Digital Paint Discussion Board
Development => Mapping => Topic started by: Vinne on June 04, 2006, 07:52:57 PM
-
jitspoe is there any way to make weather i havent seen it in any of the maps + i dont think its possible but could u make like rain,snow,and hail or somthing close to that. How do u make plants ? ive seen those but how i dont get that how do u make a plant?
-
You can make precipitation using animated textures, but it will kill the r_speeds I think.
-
You can't currently add weather to a map. Not in a reasonable way, anyway. To add a plant, use the func_model entity:
"classname" "func_model"
"model" "models/plants/bigleaf2.md2"
-
You can add fog to your map, for your sky add :
"sky" "pbsky4 fogd .5 .5 .6 .002"
".5 .5 .6" is the color of the fog
".002" is the density
-
http://www.gamedesign.net/node/561
-
jitspoe do i put that in console or what ? (sorry)
-
You put it in the entity. I'm not sure how you do it in worldcraft, but in BSP, you just create a func_model entity, then click on the "+" and add:
model
models/plants/bigleaf2.md2
-
can you make a player model entitie?
example: seeing a dead dp2 player model hanging off the wall or dead laying in an alley or something?
-
You can make any model you want to. It has to be in md2 or skm format.
-
Why don't people ever use fog? ;)
-
I haven't the foggiest idea.
-
The problem with fog is that if the map have building, it have fog into building
-
Unless you make sure all the indoor distances are short enough so that the fog won't show up.