brush isn't long enough. I would also move it a little bit (like the blue lines), that it ends up at the vertical wood brush. That would look way better in my opinion.

(http://www.otb-server.de/wbblite/attachments/838.jpg) (http://www.otb-server.de/wbblite/attachments/837.jpg)
Same like screenshots #7 and #9

(http://www.otb-server.de/wbblite/attachments/840.jpg) (http://www.otb-server.de/wbblite/attachments/839.jpg)
Same like screenshots #7, #9 and #11. Maybe it's just because the right brushes aren't 100% horizontal. Then it would be hard to align.

(http://www.otb-server.de/wbblite/attachments/842.jpg) (http://www.otb-server.de/wbblite/attachments/841.jpg)
Misaligned because of the lights.

(http://www.otb-server.de/wbblite/attachments/844.jpg) (http://www.otb-server.de/wbblite/attachments/843.jpg)
Argh!!!! The most stupid and worst thing I could find. It's really annoying that you can see big parts through the sky. Would be very cool, if you could find a solution for it. Maybe make the wall higher.

(http://www.otb-server.de/wbblite/attachments/846.jpg) (http://www.otb-server.de/wbblite/attachments/845.jpg)
Same like the screenshot before. Here you can see the half of the map through the sky. Very stupid for the gameplay in matches. These two positions are the ones where you can see big parts of the rest of the map. There are a few other ones :-\

EDIT: Lol Makowiec, I needed too long for my post. But the blue flag is aligned correct for me. Maybe you have a wrong hr4 texture? The other things I could find, too ;)

EDIT2: Oh I forgot to write, online @ [OTB] Beta - otb-server.de:22222 :)
Title: Re: New Map: Inner_Sanctum_b1
Post by: Makowiec on November 21, 2010, 11:03:36 AM
Yes, it was wrong texture xD. Sorry. I know you can find all bugs on all maps :D
Title: Re: New Map: Inner_Sanctum_b1
Post by: Chef-Killer on November 21, 2010, 11:14:02 AM
Not everything, I'm sure I've missed something ;)
Title: Re: New Map: Inner_Sanctum_b1
Post by: RoBiNandL!nk on November 21, 2010, 02:38:53 PM
Thanks for feed back again, and actually cusoman only helped me with compiling my map. I did the rest of it.

I will get to these misalignment's and post another beta.. 
Title: Re: New Map: Inner_Sanctum_b1
Post by: cusoman on November 21, 2010, 04:22:39 PM
Yep he did the whole map, I just helped him test it out along the way :D

Fix up those sky vis errors so we can match on it ;)

- Cusoman
Title: Re: New Map: Inner_Sanctum_b1
Post by: Sporti on November 22, 2010, 11:15:23 AM
Nice
Map i Love it
Title: Re: New Map: Inner_Sanctum_b1
Post by: Makowiec on November 22, 2010, 12:02:56 PM
Maybe 2s test match on this map? I need good mate because I'm noob :(
Title: Re: New Map: Inner_Sanctum_b1
Post by: CheMiCal on November 22, 2010, 12:03:42 PM
looks decent.
Title: Re: New Map: Inner_Sanctum_b1
Post by: Rick on November 23, 2010, 07:36:37 PM
Actually looks like it'd get played. HEY L!NK.

P.S Can you put a secret teleport for me close to where you grab flags? I'd like it to tele me to my cap zone too. Thanks.

Title: Re: New Map: Inner_Sanctum_b1
Post by: Rewind on November 23, 2010, 09:26:19 PM
noway. you made a good map.
gj
Title: Re: New Map: Inner_Sanctum_b1
Post by: RoBiNandL!nk on November 23, 2010, 09:40:41 PM
noway. your a committee member.
gj
Title: Re: New Map: Inner_Sanctum_b2
Post by: RoBiNandL!nk on November 24, 2010, 11:50:25 AM
UHH OHH DOUBLE POST!!!
2nd Beta..
Fixed all of above except the "window problem" didn't really see anything wrong with it.. just aim a bit higher and you'll hit em..
fixed vis errors and also the sky problem..
also added some base indicators to tell which base you where in.
ENJOY-----
Title: Re: New Map: Inner_Sanctum_b1
Post by: Chef-Killer on November 24, 2010, 12:36:07 PM
GJ, the most important stuff is done. I'd like to test the gameplay when I have a little bit more time. Here're a few more screenshots because of the alignments.

(http://www.otb-server.de/wbblite/attachments/885.jpg) (http://www.otb-server.de/wbblite/attachments/884.jpg)

(http://www.otb-server.de/wbblite/attachments/887.jpg) (http://www.otb-server.de/wbblite/attachments/886.jpg)

(http://www.otb-server.de/wbblite/attachments/889.jpg) (http://www.otb-server.de/wbblite/attachments/888.jpg)

(http://www.otb-server.de/wbblite/attachments/891.jpg) (http://www.otb-server.de/wbblite/attachments/890.jpg)

(http://www.otb-server.de/wbblite/attachments/893.jpg) (http://www.otb-server.de/wbblite/attachments/892.jpg)

(http://www.otb-server.de/wbblite/attachments/895.jpg) (http://www.otb-server.de/wbblite/attachments/894.jpg)

(http://www.otb-server.de/wbblite/attachments/897.jpg) (http://www.otb-server.de/wbblite/attachments/896.jpg)
Title: Re: New Map: Inner_Sanctum_b1
Post by: Rick on November 25, 2010, 05:21:32 AM
No teleports still?|?|?|?|?|?|?|?|? WHAT. L!nk, all good maps have teleports to and from flags. Every Nick123/Sean123 mapper knows it, so you should too. intercourse.
Title: Re: New Map: Inner_Sanctum_b1
Post by: Ston3cold on November 28, 2010, 04:30:26 PM
Nice map =) I like it.
Title: Re: New Map: Inner_Sanctum_b1
Post by: Makowiec on December 01, 2010, 02:36:45 PM
If you think so... ok, ok. I hope we're still joking :P

I must tell you it sometimes: sorry for bad english
sent from my i5800 :P
Title: Re: New Map: Inner_Sanctum_b1
Post by: RoBiNandL!nk on December 20, 2010, 06:33:23 PM
blagacigaretteamooo!!!!!

Was a bit.... You could say inactive..

DRUM ROLL PLEASE!!...

BETA_3!!! woo.

Here it be.
Title: Re: New Map: Inner_Sanctum_b1
Post by: Chef-Killer on December 21, 2010, 12:41:07 PM
Online @ [OTB] Beta!

What did you change? Just bugfixes or new stuff, too?

I'm sure you forgot some of my latest screenshots or aligned the stuff only in one of the both bases.
Title: Re: New Map: Inner_Sanctum_b1
Post by: RoBiNandL!nk on December 21, 2010, 01:45:27 PM
Just the misalignments that where noticeable that I could see.
Title: Re: New Map: Inner_Sanctum_b1
Post by: Chef-Killer on December 21, 2010, 01:53:30 PM
Maybe you can have a look at these screenshots again.

http://dplogin.com/forums/index.php?topic=21718.msg204035#msg204035

Screenshot #1, #3, #6 and #7 aren't aligned for both bases i believe. I can make new screenshots if you want them, but the alignments would be much faster :)
Title: Re: New Map: Inner_Sanctum_b1
Post by: RoBiNandL!nk on December 21, 2010, 02:50:48 PM
arghh!!... I'll take a look =D
Title: Re: New Map: Inner_Sanctum_b4
Post by: RoBiNandL!nk on December 26, 2010, 07:08:56 AM
TAKE 2... ACTION!!!

err basically a re-do on three eh? kinda didn't really do anything but i know i did.. On this version i did a lot more that was at least noticeable. Wall detailing box, alignments, extreme arc making, and making the speed path a bit more slow.

Main question - Arc or NO Arc??
Title: Re: New Map: Inner_Sanctum_b1
Post by: Chef-Killer on December 31, 2010, 07:24:14 AM
Difficult to say, I'd tend to no arc.

Couldn't test the gameplay yet. Has anyone done this already?

Two more screenshots :D

(http://www.otb-server.de/wbblite/attachments/1196.jpg) (http://www.otb-server.de/wbblite/attachments/1195.jpg)
Mid area. I'm not sure if you can see it without noclip.

(http://www.otb-server.de/wbblite/attachments/1198.jpg) (http://www.otb-server.de/wbblite/attachments/1197.jpg)
Blue base. Red base is ok.

Online @ [OTB] Beta!
Title: Re: New Map: Inner_Sanctum_b1
Post by: RoBiNandL!nk on January 15, 2011, 01:44:56 AM
Beta 5... Dont quite remember what all i put in, but i bet most of you following could.. Enjoy.
Title: Re: New Map: Inner_Sanctum_b1
Post by: Chef-Killer on January 15, 2011, 07:20:18 AM
Online @ [OTB] Beta ;)
Title: Re: New Map: Inner_Sanctum_b1
Post by: RoBiNandL!nk on January 15, 2011, 05:06:34 PM
I would like to get it onto a CC server or X.. What ever the server.. So i could 3s match on it, but we'll see.
Title: Re: New Map: Inner_Sanctum_b1
Post by: Bundy on January 16, 2011, 08:56:35 AM
hm a small idea! enjoy it.
Title: Re: New Map: Inner_Sanctum_b1
Post by: RoBiNandL!nk on January 16, 2011, 03:25:14 PM
I was thinking of a jump in that area, but i didnt want it to make it that obvious.. I'll see what i can do.
Title: Re: New Map: Inner_Sanctum_b1
Post by: SkaDooSh on January 16, 2011, 03:38:16 PM
I would like to get it onto a CC server or X.. What ever the server.. So i could 3s match on it, but we'll see.

Uploaded to X servers.
Title: Re: New Map: Inner_Sanctum_b1
Post by: RoBiNandL!nk on January 21, 2011, 05:18:32 PM
Anything else needing to be done before final release?
Title: Re: New Map: Inner_Sanctum_b1
Post by: Rassy on January 22, 2011, 04:01:33 PM
map looks good
but I'm not sure what the gameplay
Title: Re: New Map: Inner_Sanctum_b1
Post by: Chef-Killer on January 22, 2011, 04:08:59 PM
Yeah, same for me, didn't got enough time to test it the last weeks :-\
Title: Re: New Map: Inner_Sanctum_b1
Post by: RoBiNandL!nk on February 05, 2011, 01:50:19 AM
-----------------------------------------------
Title: Re: New Map: Inner_Sanctum_b1
Post by: Aveiro on February 05, 2011, 10:41:22 AM
Love This map :)  :-*
Title: Re: New Map: Inner_Sanctum_b1
Post by: Chef-Killer on February 06, 2011, 05:28:55 AM
I just wanted to upload the final release, but then I noticed that you used an other name fot it. Is there a reason why you renamed this map to _sanc_inner.bsp? I'm a little bit confused because of the first _
Title: Re: New Map: Inner_Sanctum_b1
Post by: RoBiNandL!nk on February 06, 2011, 03:57:40 PM
that i messed up on actually, i wanted to release as sanctum_inner.bsp because im releasing more map titles with sanctum in it. like sanctum_big or sanctum_new.. so they're easy to access and in the same area of your folder.
Title: Re: New Map: Inner_Sanctum_b1
Post by: T3RR0R15T on February 06, 2011, 04:07:59 PM
So, should we rename the beta maps too?

Is this the final or the one before (_sanc_inner.bsp)? They have different sizes.
Title: Re: New Map: Inner_Sanctum_b1
Post by: RoBiNandL!nk on February 06, 2011, 04:09:14 PM
This is the final, ehh you could if you want to, sorry for the confusion.
Title: Re: New Map: Inner_Sanctum_b1
Post by: Chef-Killer on February 07, 2011, 11:57:04 AM
Online @ [OTB]!

Btw. the message still shows Inner_Sanctum instead of Sanctum_Inner. And I noticed one more place where clip brushes would be helpful :P
Title: Re: New Map: Inner_Sanctum_b1
Post by: RoBiNandL!nk on February 08, 2011, 03:28:27 PM
The map is actually called Inner_Sanctum. the Sanctum_Inner_ is for filing purposes. Clip brushes are soso for me. I think if your dumb enough to get clipped on some of the major ones, you should get clipped on them.
Title: Re: New Map: Inner_Sanctum_b1
Post by: RoBiNandL!nk on February 09, 2011, 04:21:30 PM
Tested gameplay, it's solid in most occasions.. Only bad part is low is fastest path, but the good side of that it is a tight path easily stoppable
Title: Re: New Map: Inner_Sanctum_b1
Post by: prozajik on February 09, 2011, 04:59:23 PM
.. I think if your dumb enough to get clipped on some of the major ones, you should get clipped on them.
You shouldnt think that players struck in spots without clip just becasue they are dumb ;). For example fusionr. you can struck there at least in 2 ways and both of them happen by accident (trying to avoid bullets, failed jump,...). Also if players can struck there than they wont probably like the map as much they could. You really think that players will watch your map and say:"ahh here si stuckable spot i have to pay attention here", i dont think so, they will just play the map and when they stuck somewhere they will blame the mapper ;)
PS:I hope i got the meaning of word clip right if i missed it then sorry and this post is useless :D
Title: Re: New Map: Inner Sanctum
Post by: jitspoe on March 27, 2011, 01:24:19 AM
Looks good.  I'm not sure if it would be possible, but it might look better with phong shading on the grass.

I've uploaded it to the EV1 server.  You should update your first post with the final download.