Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: Eiii on October 17, 2003, 09:36:37 PM

Title: map uh.... "changing"
Post by: Eiii on October 17, 2003, 09:36:37 PM
there are some maps that i think would be a lot more fun if they were... "changed". like spark...it would be a ton more fun if you started out w/ autocockers. But, i'm not sure if the person who made that is around anymore. So, i went into the bsp file to "change" that. That gave me a version error. any other way to do that/ overcome the error?
Title: _
Post by: IronFist on October 18, 2003, 07:40:20 AM
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Title: Re: map uh.... "changing"
Post by: Eiii on October 18, 2003, 11:40:20 AM
:(
is there a map decompiler anywhere???
Title: Re: map uh.... "changing"
Post by: meat on October 18, 2003, 12:00:43 PM
I was always told to edit the *.ent files.....  I never really figured out how to do it.  Check with the er33t people and see if they can help you out with this one.
Title: Re: map uh.... "changing"
Post by: Anrkist on October 19, 2003, 07:52:46 AM
Sad has some examples of ent files on his server.. he used to anyways.
Title: Re: map uh.... "changing"
Post by: XtremeBain on October 19, 2003, 11:26:53 AM
.ent files allow the modification of entities on a map file such as items(amerkers, co2, paint, barrels) spawns, flags and whatever else isn't considered a compileable entity.  There are a few players that currently know how to do this, but in order for the changes made in the .ent file to be applied, they need to be installed on the server's side.
Title: Re: map uh.... "changing"
Post by: jitspoe on October 22, 2003, 03:06:28 PM
Starting with autocockers is lame -- I hate sprayfests -- and a map like spark would be better off being redone from scratch (and lit!!!).
Title: Re: map uh.... "changing"
Post by: Eiii on October 22, 2003, 06:24:41 PM
lol. soe maps (mostly unplayed) have lighting problems.
So about re-doing it... i can't. is anyone else intrested?
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Post by: IronFist on October 26, 2003, 10:17:09 AM
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Title: Re: map uh.... "changing"
Post by: Anrkist on October 26, 2003, 12:45:08 PM
lol.. if you want it done, do it yourself. You CAN, you just dont want to learn how (its really pretty simple if you look at examples). Ill start you off, first find an example on Sads servers, next you will need winbspC to decompile a BSP file to a .MAP format.. then you open that .map file in a text editor like notepad or wordpad.. you figure the rest out =]
Title: Re: map uh.... "changing"
Post by: Eiii on October 28, 2003, 06:19:11 AM
Ank, could you tell me where to get winbspC? i've done google searches, and never found a place to dl it.
Title: Re: map uh.... "changing"
Post by: Anrkist on October 28, 2003, 04:33:45 PM
You will have to ask someone in the channle.. though it is on google ive found it there before.
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Post by: IronFist on October 30, 2003, 06:29:02 AM
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Title: Re: map uh.... "changing"
Post by: XtremeBain on October 30, 2003, 08:45:38 AM
Alternatively you can just rip the txt required for the .ent directly out of the.bsp file itself.
Title: Re: map uh.... "changing"
Post by: jitspoe on October 30, 2003, 12:42:29 PM
Hehe, it probably thinks it's a brush model because of the func_ prefix.
Title: Re: map uh.... "changing"
Post by: Eiii on November 03, 2003, 06:38:22 PM
Xbain, i figured out how the .ents worked by looking at your .ent for yoy....

it's really simple.

i finished the .ent.

:P