Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: jitspoe on January 16, 2012, 08:39:17 PM

Title: [Feature] Jump Mod
Post by: jitspoe on January 16, 2012, 08:39:17 PM
I know I keep saying "This is not a jump mod," but it seems the jump servers have become just as popular as the regular servers, now, and with some of the recent physics tweaks, it's not exactly Quake2 anymore.

A Digital Paint jump mod would be designed to be more compatible with the Paintball2 engine and assets.  We might be able to use an existing jump mod as a base.  I'm thinking eventually it would be cool to have something like Trackmania where there would be both individual and team-based racing modes.

http://dplogin.com/dplogin/featurevote/feature.php?id=10282
Title: Re: [Feature] Jump Mod
Post by: ic3y on January 17, 2012, 01:08:09 AM
WOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :D

Title: Re: [Feature] Jump Mod
Post by: Ace on January 17, 2012, 10:22:10 AM
WOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :D
WOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :D
WOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :D
WOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :D
WOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :D
WOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :D
WOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :D
WOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :D
Title: Re: [Feature] Jump Mod
Post by: rockitude on January 17, 2012, 10:33:37 AM
Finally! :)
Title: Re: [Feature] Jump Mod
Post by: Malware on January 17, 2012, 10:38:07 AM
+1
Title: Re: [Feature] Jump Mod
Post by: joonas on January 17, 2012, 05:10:30 PM
Can't wait :p

I know that it's still in the voting phase, but still:
-Have you thought about the maplist yet? edit: Are unlit or otherwise bad looking maps allowed? etc.

-Will there be stat tracking? If yes, are you going to have a unified stat tracking system based on the global login, or will stats be unique to every server like how it's done in q2jump?
Title: Re: [Feature] Jump Mod
Post by: rafalluz on January 17, 2012, 05:26:35 PM
Also:

are there gonna be checkpoints, well defined start/finish markers and measuring, how much time it took you?

Because whole idea is grand to me.
Title: Re: [Feature] Jump Mod
Post by: Olbaid on January 17, 2012, 07:02:54 PM
Laugh at terrorist voting no.

Maybe you should implement a texture rotating mod to make him happy.

Anyways, I think this is a good feature to implement.
Title: Re: [Feature] Jump Mod
Post by: Ace on January 17, 2012, 11:28:44 PM
Laugh at terrorist voting no.

There's really nothing bad that could come from this there's no reason to vote no.




A few things would completely needed otherwise it wouldn't be worth it:


-A clear way to have timing that is used in exactly the same way on every map. Maybe something like a semi-transparent block that you have to pass through in order to finish the level, and simply having a movement key being pressed to start the level.

-A universal scoring system. This is really what makes the q2 servers so great. Times on individual maps don't mean much without an online, or even in game way to track who is doing the best overall.

-Those two are the main things to implement if you made it, but things like being able to view replays, storing points in the map, and being able to have admins modify maps while in them if there is a mistake.

it would be cool to have something like Trackmania where there would be both individual and team-based racing modes.

The team based scoring would a cool way to separate from the quake 2 jump mods that exist already. You could have a separate part on dplogin for a jump group, or just use your existing clan. I think a separation would be ideal though.
Title: Re: [Feature] Jump Mod
Post by: T3RR0R15T on January 18, 2012, 11:41:39 AM
I don't like it and there are other (more important) things to do i my opinion, so i voted against it. Where is the problem?


Why should i want a rotating texture?
Title: Re: [Feature] Jump Mod
Post by: Rick on January 19, 2012, 06:24:18 AM
New map format first plz.
Title: Re: [Feature] Jump Mod
Post by: Clipz on March 03, 2012, 04:14:24 PM
Jitspoe I spoke with someone who scripted a q2jump mode and he said we could use it if your interested. I have the SRC files.
Title: Re: [Feature] Jump Mod
Post by: ic3y on March 04, 2012, 05:32:32 AM
Jitspoe I spoke with someone who scripted a q2jump mode and he said we could use it if your interested. I have the SRC files.
r1ch Jump?
http://www.r1ch.net/q2/jump/
http://www.r1ch.net/q2/jump/download/jump-src.zip
Title: Re: [Feature] Jump Mod
Post by: Clipz on March 04, 2012, 12:15:01 PM
No its KBjump mod, not that one its alot better has admin systems, like lvl 1-10, each lvl you complete you get certain privileges for instance lv4 is +hook and lvl5 is noclip. It has a login system as well, seeing we already have one you can probably just combine them.

If you ever played on Azboks jump server back in the day you would understand.
Title: Re: [Feature] Jump Mod
Post by: Olbaid on March 18, 2012, 10:17:25 PM
<3 Azboks jump!
Title: Re: [Feature] Jump Mod
Post by: deadfroggy on June 14, 2012, 09:28:48 AM
Plus is there going to be fps tweaks thats whats puts me and luum off it + whoever else
A dp one now this will be good ^_^
Title: Re: [Feature] Jump Mod
Post by: Narga on June 14, 2012, 02:27:21 PM
Will it have cool music like the Quake 2 jump mod?