Digital Paint Discussion Board
Development => Mapping => Topic started by: supertanker on May 24, 2006, 04:41:58 PM
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Is there any way to decompile a .bsp into a quake 2 .map? I want to see how some maps did their effects...
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WinBSPc (http://dt.houstonareacomputers.com/winbspc.exe)
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These never work perfect, I use nemesis's BSP Viewer, it exports in many formats, and allows you to fly through the maps without needing to run the game.
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1. Don't revive old threads.
2. This question was already answered long, long ago.