Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: sBi on March 02, 2011, 04:37:40 PM

Title: NEWMAP Tasmania_b1
Post by: sBi on March 02, 2011, 04:37:40 PM
Tasmania_b1
small, one flag for each side, flag = 6 points
basic gun = carbine, 5 spawn points ...

bb sBi
Title: Re: NEWMAP Tasmania_b1
Post by: Rick on March 02, 2011, 06:29:49 PM
TASMANIA.
Title: Re: NEWMAP Tasmania_b1
Post by: Lucky7 on March 03, 2011, 03:17:36 PM
Nice map, i like it. But i think you can add some lights in the folowing areas.

(http://img35.imageshack.us/img35/8281/sshot0000.jpg)

here, you can barely see the flag, someone could hide there and wont be noticed

(http://img26.imageshack.us/img26/2420/sshot0001.jpg)

And here is the same thing.

That is my opinion. :)
Title: Re: NEWMAP Tasmania_b1
Post by: sBi on March 04, 2011, 10:22:45 AM
thx lucky ... a agree. beta 2 was  with  lights.
Title: Re: NEWMAP Tasmania_b1
Post by: Chef-Killer on March 05, 2011, 07:50:51 AM
Except that this map is a little bit empty and monotonous with this two textures, I like the structure of this map.

When you load the map ingame, it shows to warnings because of two plants. Delete the wrong line of this func_models and the message will be fixed.
Code: [Select]
{
"model" "models/plants/bigleaf2.md2"
"models" "models/plants/bigleaf2.gif"
"origin" "768 -1152 272"
"classname" "func_model"
}
{
"classname" "func_model"
"origin" "-64 320 272"
"models" "models/plants/bigleaf2.gif"
"model" "models/plants/bigleaf2.md2"
}

Add "angle" "#" to your player spawns ;)

A few screenshots:

(http://www.otb-server.de/wbblite/attachments/1621.jpg) (http://www.otb-server.de/wbblite/attachments/1620.jpg)
Red: I'd lower the brush a little bit, that you can jump on it easier.

(http://www.otb-server.de/wbblite/attachments/1623.jpg) (http://www.otb-server.de/wbblite/attachments/1622.jpg)
Red: This is really just a trifle, that your map looks more realistic. Think about the ends of this plank. Lots of mapper create it like you did here, but most of the time a real plank would be like the red ends are :)

(http://www.otb-server.de/wbblite/attachments/1625.jpg) (http://www.otb-server.de/wbblite/attachments/1624.jpg)
Red: I would add clip brushes here maybe.

(http://www.otb-server.de/wbblite/attachments/1627.jpg) (http://www.otb-server.de/wbblite/attachments/1626.jpg)
Red: Add clip brushes here, that you can't hit the ladder from below.
Green: Like pic one. I would lower this edge a little bit, that it's easier to get high there.

(http://www.otb-server.de/wbblite/attachments/1629.jpg) (http://www.otb-server.de/wbblite/attachments/1628.jpg)
Red: A big hole!

(http://www.otb-server.de/wbblite/attachments/1631.jpg) (http://www.otb-server.de/wbblite/attachments/1630.jpg)
Red: I'd like to see one more clipped brush here. I hope that the drawing is correct and you can understand what I mean.
Green: Is there a reason for this hole? If not, just close it. Looks a little bit weird at the moment.
Title: Re: NEWMAP Tasmania_b1
Post by: jitspoe on March 28, 2011, 11:38:52 PM
Attached a demo with some feedback.

Overall, it needs more team color indicators and a more emphasized flag / different flag position.