Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: Dirty_Taco on June 18, 2006, 04:49:17 PM

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Post by: Dirty_Taco on June 18, 2006, 04:49:17 PM
Post removed
Title: Re: Feature Request: Wall jumping and Sharp turns
Post by: Eiii on June 18, 2006, 06:57:36 PM
I don't think combining the two games would be a good idea. Walljumping would make it too easy to get places/change gameplay on pretty much every map, and I really don't think we need to let people go any faster.
Title: Re: Feature Request: Wall jumping and Sharp turns
Post by: GreenAffairz on June 19, 2006, 03:22:31 AM
i love the warsow gameplay.. however I dont think i would overall like it in DP, it would pretty much change the way we play.
Title: Re: Feature Request: Wall jumping and Sharp turns
Post by: Termin8oR on June 19, 2006, 02:45:07 PM
Yea. and with skilled players doing these "wall jumps" it would be harder to hit them, unless you have killer aim!
AimBot sold separately!
Title: Re: Feature Request: Wall jumping and Sharp turns
Post by: SkateR on June 19, 2006, 08:18:07 PM
don't do it jitspoe, dirtytacos just trying to ruin my twisting strafe method.
Title: Re: Feature Request: Wall jumping and Sharp turns
Post by: GreenAffairz on June 21, 2006, 12:55:53 PM
i want a special power up thing that gives you a minimap thats shows where the players are. LolOloL111one!!on1N!n1!Nn!!!1
Title: Re: Feature Request: Wall jumping and Sharp turns
Post by: TinMan on June 21, 2006, 12:57:56 PM
I don't. Too exploitable.
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Post by: Dirty_Taco on June 22, 2006, 01:49:57 PM
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Title: Re: Feature Request: Wall jumping and Sharp turns
Post by: jitspoe on June 22, 2006, 02:52:03 PM
I think a lot of people would be upset if I changed the movement physics.  Or, to put it in eR33t terms, it'd be like playing with floppy clown shoes.
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Post by: Dirty_Taco on June 25, 2006, 04:27:32 AM
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Title: Re: Feature Request: Wall jumping and Sharp turns
Post by: toM|vendettA on July 04, 2006, 08:00:20 AM
Sharp Turns: This one might be better for DP overall than the walljumping. This is because often times in DP when your moving really fast strafe jumping or double jumping you end up running into walls or having to slow yourself down. In warsow, what you can do is release the strafe keys while holding forward and turn with your mouse. What it does is pull your character through the turn so you dont run into anything (if you're good at it). Then, if you get real good at it you can combine the strafe jumping and the sharp turns so you never run into anything. This results in very high speeds.

So it would be easier to do the shazam22 jump where you go from bridge to the base and just barely squeeze through? Get what I mean?
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Post by: Dirty_Taco on July 04, 2006, 03:21:02 PM
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Title: Re: Feature Request: Wall jumping and Sharp turns
Post by: Xsv-Boy on July 09, 2006, 11:32:14 PM
i have tried warsow and seem to like dp much better for some reason.  combining, i wouldn't like.  also i love skaters jump method, its looks sooo weird how he is like sideways.
Title: Re: Feature Request: Wall jumping and Sharp turns
Post by: Lunatic on July 10, 2006, 06:56:18 PM
I really hope you are joking, BiX..
Title: Re: Feature Request: Wall jumping and Sharp turns
Post by: SkateR on July 12, 2006, 07:20:26 PM
wow bix
Title: Re: Feature Request: Wall jumping and Sharp turns
Post by: Spook on July 13, 2006, 04:07:12 PM
never played warsow so i wouldnt know but i hear thats its a great game, maybe someday ill dl and see what all the fuss is about. but waljumping would take away the fun of alot of maps but i think the sharp turns would be helpful but make the game alot harder for new players