Digital Paint Discussion Board
Development => Mapping => Topic started by: rokr on June 11, 2006, 11:20:27 PM
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Well, i know there are some explanations about lights. I read all and I still cant get it working.
Any help would be great
Thank you,
~|MotoRokR
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Make a small map first (just a box is ok) just to get the hang of it. It's much easier to just use one of the textures which has light properties already.
Make a brush and apply one of those light textures to one side of it (or however you want it). If you do a full compile it "should" work.
Give some more information about what you're trying to do if this doesn't help.
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edited:
im compiling, gues its ok, it just take a long time for big maps...
Thank you anyway
~|MotoRokR
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Depending on the size of your map, it may not actually be stopping at 0. If the map is big and complex it will take sometimes several days to compile a map.
How long does it stay a 0?
The lights and shadows are part of what make a map look cool, in my opinion. You can use area lighting, here's a link to some useful info: http://www.gamedesign.net/node/45
Lots of good stuff on that site and most of it will work with pball2.
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several days to compile a map? lmao.
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I remeber an old game called Shogo which used a sort of map file called .dat (really screwball editor too). Anyways, I remade one of the single player maps called Research Station. I left my computer on at night to compile: by the next morning it was only at about 5%.
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OMG!!! I LOVE SHOGO!!!