Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: Termin8oR on May 21, 2006, 04:36:10 PM

Title: Crouch Kill Spot.
Post by: Termin8oR on May 21, 2006, 04:36:10 PM
Hey Readers,

I have noticed on the quake2 version when I get behind someone and they are in "crouch" mode,
I end up shooting through them. How big is the kill spot/kill trigger? Or where is the perfect spot to aim?

Jitspoe please help.
Thanks

-Termin8oR
Title: Re: Crouch Kill Spot.
Post by: XtremeBain on May 21, 2006, 05:56:49 PM
From http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Mapping+Guide the player crouch height is believed to be 32 units.  The old models, it's possible to shoot through their head, but this is mostly fixed with the Build15/16 models.
Title: Re: Crouch Kill Spot.
Post by: Termin8oR on May 22, 2006, 01:12:18 AM
okay. thanks Bain.
Im using quake2 and i end up spraying through the player like 5 times before I hit the spot.
-Termin8oR
Title: Re: Crouch Kill Spot.
Post by: jitspoe on May 22, 2006, 03:40:14 PM
The crouch height is exactly 1/2 of the standing height.  Standing height is 56 units, so crouching height is 28.  This is why the new player models crouch so low.
Title: Re: Crouch Kill Spot.
Post by: XtremeBain on May 22, 2006, 06:19:51 PM
The crouch height is exactly 1/2 of the standing height.  Standing height is 56 units, so crouching height is 28.  This is why the new player models crouch so low.
I wrote that in my first post, but later edited it after finding evidence supporting the 32units on the Wiki, so I assumed that you wrote it and that it was correct. Hmpf :P
Title: Re: Crouch Kill Spot.
Post by: Termin8oR on May 23, 2006, 03:01:11 PM
Hehe thanks guys. But where is the best spot to aim on the player? Like mid section, head, legs?

-Termin8oR
Title: Re: Crouch Kill Spot.
Post by: lekky on May 23, 2006, 03:27:43 PM
i go for the nose everytime.
Title: Re: Crouch Kill Spot.
Post by: jitspoe on May 23, 2006, 03:32:46 PM
With the old models, it's best to aim for the legs.  The player model sticks out above the bounding box both when crouching and when jumping.
Title: Re: Crouch Kill Spot.
Post by: Termin8oR on May 24, 2006, 11:06:05 PM
okay. thanks jitspoe, i shall make people step on my paint!

-Termin8oR