Digital Paint Discussion Board

Development => General Development => Topic started by: jitspoe on May 22, 2006, 03:01:28 PM

Title: Variance Shadow Maps
Post by: jitspoe on May 22, 2006, 03:01:28 PM
http://www.punkuser.net/vsm/

Those look pretty sweet.  Maybe when I design the new map format, I could make it support that, though it would only work on high-end cards.
Title: Re: Variance Shadow Maps
Post by: KnacK on May 22, 2006, 03:20:13 PM
*KnacK really needs to upgrade his 16mb TNT2 card.....
Title: Re: Variance Shadow Maps
Post by: jitspoe on May 22, 2006, 08:44:28 PM
Heh, it requires OpenGL 1.5.  I could only get it to work on my GeForce 7800GT.  It wouldn't run on my Radeon 9700Pro.
Title: Re: Variance Shadow Maps
Post by: GreenAffairz on May 23, 2006, 12:24:58 AM
wow, thats crazy stuff.
Title: Re: Variance Shadow Maps
Post by: supertanker on May 27, 2006, 08:41:39 PM
I really need to update my 32 meg Nvidia GeForce 256

Anyways, I hope the new map format is slightly smaller (Dialup users everywhere agree)
Title: Re: Variance Shadow Maps
Post by: jitspoe on May 27, 2006, 09:39:39 PM
I plan to make the new map format support compression, but they will contain a lot more data, so in the end, they'll probably be the same size or larger.