Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on February 09, 2012, 01:18:34 AM

Title: What Should I Work on Next? (2012 Edition)
Post by: jitspoe on February 09, 2012, 01:18:34 AM
I think most of us can agree that I should focus on things that will increase the player base since the active player count is dwindling a bit.

The top 3 open feature votes are currently:
Demo Playback Controls
Clan "Logos" on Jerseys
Better Bot AI

While being able to rewind demos would be really useful, I don't think it's going to help bring new players to the game.  I doubt clan logos is going to do much to bring in and keep players, either.  From the uninstall surveys, there have been a LOT of people uninstalling because there are no bots or single player support.  While there actually are bots, they aren't very interesting to play with.

The other thing that's big on the uninstall survey is the fact that a number of people can't get the game to run at all.  I'm thinking it's mostly due to OpenGL issues with Windows 7.

Of course the other big thing is graphics.  I get a lot of complaints about that, and people have been pushing for me to finish the HR4 pack.

I think another thing that would be really useful for getting new players into the game is a tutorial map (http://dplogin.com/forums/index.php?topic=24135).

Personally, I think my focus should be on one of these 4 things:
- Improved bots
- Tutorial map
- HR4 textures
- Investigate Windows7 compatibility issues
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: ViciouZ on February 09, 2012, 05:26:04 AM
Maybe prioritise them this way (most important first):
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: joonas on February 09, 2012, 05:29:11 AM
I've been meaning to ask you about this!

My personal list:

1.Completely fix doublejumps
2.Make flowing and warping lava have the exact same color/brightness :(
3.Make sure jump mod records are always accurate
4.Jump mod
5.Demo playback controls
6.HR4 textures
7.Dual core support
8.Fix teleporting into each other

A more logical list:

1.Fix compatibility issues
2.Completely fix doublejumps (would be lower if not for b33-b35)
3.HR4 textures
4.Improved bots
5.Demo playback controls
6.Accurate jump mod records
7.Jump mod
8.Dual core support


I'm not sold on a tutorial map being necessary. My fear is that a tutorial might make the gameplay feel less natural by forcing people into certain molds.
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: Rick on February 09, 2012, 05:54:10 AM
1. Single Player (Improved Bots)
2. Compatibility Issues
3. New map format
4. HR4 Textures
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: rafalluz on February 09, 2012, 05:59:54 AM
By priority IMO:

1. Integration of external server browser to make in-game one have similar functionality:
Quickly implemented sorting helps quite a bit, but it still isn't what most other games provide. Lack of other ways of sorting (mostly to find servers by name) and searching on the fly is one thing, but password protection/GLS setting are pretty crucial informations to have.

2. Visual improvements:
Besides HR4 pack, there should be more:
-anti aliasing (on certain maps jaggies are not only visible but really annoying),
-bloom (gives great effects if not overused)
-better quality weapon models
-various minor effects (colored smoke grenades, CO2 escaping from muzzle, etc)

3. Tutorial - good idea, if you reuse shaztrain map, that should not take too long.

4. Bot AI - personally, I don't think many people play with bots as it is, but I play other game (Xonotic) that catches currently a lot of hell for bot AI, and it has much better AI than this one. There should be navigational data (waypoints) provided in the map, and bots should at least follow those. It will get trickier for flag modes, because bots should not follow those nodes randomly, but approach flags consistently. I don't think accuracy is much of an issue, but it would be good if bots could bunnyhop efficiently.

As providing waypoints is mappers' responsibility, and some may have left this game long ago, it would be ideal to be able to add waypoints in-game.

5. Jump mod - definitely very good idea, but probably would be best to work over previous ones first.

Playback/jerseys are certainly good thing to have, but are rather minor stuff compared to listed aspects. Actually, jerseys fall very much in visual improvements.

EDIT: I do not have Win 7, but if people can't get to run game at all, that would be biggest of them all.
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: yossarianuk on February 09, 2012, 06:06:12 AM
I have a (hopefully simple) request...

Can you fix the issue with the Linux client where you have to repeatedly press TAB to see the score?

i.e if I press TAB is toggle score on/score off really quickly...

Its a minor thing I know but annoying none the less.

Cheers
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: eXitus on February 09, 2012, 08:51:55 AM
- Win7 fixes
- HR4 pack
- Better ingame server list
- Bot AI
- Tutorial map
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: ic3y on February 09, 2012, 09:15:05 AM
- Jump Mod
- Stats site (like battlelog, etc. http://dplogin.com/forums/index.php?topic=15494.0)
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: SuperMAn on February 09, 2012, 09:58:59 AM
I think these are the most important things this game needs:


1.  Better in-game AI  (Multiple different skill level bots) - Easily the best way to keep more players in my opinion.  Including a setting to keep a server at a minimum number of players.  So if there are 6 players and one leaves a bot auto joins so it stays 3v3.  This will also make the game look more active in general because there won't be 30 servers with 0 people in them all the time.


2.  Better in-game server browser / console (filters, sorting, mouse integration)   -  I think this one really speaks for itself.  How nice would it be to have a valve styled console, where you can use your mouse to copy and paste.  This won't necessarily help with retaining players but it would be a HUGE game improvement that is 100% beneficial.

3. HR4 Textures included in Game download, or some type of HR4 texture pack that is easy to find and install.   Also the default textures should be HR4.  You should not have to enable HR4 textures with a command.  It should be enabled by default.  Those with performance issues can always disable it.

4.  I like the idea of a tutorial map, but I think it should be taken one step further than just a map being created.  Should be something that pops up when you run the game for the first time asking if you want to do the tutorial.  It should also be included on the main menu.







Joonas:  There is nothing wrong with double jumps.

Yossarianuk:  I think you might have the wrong command bound to tab.  It should be set to +score I think.
 Edit**  Jitspoe corrected me below  
bind tab scores
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: jitspoe on February 09, 2012, 10:40:16 AM
I have a (hopefully simple) request...

Can you fix the issue with the Linux client where you have to repeatedly press TAB to see the score?

i.e if I press TAB is toggle score on/score off really quickly...

Its a minor thing I know but annoying none the less.

Cheers
I believe that's due to the key auto-repeats in Linux.  I'm not sure how to fix this.  If you know of a way, let me know.  Alternatively, you can bind tab to "scores" and I think it will toggle.
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: Malware on February 09, 2012, 11:09:19 AM
You should consider adding new mods like Man Hunt Mode or Zombie mod (perhaps like one from cs) or changing the look of game menu, serverbrowser.... Make it more modern.
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: T3RR0R15T on February 09, 2012, 11:59:55 AM
Maybe prioritise them this way (most important first):
  • Win7 fixes - if you can't even run the game it's a fair indicator you won't stick around. And Win7 is pretty much the dominant OS nowadays.
  • HR4 textures, because having a half finished legit pack and several dodgy packs hanging around is not a great state to be in
  • Tutorial map, because they often help singleplayer people get the confidence to bother trying multiplayer
  • Better bots, for those who still don't want to play MP
  • Rework the GUI - more text on screen, a singleplayer q3-style 'campaign' menu for the new bots, a first time run screen like in Wolf:ET, which will let people know that they can actually run the game fullscreen and in higher res. A surprising number of people I have introduced to this game did not realise this and were irritated with the window size.
+1
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: pvtjimmy on February 09, 2012, 12:11:13 PM
Maybe prioritise them this way (most important first):
  • Win7 fixes - if you can't even run the game it's a fair indicator you won't stick around. And Win7 is pretty much the dominant OS nowadays.
  • HR4 textures, because having a half finished legit pack and several dodgy packs hanging around is not a great state to be in
  • Tutorial map, because they often help singleplayer people get the confidence to bother trying multiplayer
this.
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: Morphin on February 09, 2012, 12:23:20 PM
I am the same opinion like terror and jimmy.
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: Foxhound on February 09, 2012, 01:20:11 PM
I agree with Superman, Bot AI means single player mode, which means potential horde mode.

Also, the bots as they are now are useless for any sort of practice, they run around untill they bump into something then they turn, they dont jump over anything, and if they spot you, you're most likely dead in an instant with their aimbot. I remember making like 50 acebots and watching them.. they climb into a massive tree.

Like Super said
1.  Better in-game AI  (Multiple different skill level bots) - Easily the best way to keep more players in my opinion."

I would only like to see official HR4 textures if they are FORCED so that it would be much harder to modify maps and not get caught. Because now people use their own textures anyway so whats the point if they are not forced.



Also, I like his tutorial idea about pop ups like "I noticed you haven't been strafe jumping, try pressing spacebar and the direction keys to gain speed. Watch this video "link" to learn more" or revert to tutorial on main page... something like that.
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: jitspoe on February 09, 2012, 02:02:25 PM
Also, I like his tutorial idea about pop ups like "I noticed you haven't been strafe jumping, try pressing spacebar and the direction keys to gain speed. Watch this video "link" to learn more" or revert to tutorial on main page... something like that.
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: Riddick on February 09, 2012, 03:00:11 PM
im running windows 7 and dp works fine for me...
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: omni on February 09, 2012, 03:09:58 PM
im running windows 7 and dp works fine for me...
And me
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: rafalluz on February 09, 2012, 03:29:33 PM
How about making a thread to investigate the issue separately?
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: SuperMAn on February 09, 2012, 04:06:34 PM
Also, I like his tutorial idea about pop ups like "I noticed you haven't been strafe jumping, try pressing spacebar and the direction keys to gain speed. Watch this video "link" to learn more" or revert to tutorial on main page... something like that.

So he would have to create a system which monitors how you are playing.  Waaay too much work.  In my opinion the tutorial should be like most other games. 
When you start the game for the first time it asks you if you want to do the tutorial.  There should be multiple levels to the tutorial.  It should show an example of something and then ask you to replicate it.  There should also be an on screen keyboard during the example phase to show players which keys they should be pressing. 

Example:
Level 1 - Basic movement 

* Introduction (welcome to lvl 1 tutorial etc...)
* First task Moving forward ( shows demo of player walking forward to a marker )  Then it says, Now you try! You walk to marker to advance to task 2
* Second task  ( shows demo of player walking backwards to a marker )  Walk backwards to the marker to advance to task 3
* Third task  ( shows demo of player using A and D to walk left then right, collecting 2 markers) Player does the same
Congrats, advance on to tutorial 2 - Basic shooting

etc......

I think you get my idea by now =)
   
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: Foxhound on February 09, 2012, 04:11:55 PM


haven't seen that paper clip since using Word in middle school. :D
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: T3RR0R15T on February 09, 2012, 04:19:00 PM
haven't seen that paper clip since using Word in middle school. :D

http://www.ribbonhero.com/
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: Justinph5 on February 09, 2012, 05:24:44 PM
New Map Format!
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: Rick on February 09, 2012, 05:45:10 PM
New Map Format!
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: joonas on February 14, 2012, 04:22:14 PM
My priorities have changed quite a bit.

The game needs proper newbie servers and a more optimised speedcap for tripping http://dplogin.com/forums/index.php?topic=21875.0 could do the trick. Another thing I want to see is spawn protection against grenades in order to make base fights a little more fair.

A separate graphical settings configurator would be nice too, mainly to let people switch the game resolution if they messed it up.

I still care about most of my previous list, but these seem more simple to implement.
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: capo on February 14, 2012, 07:06:53 PM
My priorities have changed quite a bit.

The game needs proper newbie servers and a more optimised speedcap for tripping http://dplogin.com/forums/index.php?topic=21875.0 could do the trick. Another thing I want to see is spawn protection against grenades in order to make base fights a little more fair.

A separate graphical settings configurator would be nice too, mainly to let people switch the game resolution if they messed it up.


Spawn protection would be good, but have it set for like, 3-5 seconds after respawn if no movement occurs, but prevent the person, or player that spawned to not be able to shoot, or throw nades? Just have it to where when they do move, it "deactivates" the "SpawnGuard".

Also, A separate graphical configurator? Not sure about this, since most people play Fullscreen. Maybe have it incorporated in the Game settings or something.

I think something that should be done that was already mentioned is a in-game tutorial like they have on Quakelive. Basically what superman stated.
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: hellknight on February 29, 2012, 08:26:06 AM
I also prefer introduction, but I'm more interested in more realistic graphical options. I don't know, if the Quake-engine would do that.
So, my ideas:
-Anti-aliasing
-Texturedetails
-Dynamic Lights/Shadows
-High-poly models (weapons, chars)
-Motionblur
-more realistic movement
I also suggested to change the engine from Quake 2 to Doom 3, but jitspoe answered with no, cause it would be lots of days of work. He had to rewrite everything.

I hope, you agree :)
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: blaa on February 29, 2012, 10:36:51 AM
 I don't agree with the 'more realistic movement'

this game is a paintball game, but this game also is a quake 2 mod.

motionblur shouldnt be high on the list either.. although it looks nice and movie makers could use it, it isnt used ingame in other games, i believe
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: ViciouZ on February 29, 2012, 11:53:19 AM
-Motionblur

gl_motionblur 1
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: Narga on February 29, 2012, 12:33:17 PM
My list is

-Fix Windows 7 compatibility issues.

-Auto weapon/item pickup with priority settings.

-HR4 texture pack that comes with the installer.

-Better bot AI.

-Tutorial map.

-CODMW2 style kill cam.
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: MarawaNa on February 29, 2012, 01:33:31 PM
Tutorial map, da intercourse you on about?
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: gonass on March 04, 2012, 02:26:47 AM
In reference to graphics, perhaps integration of normal maps along with textures would help a lot.  This way we could keep the vertice count down while increasing detail dramatically. However, since normal maps involve light source, it may not work well with the maps that were already done.

I think the learning curve is a big reason that a lot of people don't stick around, but it is also what has kept so many of us around.  This is a very hard game to learn.
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: Malware on March 19, 2012, 12:32:00 PM
What about new score board?
Here is some idea or example of how would new score board look like :) .

(http://img713.imageshack.us/img713/4530/nexuiz000005.jpg)
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: CheMiCal on March 19, 2012, 03:39:30 PM
yeah i think a new scoreboard would be cool.
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: Clipz on March 19, 2012, 06:49:19 PM
I think changing the ball speed back to what it once was would help, i hate the new ball speed. I think it could keep us old players who make returns stick around longer then tell more old people who played and maybe the clans will come back. Probably not seeing we are all older now but its worth a shot?

How about also adding the Angel which i knew has been talked about alot, bring back the old style 300 round hoppers ftw.
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: rafalluz on March 19, 2012, 07:47:47 PM
Quote
How about also adding the Angel which i knew has been talked about alot, bring back the old style 300 round hoppers ftw.

Yay, I'm for mixing up things, when it comes to weaponry, its lower half (VM, Stingray) is so crap that many mappers seems to just omit them.
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: deadfroggy on March 30, 2012, 05:23:25 PM
I've been meaning to ask you about this!

My personal list:

1.Completely fix doublejumps
2.Make flowing and warping lava have the exact same color/brightness :(
3.Make sure jump mod records are always accurate
4.Jump mod
5.Demo playback controls
6.HR4 textures
7.Dual core support
8.Fix teleporting into each other

A more logical list:

1.Fix compatibility issues
2.Completely fix doublejumps (would be lower if not for b33-b35)
3.HR4 textures
4.Improved bots
5.Demo playback controls
6.Accurate jump mod records
7.Jump mod
8.Dual core support


I'm not sold on a tutorial map being necessary. My fear is that a tutorial might make the gameplay feel less natural by forcing people into certain molds.
me too
+ maybe a ingame translator : we always come to a server and people dont speak a language you speak.
+ new scoreboard might be good =)
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: purpleman on April 01, 2012, 01:20:03 AM
some of my opinions to get more people to play is to big tournaments and play the best of the best.......also we could have newer guns and instead of only playing capture the flag most of the time, there should be some new games like king of the hill or free for all or have a map that is completely dark and the only way to see is from a flashlight from your gun like the game "Halo." Another way you could get people play more is to add some monsters like the ones on "Quake" or on "Half-life."
Title: Re: What Should I Work on Next? (2012 Edition)
Post by: blaa on April 01, 2012, 03:02:25 AM
some of my opinions to get more people to play is to big tournaments and play the best of the best.......also we could have newer guns and instead of only playing capture the flag most of the time, there should be some new games like king of the hill or free for all or have a map that is completely dark and the only way to see is from a flashlight from your gun like the game "Halo." Another way you could get people play more is to add some monsters like the ones on "Quake" or on "Half-life."

Tournaments shouldnt be organized by dp, they should be a community effort. There have been and will be tournaments, check them out in Clans,matches and tournaments sub forum.

You won't get newer guns, I guess, but the gun models might receive work, so I've heard.

There already are different gametypes, KOTH, dm both exist.

Don't think monsters will appear in dp, but I've heard things about tutorial maps, so bots might have some role in there.