Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: zimtstern on June 10, 2011, 11:23:04 AM

Title: Barrel textures.
Post by: zimtstern on June 10, 2011, 11:23:04 AM
Im starting a discussion about the barrels we got now.

Is there anyone around who could make better looking barrel textures?

http://www.imagebanana.com/view/kar2sh12/pbcup_sshots_barrels.png
Title: Re: Barrel textures.
Post by: MyeRs on June 10, 2011, 03:08:33 PM
The people voting Baby Blue and stuff are just so used to it that it looks nice, your opinions are skewed to your current likings. If you were starting a game, those wouldn't be nearly as appealing as the HR4 ones Jitspoe made. That's the same reason people have problem's with Jitspoe's wall textures / grass textures. Sorry folks, these bright grass textures or neon grass textures do not look nicer, you could potentially argue they look cleaner but that is really about it.

If you look at it from a fresh view, entering a game, the normal HR4 texture is nicer, but everyone will argue this saying they the bright textures are so much nicer. I honestly think DP should just stop trying to look 'real' and go toon. The physics are already unrealistic, why not make the game toony.

Also -- If those light barrels don't become bannable (I know people get warned etc..) then it needs to be publicly posted or something, so everyone knows. Because yes, they are a slight advantage over the normal ones. You can clearly see player models beside those, unlike the normal ones at times.
Title: Re: Barrel textures.
Post by: flip on June 10, 2011, 08:08:52 PM
Bah. I want to see new barrel textures and would love it if some of our community members would make some to showcase and possibly be added to the game we all love....
Title: Re: Barrel textures.
Post by: Narga on June 10, 2011, 09:10:13 PM
I honestly think DP should just stop trying to look 'real' and go toon.

I beg to differ. Maybe if we took pictures of real stuff, then the game would look realistic.
Title: Re: Barrel textures.
Post by: MyeRs on June 10, 2011, 09:38:59 PM
I beg to differ. Maybe if we took pictures of real stuff, then the game would look realistic.

You completely misunderstood my point.... I never said 'dp cant look real' -- I said 'dp should stop TRYING to look real'. I don't really understand where you got your response from, but anyways... DP's physics aren't realistic (which is a main reason people like playing it), so I figure why not make the textures/models go along with the physics? The texture's jitspoe is making DO look realistic, that's part of the reason a lot of the community (not including me) dislikes them. They like the clean-bright textures which in my opinion are the worst choice. But anyways, to sum it up, you completely misunderstood me.

And sorry zimtstern for pushing this a bit off topic talking about general textures and stuff rather then just the barrels.
Title: Re: Barrel textures.
Post by: Narga on June 11, 2011, 02:39:45 AM
I don't really understand where you got your response from

I remember hearing that the reason why newbs quit is because of bad graphics. People expect this game to look at least like Halo 1.

Maybe I'm wrong.
Title: Re: Barrel textures.
Post by: zimtstern on June 11, 2011, 03:48:20 AM
That s no problem i just want someone to make good looking barrel textures:P
Title: Re: Barrel textures.
Post by: T3RR0R15T on June 11, 2011, 08:18:37 AM
The screenshot shows only the baby blue and the old hr4 barrels. I would like to see the low res (normal) and jitspoes new barrels too.

Here are all four barrel sets:

Small: http://www.otb-server.de/hr4/barrels/all_small.png
Big: http://www.otb-server.de/hr4/barrels/all_big.png


I personally prefer #3 or #4 with less slime and a rusty edge at the bottom.

Maybe you can restart the poll with this options/screenshot.
Title: Re: Barrel textures.
Post by: pvtjimmy on June 11, 2011, 09:47:30 AM
I remember hearing that the reason why newbs quit is because of bad graphics. People expect this game to look at least like Halo 1.


I think this also has to do with the fact that newbies don't know how to enable the HR4 textures. Jitspoe is working on an official HR4 pack, and I hope he decides to automatically enable them with the installation (or at least display a box where people can decide to do so).
Title: Re: Barrel textures.
Post by: Mayhem on June 11, 2011, 11:36:13 AM
I agree with Myers.

I don't understand why we are trying to make an unrealistic game 'look' real.

Because of the physics this game it will never be realistic so why not appeal to the 'toonish' style, which would greatly improve the look and appeal of the game.

Jitspoe's HR4 barrels look considerably more real than the light blue/baby pink ones, BUT the lighter barrels suit the game more.

Another example would be models, the old models are SO much better and I really miss them and would appreciate it if Jitspoe would include support for them again. (PLEASE)

Do they look real? Hell no! Are they more visually appealing than the current?

Yes, the new models are so stiff and boring to look at...

They look more real but they  don't go with the 'tooniness' (lol) of this game.
Title: Re: Barrel textures.
Post by: payl on June 11, 2011, 12:03:21 PM
IMO paintball should have new, higher resolution textures, high quality models of guns, flags, etc. - but not realistic. It should still give player ability to shoot accurately on enemy, so everything which makes seeing enemy harder etc. is unwanted. Maps should have higher detail level and shadows from players would be nice.

"Toonish" style is nice too, but:
1. It makes seeing enemy harder
2. If it isn't really good looking, it might be considert as trash.
3. I don't know any game with "toonish" style on which would i base to tell that "Toonish" style is better.

Quote
Another example would be models, the old models are SO much better and I really miss them and would appreciate it if Jitspoe would include support for them again. (PLEASE)
I don't know why you want this, old models have low vertices count, and they just make game more annoying (i hate player dying animation).
Title: Re: Barrel textures.
Post by: Chef-Killer on June 11, 2011, 12:06:15 PM
Jitspoe's HR4 barrels look considerably more real than the light blue/baby pink ones, BUT the lighter barrels suit the game more.
It's your opinion maybe. I don't think so. For me they're just looking ugly and don't suit anything. I don't like them. My opinion :)
Title: Re: Barrel textures.
Post by: Mayhem on June 11, 2011, 01:09:29 PM
"Toonish" style is nice too, but:
1. It makes seeing enemy harder

I disagree, the toonish style makes it easier to see people. An example would be everyone using those light blue/baby pink barrels because of that exact reason.

2. If it isn't really good looking, it might be considert as trash.

Trying to make a Quake 2 mod look realistic would look like trash. But giving it a new look and style would possibly attract players because of it's uniqueness instead of trying to be like every other game out there when it's clearly not.

I don't know why you want this, old models have low vertices count, and they just make game more annoying (i hate player dying animation).

The new models for me are really hard to see... Since I've switch I know my aim has gotten a lot worse. You may not like them but I know a lot of other players do. Even if it's not the main model it should be included as an option so players like myself can enjoy them.


P.S - All of this is my opinion, although I know a lot of other players feel the same way.
Title: Re: Barrel textures.
Post by: Chef-Killer on June 11, 2011, 01:45:43 PM
If everyone would use them, there wouldn't be a dis-/advantage :D
Title: Re: Barrel textures.
Post by: P!nk on June 11, 2011, 03:54:36 PM
The people voting Baby Blue and stuff are just so used to it that it looks nice, your opinions are skewed to your current likings. If you were starting a game, those wouldn't be nearly as appealing as the HR4 ones Jitspoe made

http://i.imgur.com/1DLGv.jpg

Could have gotten more feedback by actually making a thread rather than temporarily hijacking one, but I didn't think they'd find voting on barrel textures all that interesting. This is the picture they were voting on. (http://www.otb-server.de/hr4/barrels/all_small.png)
Title: Re: Barrel textures.
Post by: payl on June 11, 2011, 04:16:28 PM
I disagree, the toonish style makes it easier to see people. An example would be everyone using those light blue/baby pink barrels because of that exact reason.
I don't know how you imagine toonish Paintball (SS of similar game?), but i haven't seen many toonish games. Most of them are choosing easiest way: realistic. Just remember that we don't have professional models and textures creators. IMO toonish way might be too hard, and we will see trash instead of our imagined perfect paintball...

Quote
Trying to make a Quake 2 mod look realistic would look like trash. But giving it a new look and style would possibly attract players because of it's uniqueness instead of trying to be like every other game out there when it's clearly not.
Now, we have not-so-nice, but realistic graphics. What would happen if we change it to other, worse for most players, unique graphics? Well, IMO many players will leave.

Quote
The new models for me are really hard to see... Since I've switch I know my aim has gotten a lot worse. You may not like them but I know a lot of other players do. Even if it's not the main model it should be included as an option so players like myself can enjoy them.
r_oldmodels 1
vid_restart
It's possible... But IMO those models are bad-looking. And they are not "toonish"...

Quote
P.S - All of this is my opinion, although I know a lot of other players feel the same way.
No one knows, what most players of DP thinks about that. IMO we should go on compromise, we shouldn't change too much, be we shouldn't leave it as it is now.
Title: Re: Barrel textures.
Post by: zimtstern on June 12, 2011, 05:47:45 AM
From what i see its pretty close between those 2 textures. And still theres noone who could make a newer one to compare?:)

I reset the Poll, thanks terrorist.

For all those who don`t go through posts again:

Small: http://www.otb-server.de/hr4/barrels/all_small.png
Big: http://www.otb-server.de/hr4/barrels/all_big.png


Title: Re: Barrel textures.
Post by: KiLo on June 12, 2011, 05:59:29 AM
"Toonish" style is nice too, but:
1. It makes seeing enemy harder
2. If it isn't really good looking, it might be considert as trash.
3. I don't know any game with "toonish" style on which would i base to tell that "Toonish" style is better.
I don't know why you want this, old models have low vertices count, and they just make game more annoying (i hate player dying animation).

1. If a mapmaker knows what they are doing it wouldn't make seeing them harder.
2. Valid Point
3. I would say probably the best "toonish" game I can think of is Team Fortress 2. And TF2 is pretty badass.

Old models have always been better and will probably continue to be.
Title: Re: Barrel textures.
Post by: MyeRs on June 12, 2011, 10:23:42 AM
1. It makes seeing enemy harder

I don't know what world you're in right now, but the Baby blue barrels are closer to toon then any of the other ones. And if you find enemies harder to see off that, then you need your eyes checked. (Not meant to be an insult, more of a sarcastic remark) -- Also, it's all relative. If the enemies are harder to see, they'd be harder for everyone, or vice versa for easier to see.

But the toon thing was just a little side-note I decided to add to view opinions on it. It'd take way to much time and effort to do, I just personally think the game would be better. (player model could be the one like the guy in the right-corner of this forum).

On topic -- to me ingame I like the dark blue ones the best, because I prefer the clean look over the detailed. But the nicest looking with detail and all that jazz has to be number 4. And if we're working on making the game as nice - in the realistic view - as possible, I think #4 is the only way to go unless somebody makes a different one.
Title: Re: Barrel textures.
Post by: cusoman on June 12, 2011, 11:27:30 AM
I made a couple of barrel textures a few times now - they're extremely easy to make - but the problem is that they look different depending on the map.

Check these out for yourselves, but there are at least 3 commonly used barrel styles, each resulting in the textures improper distortion.

1. Castle1 style barrels: on 2 sides of the old 32 unit handmade barrels, the texture is automatically not lined up with its adjacent sides.

2. Cusoman style barrels - using 32 unit radius with the "cylinder" option: on 2 sides of the barrels, the texture is automatically not lined up with its adjacent sides.

3. Jitspoe's preferred barrels: 24 unit radius with the cylinder option: i think the full texture lines up all the way around except for 1 edge where they don't meet up properly.

You can see these discrepancies depending on the hr4 texture you use, the smooth baby colored ones are hard to see because its mostly one color, and Jitspoe's newest hr4 textures are perfect for fixing these because of the vertical lines.  Using the otb hr4 pack or the standard res you can walk around the barrels in many different maps and see that the textures don't actually go all the way around.

Pictures weren't included because I am posting from memory, but it should be easy to see these problems with barrel textures in game.

This makes creating a universally good-looking hr4 barrel problematic, and I think Jitspoe's barrel is the best at fixing this problem.

- Cusoman
Title: Re: Barrel textures.
Post by: webhead on June 13, 2011, 10:47:51 PM
Anyone who wants an example of "toon" style, I think Warsow is that style.
Title: Re: Barrel textures.
Post by: zimtstern on June 14, 2011, 12:02:28 PM
Cuso can you make new ones?:)

From what i see it`s pretty close with the Votes.
Title: Re: Barrel textures.
Post by: jitspoe on June 14, 2011, 03:42:57 PM
Do people actually like the way the light blue and pink barrels look, or do they just like them because it's easier to see people?  To me, they just look like somebody took a photo of a wall and drew black lines on it.  I don't think they look appealing at all.

Also, can we use a map that actually has the textures aligned for screenshots? :P
Title: Re: Barrel textures.
Post by: Narga on June 14, 2011, 04:45:52 PM
I don't think they look appealing at all.


People like it because it makes the game look cartoony. People like the cartoony textures because they think the game is unrealistic and there for it makes sense to use cartoony textures. But I prefer realistic textures.

But it is possible to have both.
Title: Re: Barrel textures.
Post by: payl on June 14, 2011, 04:54:18 PM
Quote
But it is possible to have both.
No no no. It's already problem because many players use pink textures to make seeing enemy easier.
Quote
People like the cartoon textures because they think the game is unrealistic and there for it makes sense to use cartoon textures.
I agree. IMO cartoon textures might be okay, but then we need more than just textures. We need models (as sounds are okay). And, for now, i haven't seen any carton texture pack. So realistic graphics way is only good way.
Title: Re: Barrel textures.
Post by: MyeRs on June 14, 2011, 06:48:35 PM
Do people actually like the way the light blue and pink barrels look, or do they just like them because it's easier to see people?  To me, they just look like somebody took a photo of a wall and drew black lines on it.  I don't think they look appealing at all.

Also, can we use a map that actually has the textures aligned for screenshots? :P

People will say they actually like it, just like people say they actually like the neon grass because they are used to it. Like, many texture packs use the brightest grasses possible and since they are used to it they like it but originally it was probably to get a slight advantage. The only argument I can see for the bright textures is something along the lines of 'they look cleaner then the detailed ones' -- which is true, the less detail usually means the cleaner. I personally like the clean look over the detailed one, but I would assume new players prefer the detailed - realistic look.
Title: Re: Barrel textures.
Post by: Mayhem on June 14, 2011, 07:13:10 PM
Honestly, I absolutely LOVE the textures in this video.

http://www.youtube.com/watch?v=b1sje8xNKBw

I personally think they look amazing, especially on prolandr.

I don't think I'm explaining the "toony" thing right and perhaps "toony" isn't the best word to explain.

The textures in this video have a "toonish" look to them.

If you look at prolandr and propaint1 you'll see what I'm talking about.

I'm not suggesting we turn the game into a horrible looking cartoon or anything of that sort.

I just really don't see the point trying to make a game with unrealistic physics look real.

Warsow is a great example of a cartoon styled game.
Title: Re: Barrel textures.
Post by: zimtstern on June 15, 2011, 11:48:20 AM
Quote
I can see for the bright textures is something along the lines of 'they look cleaner then the detailed ones' -- which is true, the less detail usually means the cleaner. I personally like the clean look over the detailed one, but I would assume new players prefer the detailed - realistic look.

That is the reason i was using them. thanks myers^

@ Mayhem, these barrel textures are not allowed anymore (what i personally think its bad, thats the reason i create this topic)
Title: Re: Barrel textures.
Post by: Mayhem on June 15, 2011, 04:14:18 PM
I heard that a while ago so I instantly stopped using them...

I have no intentions of being banned again.

On a side note, I'm using the "Green Scrawl" HUD, is that allowed? It doesn't enhance my play at all.
I just don't see why it's red... It's a team color... so I chose I neutral color instead.
Title: Re: Barrel textures.
Post by: Gamabunta on June 15, 2011, 05:54:25 PM
You can use whatever hud you want, might as well use no hud in order to see more.