Digital Paint Discussion Board

Development => Mapping => Topic started by: Narga on January 13, 2011, 10:53:41 PM

Title: Problem with jails and problem with maxclients in QBSP compiling.
Post by: Narga on January 13, 2011, 10:53:41 PM
How do I add bots when testing maps in QBSP?

PS. Why won't I spawn at jail spawns when I die?

I added a .map file as well as a .zip file with the textures needed. Please remember that the wood flooring is not a hr4 texture. The rest is though.

Problem solved!  ;D
Title: Re: Testing maps in BSP.
Post by: ic3y on January 14, 2011, 06:35:23 AM
test maps just in pb

addbot
Title: Re: Testing maps in BSP.
Post by: Chef-Killer on January 14, 2011, 08:28:14 AM
PS. Why won't I spawn at jail spawns when I die?
I guess you forgot "jail" "1" for the info_player_deathmatch or "forcejail" "1" for the worldspawn.
Title: Re: Testing maps in BSP.
Post by: Narga on January 14, 2011, 02:11:55 PM
I guess you forgot "jail" "1" for the info_player_deathmatch or "forcejail" "1" for the worldspawn.

I did that.
Title: Re: Testing maps in BSP.
Post by: Narga on January 14, 2011, 02:12:43 PM
test maps just in pb

addbot

I type in sv addbot but it says "increase maxclients".
Title: Re: Testing maps in BSP.
Post by: pvtjimmy on January 14, 2011, 02:35:32 PM
1.  Search for your problem first. (This is the link to search: http://dplogin.com/forums/index.php?action=search)  Try and use words like "bug" and "problem" when you search to help you find problems, instead of other entries.  Also try and flip through a few pages of the most recent problems, and see if you can't just find the answer.

search entry "maxclients" and have fun
Title: Re: Testing maps in BSP.
Post by: ViciouZ on January 14, 2011, 02:57:12 PM
main menu -> play -> start new game
set max players to something above 1
start game
open console
type "newmap inprogress/<mapname>"
type "sv addbot"
Title: Re: Testing maps in BSP.
Post by: Narga on January 14, 2011, 02:57:53 PM
search entry "maxclients" and have fun

I tried searching info_player_deathmatch or jails.
Title: Re: Testing maps in BSP.
Post by: Narga on January 14, 2011, 02:58:34 PM
main menu -> play -> start new game
set max players to something above 1
start game
open console
type "newmap inprogress/<mapname>"
type "sv addbot"

Oh. I tried testing it in the QBSP compiler.
Title: Re: Testing maps in BSP.
Post by: ViciouZ on January 14, 2011, 03:01:08 PM
well when the game gets run after the compiler, maxclients is always set to one, and you need to restart the game world (by changing map) for the maxclients change to take effect, so there is a simple guide for doing that.
Title: Re: Testing maps in BSP.
Post by: Narga on January 14, 2011, 03:10:53 PM
BTW, pvtJimmy, you're only answering 1/2 the questoin. I need help with jails too.
Title: Re: Problem with jails and problem with maxclients in QBSP compiling.
Post by: pvtjimmy on January 14, 2011, 04:55:40 PM
BTW, pvtJimmy, you're only answering 1/2 the questoin. I need help with jails too.

actually I didn't answer any of your questions, neither was it my intention to do so. I just gave you a link to where you can find all these answers yourself.
Title: Re: Problem with jails and problem with maxclients in QBSP compiling.
Post by: Chef-Killer on January 14, 2011, 06:15:53 PM
I need help with jails too.
What server (rented server, home server, ...)?
What map (post it, if it was your own map)?
What did you do (debug, bots, ...)?

We need a few more informations that we can try to reproduce it. We can't help you if we don't know exactly what you did.
Title: Re: Problem with jails and problem with maxclients in QBSP compiling.
Post by: Narga on January 14, 2011, 10:35:14 PM
What server (rented server, home server, ...)?
What map (post it, if it was your own map)?
What did you do (debug, bots, ...)?

We need a few more informations that we can try to reproduce it. We can't help you if we don't know exactly what you did.

I'm creating a map. I'm testing it in the QBSP compiler. For some reason, when I die, I don't spawn in a jail spawn.
Title: Re: Problem with jails and problem with maxclients in QBSP compiling.
Post by: Chef-Killer on January 15, 2011, 07:08:39 AM
You tested it ingame, not in QBSP :P

It would be helpful when you could post the mapfile.
Title: Re: Problem with jails and problem with maxclients in QBSP compiling.
Post by: Narga on January 15, 2011, 12:50:39 PM
You tested it ingame, not in QBSP :P

It would be helpful when you could post the mapfile.

OK, I will
Title: Re: Problem with jails and problem with maxclients in QBSP compiling.
Post by: Narga on January 15, 2011, 01:22:32 PM
You tested it ingame, not in QBSP :P

It would be helpful when you could post the mapfile.

Done!
Title: Re: Problem with jails and problem with maxclients in QBSP compiling.
Post by: ViciouZ on January 15, 2011, 01:45:20 PM
Not sure if jail works on siege maps...
Title: Re: Problem with jails and problem with maxclients in QBSP compiling.
Post by: T3RR0R15T on January 15, 2011, 02:57:57 PM
Dont copy the hr4 ctp1 textures into the normal pball folder ! Use them from the ctp1 folder.
Title: Re: Problem with jails and problem with maxclients in QBSP compiling.
Post by: Narga on January 15, 2011, 03:12:48 PM
Dont copy the hr4 ctp1 textures into the normal pball folder ! Use them from the ctp1 folder.

What do you mean?
Title: Re: Problem with jails and problem with maxclients in QBSP compiling.
Post by: Narga on January 15, 2011, 05:51:29 PM
Not sure if jail works on siege maps...

I'll try and see if it works on other game modes.
Title: Re: Problem with jails and problem with maxclients in QBSP compiling.
Post by: Narga on January 15, 2011, 06:00:02 PM
OK, problem solved. I also had t re-install BSP because I mixed up my CTP 1 and PBALL textures (I put the .wal files of the CTP1 textures in the .wal folder for the .PBALL textures.)