Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: supertanker on June 13, 2006, 11:54:11 PM

Title: We need more maps like this
Post by: supertanker on June 13, 2006, 11:54:11 PM
I personally think we need more high-tech maps.

So i've been working on one in the background, and yes, these are Creative Commons textures (From Tremulous)

Whatcha think?
Title: Re: We need more maps like this
Post by: bug on June 14, 2006, 12:20:00 AM
SWTNSXY
Title: Re: We need more maps like this
Post by: TinMan on June 14, 2006, 01:02:42 AM
I love it, you need to tie some paintball into it somewhere though, or make it seem like its futuristic paintball (lazer tag like), but yeah, I love the tremulous textures and the lighting in the halls makes it look really advanced.
Title: Re: We need more maps like this
Post by: Eiii on June 14, 2006, 01:05:38 AM
Looks too much like Tremulous. :P
Title: Re: We need more maps like this
Post by: TinMan on June 14, 2006, 02:26:16 AM
OMG! Advanced Dragoon spray!!! nade him!
Title: Re: We need more maps like this
Post by: Eiii on June 14, 2006, 02:45:52 AM
...Advanced Dragoons really cant spray...
Title: Re: We need more maps like this
Post by: TinMan on June 14, 2006, 03:13:17 AM
They can if you give them an autococker in an empty hall like that.
Title: Re: We need more maps like this
Post by: Eiii on June 14, 2006, 10:05:35 AM
Rofl
Title: Re: We need more maps like this
Post by: Smokey on June 14, 2006, 11:28:33 AM
rofl looks like trem so much. could see a turret and a tyrant right there =]
Title: Re: We need more maps like this
Post by: jitspoe on June 14, 2006, 03:04:35 PM
I'm not sure if it's the textures or the lighting, but it's way too dark.  I can barely make anything out.
Title: Re: We need more maps like this
Post by: Smokey on June 14, 2006, 04:14:25 PM
jits you need glasses. i love you.
Title: Re: We need more maps like this
Post by: Briton on June 14, 2006, 04:15:27 PM
Lol. If you ask me this map is not suitable for paintball. It looks a bit too military bunker styled.
Title: Re: We need more maps like this
Post by: supertanker on June 14, 2006, 09:48:04 PM
Well, after you see this next sshot what do you think?
(http://i4.photobucket.com/albums/y124/supertanker13/bluebase1.jpg)

My rough-design for blue base. Took about an hour to detail.


(http://i4.photobucket.com/albums/y124/supertanker13/halwaynew.jpg)
a new version of the corridor


(http://i4.photobucket.com/albums/y124/supertanker13/redliteroom.jpg)
And some random room

Also, I will make the corridor a bit lighter next time...
Title: Re: We need more maps like this
Post by: TinMan on June 14, 2006, 09:50:02 PM
its looking good, gonna realease a beta anytime soon? I wanna check it out some more.
Title: Re: We need more maps like this
Post by: supertanker on June 14, 2006, 10:00:26 PM
Heh, i've only made 3 rooms so far...

Title: Re: We need more maps like this
Post by: jitspoe on June 15, 2006, 12:53:48 AM
Wow, I can see it now.  At work, all I could see was the lights, the middle of the floor, and a little bit of the light-colored textures on the walls.  Everything else was black.  Judging from the uniformity of the lighting, it's probably the textures that are too dark.
Title: _
Post by: Dirty_Taco on June 15, 2006, 03:38:35 AM
Post removed
Title: Re: We need more maps like this
Post by: TinMan on June 15, 2006, 05:05:10 AM
You should hide a dretch somewhere in the map, have it hang from a ceiling somewhere :D
Title: Re: We need more maps like this
Post by: Eiii on June 15, 2006, 10:37:23 AM
And put a trigger_hurt 999 around it. :D
Title: Re: We need more maps like this
Post by: supertanker on June 15, 2006, 10:37:32 PM
Yeah. Um, probably not

anyways, i'm going to think up a totally radical new design for red base. The map will be in a general figure-8 design: the main corridor connecting the two bases, and a smaller corridor that loops around from one side to the ohter under the main corridor.

As for the textures, ill fix that :)
Title: Re: We need more maps like this
Post by: toM|vendettA on June 16, 2006, 12:32:04 AM
I think that these textures take away from the look and feel of dp. Sorry. I just dont like it. Your forgetting that jumping/speed is a key part of dp's gameplay. From the looks of it, the whole map is flat, or uses stairs. No hills to get speed on, no crates to double jump. Its not dp. I don't like it. But that is gameplay wise. Graphic wise, it looks nice. But thats to be expected after all the hard work that jitspoe has put into the engine.
Title: Re: We need more maps like this
Post by: supertanker on June 16, 2006, 05:36:06 PM
Don't worry, there will be lots of ramsp in this level...
Title: Re: We need more maps like this
Post by: medley crew 1 on June 28, 2006, 09:22:58 AM
When Will u send out the link to download this??? I want to try it out and im sure others are itching to have a fun lookaround of the place!
Title: Re: We need more maps like this
Post by: medley crew 1 on June 28, 2006, 10:01:25 AM
Yeah. Um, probably not

anyways, i'm going to think up a totally radical new design for red base. The map will be in a general figure-8 design: the main corridor connecting the two bases, and a smaller corridor that loops around from one side to the ohter under the main corridor.

As for the textures, ill fix that :)
A figure 8 level would be cool, but maybe you could add secret passages or something leading to each other bases or something
Title: Re: We need more maps like this
Post by: lekky on June 28, 2006, 10:16:12 AM
its a different idea from the maps we have now. change isn't to be afraid of :P
Title: Re: We need more maps like this
Post by: medley crew 1 on June 28, 2006, 10:28:27 AM
its a different idea from the maps we have now. change isn't to be afraid of :P
lol
Title: Re: We need more maps like this
Post by: medley crew 1 on June 29, 2006, 01:45:12 PM
A great looing map makes people think it will be BIG, not a small figure 8
Title: Re: We need more maps like this
Post by: Spook on June 29, 2006, 07:00:06 PM
im terrible at tremulous just to let you all know =]
 please dont bring it to a game im decent at
Title: Re: We need more maps like this
Post by: TinMan on June 29, 2006, 07:07:18 PM
Haha, you didn't do that bad, you were on Default's team, thus you couldn't be humiliated by getting killed by him.
Title: Re: We need more maps like this
Post by: Spook on June 29, 2006, 07:08:28 PM
i deconned our base cause i ran in a giant circle and you banned me from the local ip :/
Title: Re: We need more maps like this
Post by: TinMan on June 29, 2006, 07:18:20 PM
rofl, I thought you meant after that. Yeah, you sucked at the beginning, you deconned everything so us aliens just swarmed in real easy and won, you didn't do bad later on when you played as me as a human though.

paintball2 could use some UT maps too, especially a remake of the CTF one with the two towers.
Title: Re: We need more maps like this
Post by: Eiii on June 29, 2006, 07:34:29 PM
FaceClassic? No. NO!
Title: Re: We need more maps like this
Post by: TinMan on June 29, 2006, 07:36:15 PM
YES!!! THAT'S IT!!! lol
I was just playing Sauerbraten and they remade that map for it, and it was awesome online.

Go with remaking the original UT one, not the 4 team UT2k4 one, that has horrable gameplay.

(http://img160.imageshack.us/img160/6443/screenshot48775662xn.jpg)
Title: Re: We need more maps like this
Post by: Eiii on June 29, 2006, 08:43:49 PM
No! NOOO! That would be the worst pball map ever.
Title: Re: We need more maps like this
Post by: GreenAffairz on June 29, 2006, 08:47:46 PM
lmao, The ut map is called Facing Worlds and it is the best UT map evar! thx
Title: Re: We need more maps like this
Post by: Spook on June 29, 2006, 09:56:33 PM
hey i only did good as a human cuz i was flying around with that jetpack healing the turrets and thats all i did
Title: _
Post by: IronFist on June 29, 2006, 10:44:22 PM
Post removed
Title: Re: We need more maps like this
Post by: TinMan on June 29, 2006, 10:46:33 PM
Could you imagine Tremulous on that UT map... Dragoon jumping like 10 storries and ripping the head off of someone with a battlesuit.
Title: Re: We need more maps like this
Post by: Eiii on June 29, 2006, 11:03:20 PM
That might be a worse as a tremulous map than it would be a DP map.
Title: Re: We need more maps like this
Post by: TinMan on June 29, 2006, 11:06:08 PM
It was probably best as a Quake III map, invisibility hanging in the middle of the gap, had to strafe like hell to clear it.
Title: Re: We need more maps like this
Post by: SWSoggyWaffles on August 02, 2006, 06:33:04 PM
What the hell is with people and cube maps and stuff?
Title: Re: We need more maps like this
Post by: Spook on August 02, 2006, 09:39:37 PM
unneeded post, but i guess im going to say what i think it is.
 cube maps are a hard design to actually make a good map so it gives the creator more pride in making a map that people enjoy
Title: Re: We need more maps like this
Post by: Eiii on August 02, 2006, 09:49:20 PM
...I don't really think that's it. They're made so often because they're easier to make than complex maps. But, they often play much worse.
Title: Re: We need more maps like this
Post by: Cobo on August 02, 2006, 10:23:28 PM
You dont even need a map editor to make a cube map, jsut open word pad, throw in a few lines and voila, you have a box-like map. :)
Title: Re: We need more maps like this
Post by: supertanker on August 03, 2006, 04:48:16 PM
I probably don't need to say that would be the most booring map ever.

Actually, did you know that compilers have a much harder time to work with box maps? editors don't like them. Also, they are not really easy to make because of the fact that it takes up a lot of editor RAM. I don't know why but it does.
Title: Re: We need more maps like this
Post by: Cobo on August 03, 2006, 04:51:15 PM
Actually, they are easy to make. you.... they are 6 brushes...
dont confuse easy to make with easy to complie.
Title: Re: We need more maps like this
Post by: supertanker on August 03, 2006, 05:10:13 PM
Easeir than that: 1 brush and the hollow button.
Title: Re: We need more maps like this
Post by: TinMan on August 03, 2006, 08:21:52 PM
I love oddjob.bsp, so I payed everyone to make maps just like it.
Title: Re: We need more maps like this
Post by: SmackWaters on August 03, 2006, 08:23:32 PM
Actually, they are easy to make. you.... they are 6 brushes...
dont confuse easy to make with easy to complie.

are we reffering to maps from the game Cube or just cube shaped maps?
Title: Re: We need more maps like this
Post by: TinMan on August 03, 2006, 08:49:27 PM
Cube isn't that great, Cube 2: Sauerbraten pwnz.
Title: Re: We need more maps like this
Post by: SWSoggyWaffles on August 06, 2006, 01:39:32 PM
OOOOOOOKAY then, so yes we all hate and love cube, we now know
Title: Re: We need more maps like this
Post by: jitspoe on August 07, 2006, 07:50:12 PM
I think people are confusing "cube maps", as in maps made for the Cube engine with "box maps", the maps that are just one big box with some stuff scattered around in it.
Title: Re: We need more maps like this
Post by: SWSoggyWaffles on August 07, 2006, 07:52:39 PM
I think people are confusing "cube maps", as in maps made for the Cube engine with "box maps", the maps that are just one big box with some stuff scattered around in it.
they are DEFINATELY confusing them, that cube map is not a box map,  it would actually be a cool pball map, but it would no doubt lag a LOT
Title: Re: We need more maps like this
Post by: TinMan on August 07, 2006, 11:17:22 PM
how would a "cube" map lag any more than if it were clipped? If the "cubes" were clipped, wouldn't it lag more?
Title: Re: We need more maps like this
Post by: SWSoggyWaffles on August 08, 2006, 02:03:59 PM
they only lag if your graphics card sucks. also, the map is really big, and we all know huge pball maps with tons of stuf in them lag a lot, they do at least in my case
Title: Re: We need more maps like this
Post by: TinMan on August 08, 2006, 02:32:50 PM
Then the problem isn't that the map is a "cube" map, its that its too large?
Title: Re: We need more maps like this
Post by: SWSoggyWaffles on August 08, 2006, 02:34:26 PM
yeah, you could imitate the map and make it as a paintball map, it just would be laggy due to the size
Title: Re: We need more maps like this
Post by: TinMan on August 08, 2006, 02:37:19 PM
its actually not that large, and could be downsized. It doesn't need to be a huge open box with the land and towers floating in it, it would only need a small space below and to the side of the ground to fall and die, and it would need to have two spots carved out to make room for jumping off the top of the tower without touching invisible walls, that's it. The shazam maps are probably larger than a decent port of this map would be.
Title: Re: We need more maps like this
Post by: SWSoggyWaffles on August 08, 2006, 02:40:11 PM
good point, guess it just lags for me since my graphics card is a piece of junk
Title: Re: We need more maps like this
Post by: supertanker on August 24, 2006, 06:38:02 PM
Well I actually have been working on this map a bit

I've been trying to correct the problem that the entire map is too large (ie, the player looks dwarfed) so i've been trying to scale it down without killing my layout.

Anyways, here is one of the revisions....
http://i4.photobucket.com/albums/y124/supertanker13/sshot011.jpg
Title: Re: We need more maps like this
Post by: bitmate on August 25, 2006, 04:57:29 AM
Looks really great!
I'm kinda impressed!!

Good Job on the map. Maybe you can release more screenies?
Title: Re: We need more maps like this
Post by: Smokey on August 25, 2006, 12:38:55 PM
bitmate, just get tremulous. Thats all he's doing is basing it off trem. looks horrid in dp compaired to trem anyways.
Title: Re: We need more maps like this
Post by: Cobo on August 25, 2006, 04:15:00 PM
And I dont think the gameplay would be very good. Seems to me it wont have to many space to move around.
Title: Re: We need more maps like this
Post by: pinobot on August 25, 2006, 04:23:09 PM
I dont like those shots, i'd get stuck a lot walking backwards. :P
Title: Re: We need more maps like this
Post by: Eiii on August 25, 2006, 04:37:03 PM
Clip brushes.
Title: Re: We need more maps like this
Post by: supertanker on August 25, 2006, 11:54:13 PM
I'm ALWAYS putting clip brushes in my maps from now on.

"Won't have any space to move around" well yes but the main corridor is large enough for 6 people to fit side-by-side and some rooms will be rather large.

This one, for example. I cannot decide if I should detail it more or just throw in some high-tech boxes. Its fairly large at the moment...

(http://i4.photobucket.com/albums/y124/supertanker13/sshot018.jpg)

You know, guys, you could at least wait until lI release a beta before you go on and on and on about how the gameplay will suck. You can't judge gameplay from pictuers of a few select areas of a map.
Title: Re: We need more maps like this
Post by: TinMan on August 26, 2006, 12:26:06 AM
Wow, you actually pulled off getting those textures to work well in the map, very good job. It'd be cool to see some trem maps remade for dpball, of course edited to have ramps and such for dpball gameplay. Who wouldn't want to play paintball in a freaky warehouse like place that looks like that in real life?
Title: Re: We need more maps like this
Post by: supertanker on August 26, 2006, 12:33:29 AM
I've taken too much inspiration from Halo and Halo 2, as you can see in the lights. I love using that white texture.

The yellow...dooorish thingy was an idea I borrowed from the Pillar of Autumn. I'll add a couple of accent lights above it. I've been compiling the map with -chop 16, which is how the lights are so smooth.
Title: Re: We need more maps like this
Post by: Spook on August 26, 2006, 12:36:21 PM
looks really nice keep up the good work
Title: Re: We need more maps like this
Post by: Smokey on August 26, 2006, 01:52:17 PM
its tremulous. looks horrid in dp if you ask me. And wont play well.
Title: _
Post by: Dirty_Taco on August 26, 2006, 03:20:27 PM
Post removed
Title: Re: We need more maps like this
Post by: TinMan on August 26, 2006, 04:35:16 PM
Lol, DT is right, DT maps do rock. This map is looking really good as far as being detailed so far, can't judge the gameplay until its released though.
Title: Re: We need more maps like this
Post by: CarbineXT on August 26, 2006, 04:55:55 PM
Looks really good, nice work :).
Title: Re: We need more maps like this
Post by: toM|vendettA on August 26, 2006, 08:42:02 PM
this wont play well in dp. at all.

sure it looks good, but its just stealing content from other games and saying its ours.

the equivalent of eminem taking 50 cent's lyrics, and saying it sounds better cause its his voice. or something.

seriously, terrible map just ripping off trem.
Title: Re: We need more maps like this
Post by: TinMan on August 26, 2006, 08:48:16 PM
Tom...don't speak of things you know nothing about. Go back to your room.
Nobody is saying that the content is ours, and trem is GPL, so it's free (as in freedom) to use the textures, there just needs to be a readme/GPL file that goes with the map. This isn't ripping off of trem, its using trem's excelent textures to create a really nice looking warehouse/industrial environment. As for it not playing well, WTF? How are you so dumb? There have been no screenshots of the actual map layout, and the screenshots posted are of unfinished areas. You can't judge it until you actually play on it silly.
Title: Re: We need more maps like this
Post by: Smokey on August 26, 2006, 09:08:42 PM
i agree with tom on it not playing well, it just wont. CAN YOU DRETCH IN DP? NO. gg.
Title: Re: We need more maps like this
Post by: Spook on August 26, 2006, 10:18:48 PM
whats a dretch again?
is that the little spider
Title: Re: We need more maps like this
Post by: Smokey on August 26, 2006, 11:04:22 PM
ya spook, lol
Title: Re: We need more maps like this
Post by: Spook on August 26, 2006, 11:33:30 PM
ok yeah we cant run and hide on the ceiling in pball :/
Title: Re: We need more maps like this
Post by: Eiii on August 26, 2006, 11:48:23 PM
...unless you make everything a LADDER.

Even then, you can just look at walls.
Title: Re: We need more maps like this
Post by: TinMan on August 27, 2006, 01:36:07 AM
And if you're just looking at walls...then EVERYONE will get accused of wallhacking! oh my! lol
Yeah, trem map layouts wouldn't work at all, but some of the designs in them (like the staircases and overhanging pipes) would be really cool if there is enough room to still be able to strafe jump around in the map. It would also need some ramps or boxes.
Its not a trem map just because it has trem textures though, so you can't assume anything until we get to play it or some layout pics are posted. I could redo midnight with tremulous textures and it would still play the same...other than that it would be super hard to see everything in.
Title: Re: We need more maps like this
Post by: SWSoggyWaffles on August 27, 2006, 02:24:09 PM
How about you release the map then let people play and see how it plays in pb? looks real good either way.
Title: Re: We need more maps like this
Post by: Wolf Man on August 27, 2006, 02:33:43 PM
the gameplay would be a little weird, but it still looks great, kinda like a Halo look since thats where you got some of the layout ideas probably
Title: Re: We need more maps like this
Post by: TinMan on August 27, 2006, 03:18:14 PM
I'd like to see a FEAR map re-made for dpball myself. Probably either Cafeteria or Asylum would play the best in dpball. The textures would of course have to be GPL ones, but it could just be made using the standard textures and still look good.
Title: Re: We need more maps like this
Post by: Wolf Man on August 27, 2006, 03:20:17 PM
it would be easty to make the SCARED 3D shoter level as pb, but it would be pretty complicated

http://www.brackeen.com/home/scared/index.html (http://www.brackeen.com/home/scared/index.html)
Title: Re: We need more maps like this
Post by: TinMan on August 27, 2006, 04:14:23 PM
it would be easty to make the SCARED 3D shoter level as pb, but it would be pretty complicated

http://www.brackeen.com/home/scared/index.html (http://www.brackeen.com/home/scared/index.html)
It would be both easy and complicated? Those maps wouldn't be fun at all, its just a labyrinth with doors all on the same level. It sort of reminds me of a school, but a school map would be much cooler because of all the objects in schools (desks, chairs, gym's, weight rooms, pools, locker rooms ;), cafeterias, utility closets, stairs, elevators, offices, band rooms, etc...)
Title: Re: We need more maps like this
Post by: supertanker on August 28, 2006, 04:18:39 PM
I hate "door-land" levels.

This is getting to be more and more complicated. I still haven't decided on the layout. I'm currently working on a room that has a section of the roof caved in, and i'm trying to make effective looking debire on the floor that you don't get stuck on.

I'm going to try and make lots of height differences, most of my maps have lacked this (except maybe for an underground path or something)
Title: Re: We need more maps like this
Post by: jitspoe on August 28, 2006, 05:26:21 PM
How can you say a map won't play well just because of the textures it's using?

That last screenshot is too dark.  It might just be that the textures are too dark.  The giant fan with foot-thick blades looks bad.  I'd work on that or get rid of it.
Title: Re: We need more maps like this
Post by: supertanker on August 28, 2006, 06:33:12 PM
Probably work on it, then.

Oh, THATS why everything looks so different than what you tell me. My gamma was waaaaaaay up there.
Title: Re: We need more maps like this
Post by: Wolf Man on August 28, 2006, 07:31:46 PM
it would be easty to make the SCARED 3D shoter level as pb, but it would be pretty complicated

http://www.brackeen.com/home/scared/index.html (http://www.brackeen.com/home/scared/index.html)
It would be both easy and complicated? Those maps wouldn't be fun at all, its just a labyrinth with doors all on the same level. It sort of reminds me of a school, but a school map would be much cooler because of all the objects in schools (desks, chairs, gym's, weight rooms, pools, locker rooms ;), cafeterias, utility closets, stairs, elevators, offices, band rooms, etc...)
i never said you SHOULD make a level like the ones in that game, im just saying it would be simple, and boring . . .
Title: Re: We need more maps like this
Post by: supertanker on August 29, 2006, 01:17:37 PM
Don't worry, i'm not going to anyways.

Lets see...I've hit a bit of a blocker trying to decide what to put in the next room without making r_speeds in excess of 1200.....

i'm trying to think of a cool design for red base that has fairly low polys but looks good.
Title: Re: We need more maps like this
Post by: Wolf Man on August 29, 2006, 06:26:48 PM
so you just want a room that makes you go faster?
Title: Re: We need more maps like this
Post by: m7feettall on August 31, 2006, 02:05:16 PM
I like the look. I realize DP has its own thing going, but you can set folks at ease who cross over from other games by putting some familiar texture types in there.

To me it looks more like what I think of when I think FPS. Besides, if paintballers had the budget wouldn't they want some place that looked that cool?


That idea of a school map reminded me...Did any of you all play the anti-grav giant house map on some of the UT servers?   You could float over the giant toilet, etc.



Title: Re: We need more maps like this
Post by: TinMan on August 31, 2006, 04:38:15 PM
Yeah. Quake and UT are big in variety of maps where you're tiny, check out the Q3 mod "Padmod (http://www.worldofpadman.com/)", its pretty well known for all of the neat easter eggs in it.
Title: Re: We need more maps like this
Post by: Wolf Man on August 31, 2006, 05:17:34 PM
Levels where you are  tiny are pretty cool. We need more tiny player maps on pb
Title: Re: We need more maps like this
Post by: supertanker on August 31, 2006, 11:53:51 PM
I've been working like mad on a couple of new rooms.

First new room: my most detailed yet.
(http://i4.photobucket.com/albums/y124/supertanker13/newcoolhall1.jpg)


I re-did the fan room, including the fan itself.

(http://i4.photobucket.com/albums/y124/supertanker13/newcoolfan1.jpg)


And, for kicks, a view of the new room in the editor.
(http://i4.photobucket.com/albums/y124/supertanker13/coolnewroom2editor.jpg)

Navigating is hard even without being in combat, clip-brushes are definitely going to be needed in this level.
Title: Re: We need more maps like this
Post by: jitspoe on September 01, 2006, 12:26:22 AM
I like the ceiling lights.
Title: Re: We need more maps like this
Post by: Spook on September 01, 2006, 12:27:39 AM
wow. is all i can say
Title: Re: We need more maps like this
Post by: supertanker on September 01, 2006, 12:36:23 AM
All it takes is inspiration, practice, and patience.

Inspiration is from half-life and tremulous.

Practice is from several years of making high-tech maps

Patience...is something we all seem to run out of when we need it. Just kidding. Just stick with it and eventually it will look good.

Should the ceiling lights be more than 4 sided per tube?
Hmm....now I just gotta decide what will be in the NEXT room. Oh well, I have all the time I need...

You can't see it in the shot, but the ceilling above the player's position is "damaged", as well as the center pipe. But I can't seem to make effective looking wreackage.

It sure looks odd to see the pictures of the room at first (completely empty) and to see it now.

Title: Re: We need more maps like this
Post by: TinMan on September 01, 2006, 01:13:13 AM
<3
You're my hero.
Title: Re: We need more maps like this
Post by: Eiii on September 01, 2006, 01:20:03 AM
Very cool. R_speeds?
Title: Re: We need more maps like this
Post by: Playah on September 01, 2006, 04:50:58 AM
I like what i see, just keep in mind to let enough space for jumping.
Title: _
Post by: Dirty_Taco on September 01, 2006, 02:41:02 PM
Post removed
Title: Re: We need more maps like this
Post by: supertanker on September 01, 2006, 04:56:02 PM
I know. Right now I'm just doing the rough designing.

That last room has an R_speeds of 700 wpoly

fan room is about 600 wpoly

blue base is about 600 wpoly

corridor is about 500 wpoly

I have no func_areaportals yet.

Any way to make effective steam with the quake2 engine?
Title: Re: We need more maps like this
Post by: jitspoe on September 01, 2006, 05:25:41 PM
You can use the chainfist smoke entity -- that's what's used for the smoke grenades.  It tends to kill the framerates on crappy computers, though, so I wouldn't advise it.  There's also a way to do global fog.  Search the readme for "fogd"
Title: Re: We need more maps like this
Post by: supertanker on September 01, 2006, 05:43:59 PM
...how does the chainthing work?
Title: Re: We need more maps like this
Post by: jitspoe on September 01, 2006, 05:47:42 PM
You have to set up a timer and a tempent target entity.  I can't remember offhand what the actual entity name is. Then you set the type or style or whatever it is to the number of the chainfist smoke temp ent.
Title: Re: We need more maps like this
Post by: supertanker on September 01, 2006, 06:08:55 PM
oh I remember that. I thought it was red, green, and blue sparks only though?
Title: Re: We need more maps like this
Post by: jitspoe on September 01, 2006, 06:12:38 PM
http://www.gamedesign.net/node/32#target_temp_entity

Edit: This thread should help, too: http://dpball.com/forums/index.php?topic=1771.0
Title: Re: We need more maps like this
Post by: Wolf Man on September 01, 2006, 08:22:01 PM
It's going to need clutter in the end as well.
Clutter in the end will ruin the whole sci-fi look
Title: Re: We need more maps like this
Post by: jitspoe on September 01, 2006, 09:56:34 PM
Unless it's.... sci-fi clutter.  Yes, even in the vast depths of distant outer-space, people still leave junk lying around.

I don't know if it's necessary or not, but I'm sure a little cover here and there wouldn't hurt.
Title: Re: We need more maps like this
Post by: supertanker on September 02, 2006, 12:19:52 AM
Lol

I have some nice sci-fi box textures from trem as well, and I'll think of some machines and stuff to put in the middle.

And yet another screenshot
(http://i4.photobucket.com/albums/y124/supertanker13/redroom1.jpg)
And yes, I know it is dark. It is suppsoed to be.
Title: Re: We need more maps like this
Post by: Eiii on September 02, 2006, 02:56:51 AM
The sky looks bad with everything that dark. I would reccomend making it just a ceiling, or at least a night sky if it's going to be that dark.
Title: Re: We need more maps like this
Post by: Playah on September 02, 2006, 10:29:01 AM
no eiiii, an evening sky...
Title: Re: We need more maps like this
Post by: Smokey on September 02, 2006, 02:39:17 PM
adds contrast.
Title: _
Post by: Dirty_Taco on September 03, 2006, 12:20:22 PM
Post removed
Title: Re: We need more maps like this
Post by: Wolf Man on September 03, 2006, 05:07:53 PM
Just make the sky the orange sunset. It would go  good.
Title: Re: We need more maps like this
Post by: TinMan on September 03, 2006, 05:09:34 PM
I recommend a redish-orange mars sky, like in Doom!
Title: Re: We need more maps like this
Post by: Wolf Man on September 03, 2006, 05:14:28 PM
Yes, that would be the orange sunset, or it would at least look similar to a mars sky
Title: Re: We need more maps like this
Post by: jitspoe on September 05, 2006, 04:32:51 PM
Aside from the lights and sky, the entire right half of the image is black on this monitor.  This kind of lighting will put some players at a significant disadvantage.
Title: Re: We need more maps like this
Post by: b00nlander on September 05, 2006, 04:34:10 PM
turn up your gamma :)
Title: Re: We need more maps like this
Post by: TinMan on September 05, 2006, 05:41:23 PM
Its some tremulous textures, they'd look awful with the gamma up. They naturally look like that.
Title: Re: We need more maps like this
Post by: Eiii on September 05, 2006, 05:57:51 PM
Jits, something is wrong with your monitor. :/
Title: Re: We need more maps like this
Post by: TinMan on September 05, 2006, 06:08:37 PM
I'm not sure that he literally means that its black, but it is extremely dark there. Tremulous approved dark, but definitely not dpball approved dark.
Title: Re: We need more maps like this
Post by: jitspoe on September 05, 2006, 07:51:16 PM
Lots of people have monitors that are even darker than mine.  I think TinMan said airtime2 was too dark for him to see, but it looks plenty bright on my monitor.  The other problem with dark maps is that it makes people crank their gamma/brightness way up and the whole game ends up looking like crap.
Title: Re: We need more maps like this
Post by: TinMan on September 05, 2006, 08:50:02 PM
I found out that airtime2 looked bad for 2 reasons:
1. laptop, had bad backscreen lighting
2. ati radeon IGP 320m video card sucked
XD
And yeah, true that about dark maps looking bad with high gamma, I run trem at full gamma, but on my LCD it still looks very dark, so its not ugly looking...just dark.
Title: Re: We need more maps like this
Post by: Wolf Man on September 06, 2006, 03:18:05 PM
It's just one small dark area, can you boost the light in that area without creating more light enities? Or just brighten those red lights?
Title: Re: We need more maps like this
Post by: supertanker on September 06, 2006, 09:48:01 PM
Easilly. But I don't want a bright red room. That would look REALLY bad.
I made a map for another engine that was bright red

every user on the forums complained so I had to make them dimmer.

Title: Re: We need more maps like this
Post by: Corporal Perez on August 08, 2007, 03:55:05 AM
umm  just found this topic and wanted to bump. I would really like to see this map finished i think it would look really good
Title: Re: We need more maps like this
Post by: KiLo on August 08, 2007, 03:59:35 AM
Corporal please don't revive threads. This one is almost a year old. Just leave the oldies be next time.

And I doubt this will ever be finished or released considering the maker has not been on in almost a year.

Quote
Last Active:  September 25, 2006, 10:10:37 PM
Title: Re: We need more maps like this
Post by: Corporal Perez on August 08, 2007, 04:13:32 AM
doh ok then :( but this map looks like it would have been really detailed.
Title: Re: We need more maps like this
Post by: KnacK on August 08, 2007, 12:44:51 PM
and really copied.........