Digital Paint Discussion Board

Development => Mapping => Topic started by: supertanker on May 24, 2006, 04:41:58 PM

Title: BSP decompiler
Post by: supertanker on May 24, 2006, 04:41:58 PM
Is there any way to decompile a .bsp into a quake 2 .map? I want to see how some maps did their effects...
Title: Re: BSP decompiler
Post by: bug on May 24, 2006, 05:09:24 PM
WinBSPc (http://dt.houstonareacomputers.com/winbspc.exe)
Title: Re: BSP decompiler
Post by: afortier on June 10, 2006, 08:43:33 AM
These never work perfect, I use nemesis's BSP Viewer, it exports in many formats, and allows you to fly through the maps without needing to run the game.
Title: Re: BSP decompiler
Post by: bug on June 10, 2006, 10:38:33 AM
1. Don't revive old threads.
2. This question was already answered long, long ago.