Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: Rockyar_96 on January 03, 2012, 09:21:24 AM

Title: Bug- teamnumber for trigger_multiples does not switch in siege-mode
Post by: Rockyar_96 on January 03, 2012, 09:21:24 AM
since build 33 there's a new feature that gives mappers the ability to assign a trigger_multiple the key "teamnumber". Well, in my map university (siege-mode!!!)  i used this, to make it impossible for the defenders to open the big doors. The problem is, that the teamnumber doesn't switch like the spawns do, so the purple team can always use the doors and the the blue time never

I want to say that this feature should be adjusted to the SIEGE gamemode.

(the used mapfile in the demo is beta 8!)

Title: Re: Bug- teamnumber for trigger_multiples does not switch in siege-mode
Post by: jitspoe on January 04, 2012, 11:10:21 PM
http://dplogin.com/dplogin/featurevote/feature.php?id=10280

Added a feature vote so I don't forget about it.  Currently the spawns are the only thing that switches, so it's not just trigger_multiples that don't switch.

In this case, though, wouldn't it be possible to just put the triggers on the OUTSIDE of the doors, so they can't be triggered from inside?
Title: Re: Bug- teamnumber for trigger_multiples does not switch in siege-mode
Post by: Rockyar_96 on January 05, 2012, 08:34:09 AM
But the offenders should be able to cap trough the doors, because it's the shortest way from flag.
Title: Re: Bug- teamnumber for trigger_multiples does not switch in siege-mode
Post by: jitspoe on January 09, 2012, 06:15:26 PM
Ah, I see what you're saying.  Ok, this should be functional, in theory, on the next build.