Digital Paint Discussion Board

Paintball 2: The Game => Help and Support => Resolved Help & Support => Topic started by: RotoGrip on June 11, 2006, 02:57:36 PM

Title: Can't run PB2 on Ubuntu Dapper (Linux)
Post by: RotoGrip on June 11, 2006, 02:57:36 PM
Hi all,
 
 Im running Ubuntu Dapper, trying to run PB2 but coming up with the following error.

------- sound initialization -------
Initializing Linux sound.
/dev/dsp: Device or resource busy
SNDDMA_Init: Could not open /dev/dsp.
------- Loading ref_glx.so -------
LoadLibrary("./ref_glx.so")
ref_gl version: PB2GL 0.16
./libGL.so: cannot open shared object file: No such file or directory
ref_gl::R_Init() - could not load "libGL.so"
recursive shutdown
Error: Couldn't load gl refresh!

Thanks
Title: Re: Video help needed?
Post by: TinMan on June 11, 2006, 07:08:45 PM
Code: [Select]
locate libGL.sothen do
Code: [Select]
ln -s /usr/lib/libGL.so.x.x libGL.soin the dpball directory, the .x.x is to be replaced by whatever version "locate" says your libGL.so is that's in /usr/lib/, also, tell me if you get audio working, and make sure that you have your video drivers installed.
Title: Re: Video help needed?
Post by: RotoGrip on June 11, 2006, 07:28:16 PM
Hi Tinman,

 I did what you posted, but when i try to run the game i get the same error. And yes, i have vid drivers installed.

Title: Re: Video help needed?
Post by: TinMan on June 11, 2006, 08:00:40 PM
did you replace the "x.x."?
Title: Re: Video help needed?
Post by: RotoGrip on June 11, 2006, 08:35:24 PM
Yes sir,

jeff@jeff-home:~$ locate libGL.so
/usr/lib/libGL.so.1
Title: Re: Video help needed?
Post by: TinMan on June 11, 2006, 11:35:15 PM
alright, so you would "cd" into your paintball2 directory and do this
Code: [Select]
ln -s /usr/lib/libGL.so.1 libGL.soand that should work.
Title: Re: Video help needed?
Post by: RotoGrip on June 12, 2006, 04:07:46 PM
ok, its workin now, But without sound. Tried the killall esd but it wont work.
Title: Re: Video help needed?
Post by: TinMan on June 12, 2006, 04:51:10 PM
I think that audio is just messed up in the Linux build due to how old Quake II is, hopefully build 17 will have this fixed.