Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: grimsi on April 21, 2011, 03:57:22 AM

Title: New Beta Map "Battle at Cinema"
Post by: grimsi on April 21, 2011, 03:57:22 AM
Mapname:   Battle at Cinema
Description: This is a map at the Cinema prepared for Paintball
Gamemodes:      - CTF Capture The Flag
                        - Deathmeatch  
Teams:  2
Mapfiles:   cinema.bsp
Screenshots:  I will take some Scrennshots!

Please say me, what is good and what is bad at this Map.
I would be happy about Critique.
Thx for testing!!
[-TBGC-]GRIMSI
Title: Re: New Beta Map "Battle at Cinema"
Post by: jitspoe on April 21, 2011, 10:09:24 AM
I can't look at it right now, but you should put a beta extension in your filename, like cinema_b1.bsp or cinema_beta1.bsp.
Title: Re: New Beta Map "Battle at Cinema"
Post by: Lucky7 on April 21, 2011, 03:43:39 PM
There are missaligned light brushes, the light is too strong in the hall, i don't know why you need the room with the ticket stands, but if you add a neutral flag it could be used in CTF mode and there are some bad field errors. All in all, i like the idea, but i don't like the map :(
Title: Re: New Beta Map "Battle at Cinema"
Post by: MyeRs on April 21, 2011, 04:56:52 PM
The map itself is a kinda cool concept, since it's unique. But you've oversized just about everything, and it's got no flow to it at all. The room with the ticket stands is useless and huge. I don't see a map like this turning into a map that will ever get used unless you turn it into a siege map. But basically just work on the actual mapping aspect of your map and the flow of it. Unique idea though.
Title: Re: New Beta Map "Battle at Cinema"
Post by: Chef-Killer on April 22, 2011, 06:58:41 AM
Nice to see that there're new maps with different gamemodes :) I prefer DM for this map. Add "gamemode" "4" to the flags and bases, that these entities doesn't work in DM, too.

There are missaligned light brushes, the light is too strong in the hall, i don't know why you need the room with the ticket stands [...] and there are some bad field errors.
These are exactly my first thoughts :D For the lighting I'd use a lower value at the surface settings.

Delete the "targetnumber" "3" at the func_door and replace "givehooper" "200" with "givehopper" "200" to fix the bad field messages while loading the map.

I'd also like to see "angle" "#" at the player spawns.

Online @ [OTB] Beta! I renamed the map to cinema_b1.bsp. Tell me if you need the login for our beta server.

PS: Wenn du möchtest kann du die Map auch gerne bei uns im [OTB] Forum eintragen, dort bekommst du dann auch deutsches Feedback ;)
Title: Re: New Beta Map "Battle at Cinema"
Post by: grimsi on April 23, 2011, 03:44:04 AM
ok, i will change the filename
Title: Re: New Beta Map "Battle at Cinema"
Post by: grimsi on April 23, 2011, 03:46:40 AM
danke chefkiller, dass du sie bei dir ins forum hast.
Title: Re: New Beta Map "Battle at Cinema"
Post by: Burnhouse on April 23, 2011, 03:59:07 AM
Is it your first map? When it is such a goood one :) I like the idea.

- You must prepare the light brushes (all light brushes)
- The light in the hall is too hard i think ( the same as @Lucky7)
- Jetzt in deutsch kanns net in english :D = An den türen ist noch ein bischen von der blauen tür in der wand also der blaue brush berührt noch die wand :)

MFG Burniieee :D
Title: Re: New Beta Map "Battle at Cinema"
Post by: Spook on April 23, 2011, 08:34:36 AM
Screenshots for people who don't want to download the map?
Title: Re: New Beta Map "Battle at Cinema"
Post by: Aveiro on April 23, 2011, 01:49:56 PM
Screenshots for people who don't want to download the map?


+1
Title: "Battle at Cinema" Beta Version 2.0
Post by: grimsi on April 24, 2011, 12:41:19 PM
OK, here is the new Beta!
Changes: -NO Ticket hall, but 4 Cinemas
              -the light brushes are better
Title: Re: New Beta Map "Battle at Cinema"
Post by: grimsi on April 24, 2011, 12:42:32 PM
The Screenshots will take a little bit time, but im going to take some.
Oh, and youre right, its my first map.
Title: Re: New Beta Map "Battle at Cinema"
Post by: grimsi on April 24, 2011, 12:46:46 PM
wo ist die stelle mit den brushes?
am eingang oder am gang zur fahne?
Title: "Battle at Cinema" Screenshots
Post by: grimsi on April 24, 2011, 01:22:16 PM
Here are the Screenshots
Title: Re: New Beta Map "Battle at Cinema"
Post by: grimsi on April 24, 2011, 01:25:24 PM
Screenshot 2:
Title: "Battle at Cinema" Screenshots
Post by: grimsi on April 24, 2011, 01:26:49 PM
Screenshot 3:
Title: "Battle at Cinema" Screenshots
Post by: grimsi on April 24, 2011, 01:27:25 PM
Screenshot 4:
Title: Re: New Beta Map "Battle at Cinema"
Post by: RoBbIe on April 24, 2011, 02:11:06 PM
Delete everything besides the base and start over :)
Title: Re: New Beta Map "Battle at Cinema"
Post by: webhead on April 24, 2011, 05:11:38 PM
you know you can post multiple pictures in a single post, right?
Title: Re: New Beta Map "Battle at Cinema"
Post by: grimsi on April 25, 2011, 01:40:26 AM
i know, but it didn't work yesterday. there was an error: "Sorry! There is already an attachment with the same filename as the one you tried to upload. Please rename the file and try again. ", but there was no files with the same name.
Title: Re: New Beta Map "Battle at Cinema"
Post by: Chef-Killer on April 25, 2011, 06:23:56 AM
Beta 2 is online @ [OTB] Beta!
Title: Re: New Beta Map "Battle at Cinema"
Post by: Lucky7 on April 25, 2011, 10:24:45 AM
Here are things that i think you should fix

(http://img88.imageshack.us/img88/3430/38635228.png)
Make the door smaller, so one can't see this
(http://img861.imageshack.us/img861/9991/97622417.png)
That's not how a "4" is writen. It should be "IV"
(http://img69.imageshack.us/img69/5927/74777796.jpg)
I would delete this glass, it is hard to defend the flag with the glass(my opinion)
(http://img402.imageshack.us/img402/5856/52283694.jpg)
Missaligned
(http://img718.imageshack.us/img718/5305/32907035.jpg)
Change texture
Title: Re: New Beta Map "Battle at Cinema"
Post by: grimsi on April 25, 2011, 11:16:35 AM
I like the glass by the flag, because its funny, to see  when somebody cap the flag, but you cant kill him (thats my opinion).
and you have to run trough to whole cinema, there have your enimies enough time to kill you.
the other things are right, and i will put them into the new beta. thx GRIMSI
Title: Re: New Beta Map "Battle at Cinema"
Post by: Narga on April 25, 2011, 02:39:28 PM
I like the glass by the flag, because its funny, to see  when somebody cap the flag, but you cant kill him (thats my opinion).

It makes it look like if you're watching a paintball 2 movie about people capping flags.  ;)
Title: Re: New Beta Map "Battle at Cinema"
Post by: jE on April 26, 2011, 02:54:30 PM
i like the idea of the map
but... it's a little empty in my opinion
Title: Re: New Beta Map "Battle at Cinema"
Post by: jitspoe on April 26, 2011, 10:36:56 PM
I could have sworn I saw another map like this, but maybe it wasn't for Paintball2 (FEAR, maybe?)  Like others have said, everything seems way oversized.  I've put it up on the beta server (PM me for the login).  I don't think it will play very well since there is only one path to the flag.

Suggestions:
- More realistic scale (theaters have big doors, but not usually 15 feet).
- Make the back door accessible as an entrance.
- Add some more paths to the other theater rooms.
- Fix the doors overlapping the walls, light textures, and other alignment issues.