Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: ElimNator on December 24, 2010, 02:05:16 AM

Title: New map The Barracks
Post by: ElimNator on December 24, 2010, 02:05:16 AM
A map I made based on a building in a game called Glest

Download b1 version here:
http://www.2shared.com/file/6Jdp66sU/the_barracks_b1.html (http://www.2shared.com/file/6Jdp66sU/the_barracks_b1.html)


(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs600.snc4/58021_1693535348504_1541414237_1637268_4794720_n.jpg)
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs600.snc4/58021_1693535388505_1541414237_1637269_5100084_n.jpg)
Title: Re: New map The Barracks
Post by: bLiNdThInG on December 24, 2010, 05:21:02 AM
not bad. bit simple and can only really be for 1v1, but it looks well made.  good job :)
Title: Re: New map The Barracks
Post by: T3RR0R15T on December 24, 2010, 06:02:40 AM
Some misaligned textures, but looks good :)


Online and in the rotation from [OTB] Beta (IP: 83.169.4.183:22222).
Title: Re: New map The Barracks
Post by: ElimNator on December 24, 2010, 01:09:24 PM
Thanks for the feedback

If you find bugs please post so I can fix them.  :)
Title: Re: New map The Barracks
Post by: Chef-Killer on December 31, 2010, 08:14:11 AM
Yeah, looks good. Is this your first map?

I'd add "gamemode" "4", "maxteams" "2" and "forcejail" "1" to the worldspawn.

Your player spawns looks really good. But the blue team have 6 spawns, the red team only 5 spawns ;) Also there're a few wrong "angle" "#" values for the red team. Some players are looking in front of a wall after spawning.

Maybe it's a little bit hard to grab the flag. I could figure out 3 ways though.

You need to align almost all wood textures :P I hope you know how they should be, actually I don't want to make a screenshot of every one.

One screenshot...
(http://www.otb-server.de/wbblite/attachments/1200.jpg) (http://www.otb-server.de/wbblite/attachments/1199.jpg)
Add clip brushes here.
Title: Re: New map The Barracks
Post by: jitspoe on April 09, 2011, 12:40:36 AM
I've put this up in rotation on the beta server (PM me if you need the login to play test it).  I've attached a demo with some suggestions.  I think the biggest issue is flag placement (too easy to defend).