Digital Paint Discussion Board
Development => Mapping => Topic started by: supertanker on May 24, 2006, 10:38:15 PM
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How can I use ArghRad with GTKRadiant?
Also can anyone send me the most recent version? There download server is broken and I only have an old crap version.
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http://forums.gamedesign.net/viewtopic.php?t=49129
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How to get ArghRad to work faster? im patient but when i takes 4-6 hours to compile just to test lights i get mad! I wish it was faster!.....!
What can I do to make compiles faster?
-Termin8oR
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- Make sure the map is vised.
- Scale textures up on large surface areas to decrease the lightmap size.
- Avoid large, open areas in general.
- Scale the textures up on any triggers to an extremely high value (nobody's going to see them anyway, so lighting doesn't matter).
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Post removed
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Just trigger. Triggers are entities, like platforms, doors, etc. It's the game code that controls what they do, not the compiler. Hint and clip brushes shouldn't be lit, though.
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Okay. Cool thanks.
-Termin8oR