Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: ElimNator on December 24, 2010, 02:05:16 AM
-
A map I made based on a building in a game called Glest
Download b1 version here:
http://www.2shared.com/file/6Jdp66sU/the_barracks_b1.html (http://www.2shared.com/file/6Jdp66sU/the_barracks_b1.html)
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs600.snc4/58021_1693535348504_1541414237_1637268_4794720_n.jpg)
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs600.snc4/58021_1693535388505_1541414237_1637269_5100084_n.jpg)
-
not bad. bit simple and can only really be for 1v1, but it looks well made. good job :)
-
Some misaligned textures, but looks good :)
Online and in the rotation from [OTB] Beta (IP: 83.169.4.183:22222).
-
Thanks for the feedback
If you find bugs please post so I can fix them. :)
-
Yeah, looks good. Is this your first map?
I'd add "gamemode" "4", "maxteams" "2" and "forcejail" "1" to the worldspawn.
Your player spawns looks really good. But the blue team have 6 spawns, the red team only 5 spawns ;) Also there're a few wrong "angle" "#" values for the red team. Some players are looking in front of a wall after spawning.
Maybe it's a little bit hard to grab the flag. I could figure out 3 ways though.
You need to align almost all wood textures :P I hope you know how they should be, actually I don't want to make a screenshot of every one.
One screenshot...
(http://www.otb-server.de/wbblite/attachments/1200.jpg) (http://www.otb-server.de/wbblite/attachments/1199.jpg)
Add clip brushes here.
-
I've put this up in rotation on the beta server (PM me if you need the login to play test it). I've attached a demo with some suggestions. I think the biggest issue is flag placement (too easy to defend).