Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on January 03, 2012, 12:01:25 AM

Title: Build 34
Post by: jitspoe on January 03, 2012, 12:01:25 AM
This build takes into account a bunch of the feedback given on build 33.  Hopefully these physics tweaks make everybody happy. :)  It also includes some minor fixes and CVS commits from T3RR0R15T.

- Bugfix: Fixed menu widgets not repositioning correctly after the game window was resized. 11:02 PM 12/29/2011
- Bugfix: Fixed potential crash with server "say" command and made server chat display to the console. 3:15 AM 1/2/2012
- Bugfix: Fixed non-integer crosshair scales not positioning correctly. 9:29 PM 1/2/2012
- Tweak: Removed water uber doublejump with new movement physics. 12:03 AM 12/30/2011
- Tweak: "arecord" now prepends "auto" if no prefix is specified - (T3RR0R15T)
- Tweak: Made it so crouching in the air at high velocities should no longer be possible.  It's still possible to crouch at low velocities so crouching down slopes and steps doesn't bounce you up and down.
- Cvar: "sv_skyglide_maxvel" - Allows you to tweak the maximum velocity skygliding will retain, so you can't sky glide crazy distances from ice jumps, etc. 12:05 AM 12/30/2011
- Cvar: "sv_crouchslide" - enables crouch sliding.
- Cvar: "sv_oldmovephysics" - uses the older style ramp and step physics.
- Cvar: "cl_consoleheight" - Value from 0 to 1 to adjust console height (0.5 is the default) - (T3RR0R15T)
- Cvar: "sv_consolename" - Name used when you "say" something at the server console.  0 = "console", 1 = "Info", 2 = "News", 3 = "Help", 4 = "Server", 5 = "Admin". (T3RR0R15T)

I'm just putting together a win32 patch until I get some feedback:

http://digitalpaint.org/files/temp/paintball2_build034_update_pretest1.exe
Title: Re: Build 34
Post by: Toxiic on January 03, 2012, 12:55:30 AM
Nice, so wasn't the b33 a pretest or was it the actual b33?

ill most likely download this new build tommorrow and give you my feedback.
Title: Re: Build 34
Post by: cusoman on January 03, 2012, 01:20:54 AM
Downloaded it and did a quick run through of shazam22, shazam33, pbcup_pforest, pbcup_renoir, airtime, propaint1, sassault4_b3, and zephyrus_b2.  I was able to complete all previous jumps, and wasn't able to do anything too absurd, so good job! :)

A couple of notes:
- I left everything default while testing
- Seemed weird at first like something was off.  Might have been placebo effect. I was able to jump "normal" after about a minute.
- The sky gliding is still too strong in some specific areas. Pbcup_renoir has me hitting my head when i do speed jump and I over-jump the platform on sass4.  On shazam33, you can do the mid speed very far into base.  Releasing the space bar causes you to drop off the sky, and in places like that, you just have to do it.  Otherwise, your value of 200 seems to be appropriate and doesn't change much :)
- On propaint1, the old banner jumps seemed easier, which isn't a bad thing, but its a note.  I couldn't do the ridiculous one introduced in 33 :)
- Bouncing down ramps is different, but after you figure it out, you can do all the normal jumps
- 2fort5 bug I posted was still do-able ;)

Aside from the last note, none of those are really bugs and more just things you have to get used to.  Nothing seems unreasonable, and after I got it, things seemed smoother :D  (may have been placebo)

Overall, nice work!

- Cusoman
Title: Re: Build 34
Post by: jitspoe on January 03, 2012, 02:08:29 AM
Crap, I forgot about the 2fort5 bug.

Toxiic: "Pretest" is mainly for testing the packaged release (to ensure there's nothing blatantly wrong).  Build indicates the actual compiled version number of the program.  Technically, it should be incremented every time the project is compiled, but that's a bit complicated and unnecessary (numbers would be in the thousands).  I just increment it every time I post something.  The game DLL also has its own build number.  It's at 179 now.
Title: Re: Build 34
Post by: Foxhound on January 03, 2012, 02:10:02 AM
So i just played propaint1 since its late and i want to sleep, but i have no complaints. I enjoy not having to hold spacebar on ice jump.

the only thing is you can still notice extra speed bursts at some points and not sliding down a ramp is also feeling weird but i will get used to it.
Title: Re: Build 34
Post by: dystro on January 03, 2012, 03:00:49 AM
I like how the first 2 replies to jitspoe are people that are banned.  Anyway i will give this build a check and see if it's worth me upgrading my server to since we were disagreeing with the physics changes at first, but if they can be disabled or adjusted we'll see how that works.
Title: Re: Build 34
Post by: T3RR0R15T on January 03, 2012, 08:06:21 AM
Should it show "ref_gl version: PB2GL 0.32" ?

- I hear very many footsteps, if i crouch on ice.
Title: Re: Build 34
Post by: UnRateD on January 03, 2012, 12:00:57 PM
yess this is much better. feels a little weird, but i think these changes are for the best. jumping is easier now i reckon, which is good in my opinion.

good job sir! going to go try some more maps with this build.
Title: Re: Build 34
Post by: prozajik on January 03, 2012, 12:09:24 PM
Really nice, 34 is just improved 32 without any drastical changes I think. Definetelly +1 on this, tho where did the option "oldmovephysics 1" disappeare? When i play on 32/33 build server its still little lagy so it would have been better to have the option to turn it off.
Title: Re: Build 34
Post by: jitspoe on January 03, 2012, 02:20:37 PM
sv_oldmovephysics.  It auto-sets the settings on the client, but this isn't compatible with build 33.  It should work on older servers, though.

Should it show "ref_gl version: PB2GL 0.32" ?

- I hear very many footsteps, if i crouch on ice.
I didn't change anything on the renderer, really, so I didn't bother incrementing it.  Rapid crouch footsteps hasn't been fixed.  Another issue for another day.  I was thinking of making some sliding sounds that would work well when played rapidly and use those instead.
Title: Re: Build 34
Post by: Riddick on January 03, 2012, 02:53:18 PM
should make it so you cant spam the crouch button or use crouch scripts also
Title: Re: Build 34
Post by: T3RR0R15T on January 03, 2012, 03:37:01 PM
Ok, good to know :)
Title: Re: Build 34
Post by: ViciouZ on January 03, 2012, 05:19:00 PM
sv_crouchslide 1 ♥
Title: Re: Build 34
Post by: jitspoe on January 03, 2012, 11:52:59 PM
Well, I think I have a fix for the low ceiling ramps.  It looks like there was always an issue with them, but the stepping bug fixes amplified it drastically.  I'm not sure if it's worth putting together a new build with just this fix, though.
Title: Re: Build 34
Post by: T3RR0R15T on January 04, 2012, 08:25:35 AM
Build 35? Don't think so.
Adding it to build 34 final should be fine. This is just a pretest, the final can have other fixes as well.
Title: Re: Build 34
Post by: deadfroggy on January 04, 2012, 08:36:05 PM
i dont like the crouch at high velocitys but other than that i love it. :D :D
Title: Re: Build 34
Post by: jitspoe on January 04, 2012, 10:44:28 PM
I fixed another bug where you spaz up and down next to some walls.

i dont like the crouch at high velocitys but other than that i love it. :D :D
You mean when you set sv_crouchslide 1?
Title: Re: Build 34
Post by: T3RR0R15T on January 05, 2012, 07:04:17 PM
You get stuck a bit while crouching here. Is it a movement or map bug?

Title: Re: Build 34
Post by: jitspoe on January 08, 2012, 07:28:12 PM
I'm not sure.  It looks like it does it with sv_oldmovephysics, so I don't think it's new to build 34.  It may be some weird angle combination that hasn't been used before or the compiler just did something weird with the physics planes.  Have you seen it happen in any other map?  You might just post that demo in the zephyrus thread and see if he can adjust the map slightly to fix it.
Title: Re: Build 34
Post by: deadfroggy on January 09, 2012, 08:31:18 AM
Quote from: jitspoe link=topic=24105.msg220537#msg220537 date=
You mean when you set sv_crouchslide 1?
[/quote
yeah:)
Title: Re: Build 34
Post by: sah1r on January 10, 2012, 04:00:09 PM
I dint understand why has someone intercoursed up this game so much with "flying mode"(build 34). I mean you are able to do "impossible" jumps so easy. For example this jump - http://www.youtube.com/watch?v=BjiVdRRw27w (watch it in HD). The jumping was about skills, now its much easier. Everybody can learn those jumps in few hours and we were spending so much time learning it harder and longer way. Please return elastically jumping style. I'm fed up with hitting the top of maps.
Title: Re: Build 34
Post by: ic3y on January 10, 2012, 04:59:07 PM
*OT on* Arctic, not Artic *OT off*

Release a Linux Build. So we can test it "online"
Title: Re: Build 34
Post by: prozajik on January 10, 2012, 05:01:43 PM
I dint understand why has someone intercoursed up this game so much with "flying mode"(build 34). I mean you are able to do "impossible" jumps so easy. For example this jump - http://www.youtube.com/watch?v=BjiVdRRw27w...
I guess that jump is not possible in build 34. Arctic public is running build 33 which has some kind of air boost that allowed you to jump higher. Try running local server with your build 34 and try to make that jump again.
Title: Re: Build 34
Post by: sah1r on January 11, 2012, 09:32:15 AM
I guess that jump is not possible in build 34. Arctic public is running build 33 which has some kind of air boost that allowed you to jump higher. Try running local server with your build 34 and try to make that jump again.
Title: Re: Build 34
Post by: sah1r on January 11, 2012, 09:32:54 AM
I just did it on my own server. So its 100% possible with normal gravity. This is just one jump in the game and there are much crazier jumps which can be done. (with using build 34).
I tried to play on some jump servers and was able to do hardest jumps so easy. Its not because of a server.
Title: Re: Build 34
Post by: luckmore on January 11, 2012, 11:09:00 AM
I just did it on my own server. So its 100% possible with normal gravity. This is just one jump in the game and there are much crazier jumps which can be done. (with using build 34).
I tried to play on some jump servers and was able to do hardest jumps so easy. Its not because of a server.

Maybe u were trying it with b33.
Title: Re: Build 34
Post by: MarawaNa on January 11, 2012, 11:12:59 AM
sv_oldmovephysics 0
I have build 34, and cannot make these extreme jumps anymore
Title: Re: Build 34
Post by: jitspoe on January 11, 2012, 04:42:33 PM
Perhaps you should try build 35.