Digital Paint Discussion Board

Development => Mapping => Topic started by: rokr on June 11, 2006, 11:20:27 PM

Title: Li
Post by: rokr on June 11, 2006, 11:20:27 PM
Well, i know there are some explanations about lights. I read all and I still cant get it working.
Any help would be great

Thank you,

~|MotoRokR
Title: Re: Li
Post by: Hobo on June 12, 2006, 11:34:13 AM
  Make a small map first (just a box is ok) just to get the hang of it.  It's much easier to just use one of the textures which has light properties already.
  Make a brush and apply one of those light textures to one side of it (or however you want it).  If you do a full compile it "should" work.
  Give some more information about what you're trying to do if this doesn't help.
Title: Re: Li
Post by: rokr on June 12, 2006, 11:53:34 AM
edited:
im compiling, gues its ok, it  just take a long time for big maps...
Thank you anyway



~|MotoRokR
Title: Re: Li
Post by: Hobo on June 12, 2006, 01:13:17 PM
  Depending on the size of your map, it may not actually be stopping at 0.  If the map is big and complex it will take sometimes several days to compile a map.
  How long does it stay a 0?
  The lights and shadows are part of what make a map look cool, in my opinion.  You can use area lighting, here's a link to some useful info: http://www.gamedesign.net/node/45
Lots of good stuff on that site and most of it will work with pball2.
Title: Re: Li
Post by: GreenAffairz on June 12, 2006, 02:44:45 PM
several days to compile a map? lmao.
Title: Re: Li
Post by: supertanker on June 15, 2006, 10:41:59 PM
I remeber an old game called Shogo which used a sort of map file called .dat (really screwball editor too). Anyways, I remade one of the single player maps called Research Station. I left my computer on at night to compile: by the next morning it was only at about 5%.

Title: Re: Li
Post by: TinMan on June 15, 2006, 11:00:43 PM
OMG!!! I LOVE SHOGO!!!