Digital Paint Discussion Board

Development => Mapping => Topic started by: Ace on January 03, 2012, 09:13:22 PM

Title: What does each "gamemode" signify in BSP
Post by: Ace on January 03, 2012, 09:13:22 PM
I guess my question is what each number corresponds to when you add a "gamemode" part to the worldspawn ent?

Also, which of these is the norm for either jump maps?

I didn't see this directly explained in the guides, maybe I missed it.
Title: Re: What does each "gamemode" signify in BSP
Post by: jitspoe on January 03, 2012, 11:22:55 PM
Click on the question mark while you have the entity window open with "worldspawn" selected.  There is no "jump map" game mode, but I guess deathmatch is probably the norm for that.
Title: Re: What does each "gamemode" signify in BSP
Post by: Ace on January 03, 2012, 11:44:52 PM
Thanks, I didn't even see the small ? mark.