Digital Paint Discussion Board

Development => Mapping => Topic started by: maex on January 10, 2011, 11:25:29 AM

Title: how can i make smoke in BSP?
Post by: maex on January 10, 2011, 11:25:29 AM
i know how to make normal smoke, but i want to know how to make smoke like for example the smoke at the waterfall  in zen.
Title: Re: how can i make smoke in BSP?
Post by: Chef-Killer on January 11, 2011, 11:05:25 AM
I guess you mean the fog with the normal smoke.

http://dplogin.com/forums/index.php?topic=21511.0
Title: Re: how can i make smoke in BSP?
Post by: maex on January 11, 2011, 02:54:21 PM
yes i mean the smoke you can make with style 45 but in my eyes the smoke in the sauna and at the waterfall in zen is a bit different. but i dont know whether this is true, so i asked for help here.
Title: Re: how can i make smoke in BSP?
Post by: Chef-Killer on January 12, 2011, 10:55:11 AM
It can be a little bit different if you use others values. Here's an example from zen_b1. Look at wait and random...

Code: [Select]
{
"classname" "func_timer"
"origin" "2707 3378 699"
"spawnflags" "1"
"target" "t5"
"wait" "0.7"
"random" "0.1"
}
{
"classname" "target_temp_entity"
"origin" "2666 3379 699"
"style" "45"
"targetname" "t5"
}