Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: Foxhound on April 11, 2012, 09:05:03 PM

Title: Feature Request: Random Tie Map Vote.
Post by: Foxhound on April 11, 2012, 09:05:03 PM
Sick of disagreeing on tie map, I know there have been multiple threads on tie maps and what not. Here's another one:

There would be a command like votetiemap 5 (5 being the number of maps get randomly chosen from the server list maps)

Then an on screen command prompt would say "vote for a map"

A round of voting would go by and the winner wins.

In the event of a tie, there would be a re-vote between the tied maps and continue until one was chosen.


Title: Re: Feature Request: Random Tie Map Vote.
Post by: blaa on April 12, 2012, 12:51:52 AM
 Oooor, you could continue how the system has been worked for 14 years
Title: Re: Feature Request: Random Tie Map Vote.
Post by: Foxhound on April 12, 2012, 01:07:43 AM
argue for 15 minutes untill one team just leaves? ok

do you even play?
Title: Re: Feature Request: Random Tie Map Vote.
Post by: CheMiCal on April 12, 2012, 01:51:35 AM
well if it's random maps and the other team doesn't like any of them, they'd end up leaving either way
Title: Re: Feature Request: Random Tie Map Vote.
Post by: Foxhound on April 12, 2012, 11:55:48 AM
alright, i would personally like to have a random map select button anyhow because I would use it. It doesn't have to select multiple maps it just has to go to any map.

hopefully viciouz knows a command :)
Title: Re: Feature Request: Random Tie Map Vote.
Post by: SuperMAn on April 12, 2012, 03:26:39 PM
I think this would be a complete waste of Jitspoes development time (which is already very limited).

Agree on a tie map before you start the match.  Or don't match people who refuse to come to a compromise on the tie map selection.

Quote
Sick of disagreeing on tie map
Insanity: doing the same thing over and over again and expecting different results.


Edit:  I guess your third option would be to not lose a map =)
Title: Re: Feature Request: Random Tie Map Vote.
Post by: prozajik on April 12, 2012, 04:15:34 PM
ok there we go
cmd votetiemap 5
-----------
nightmare - 1
oddjob - 2
spawinacrate - 3
snowbong - 4
tb2 - 5
------------
Plese choose tie map by entering the number of map you want as tie.

Team1:What?? Kidding
Team1 disconnected
Team2:GG We won go add victory
Team2 disconnected


Yes i see the point in this! It should make the opposite team make leave faster right? ^^
Ok srsly i dont think this is a good idea because the server maplist is really huuuge and i dont think that in this community anybody would agree on "official tie maplist"
Title: Re: Feature Request: Random Tie Map Vote.
Post by: CheMiCal on April 12, 2012, 06:19:18 PM
how about you just win 2-0 and not have to worry about a tie? that's what we do. lololol
Title: Re: Feature Request: Random Tie Map Vote.
Post by: Foxhound on April 12, 2012, 11:21:16 PM
[23:20]   [cP]RoDenT   sorry im over trying to figure out maps
[23:20]   [cP]RoDenT   gg to everyone
Title: Re: Feature Request: Random Tie Map Vote.
Post by: blaa on April 13, 2012, 01:13:17 AM
[23:20]   [cP]RoDenT   sorry im over trying to figure out maps
[23:20]   [cP]RoDenT   gg to everyone

Why do you guys care about your records anyway (assuming thats the reason you can't agree on a tie map), you create new clan next week anyway. So who gives a mooseball?
Title: Re: Feature Request: Random Tie Map Vote.
Post by: CheMiCal on April 13, 2012, 03:26:39 AM
stupid post blaa.
Title: Re: Feature Request: Random Tie Map Vote.
Post by: Rick on April 13, 2012, 06:13:17 AM
stupid post blaa.
Blaa is right. Why give a mooseball intercourse.
Title: Re: Feature Request: Random Tie Map Vote.
Post by: SuperMAn on April 13, 2012, 08:10:45 AM
Another option would be to organize a league with strict rules.  Then you wouldn't be allowed to argue about the tie map.  I wouldn't mind organizing and maybe playing in a league if there was enough interest.
Title: Re: Feature Request: Random Tie Map Vote.
Post by: UnRateD on April 13, 2012, 08:31:22 AM
Super, a league isnt really the solution to the problem (its a good idea, but not really relevant). Ive never had a problem picking a tie map, both teams just need to be somewhat reasonable. Either that or dont play the kids that wont pick a map.
Title: Re: Feature Request: Random Tie Map Vote.
Post by: Foxhound on April 13, 2012, 11:33:39 AM
A league would solve the problem... the tie maps are predetermined, therefor to play in the league you have to do the tie map. It would also be fun. Wait until summer time super.

and blaa this has nothing to do with the record. We don't even keep one.
Title: Re: Feature Request: Random Tie Map Vote.
Post by: blaa on April 13, 2012, 12:01:49 PM
 Why don't you just agree to one of the maps your opponent suggests?
Title: Re: Feature Request: Random Tie Map Vote.
Post by: Foxhound on April 13, 2012, 02:52:51 PM
because im sick of wobluda, airtime, daylight, pp1, and shz22

why dont they agree to c1, darkages, renoir, anything with 2 flags, crimethink, rally, barrels, anything fun
Title: Re: Feature Request: Random Tie Map Vote.
Post by: pvtjimmy on April 13, 2012, 03:03:35 PM
because im sick of wobluda, airtime, daylight, pp1, and shz22

why dont they agree to c1, darkages, renoir, anything with 2 flags, crimethink, rally, barrels, anything fun

This. The new generation doesn't like the maps the oldschool players do and vice versa.
Title: Re: Feature Request: Random Tie Map Vote.
Post by: Foxhound on April 13, 2012, 05:33:34 PM
im fine with the maps, im just sick of playing them 24/7 they pick wobluda as their map and expect us to pick airtime as a tie when they would pick airtime as their map anyway.
Title: Re: Feature Request: Random Tie Map Vote.
Post by: CheMiCal on April 13, 2012, 07:13:20 PM
who are you talking about?
Title: Re: Feature Request: Random Tie Map Vote.
Post by: Rick on April 13, 2012, 08:00:37 PM
The only other clan that plays, duh.
Title: Re: Feature Request: Random Tie Map Vote.
Post by: Foxhound on April 13, 2012, 08:03:22 PM
case in point, rick was just playing with us and everything i just posted cam true. we even forfeited the tie map so we could rematch and we chose ub rooftop2 as our map and senix cries and said im not playing that and left. it wasn't even a tie map.

so not only will they nto play fun maps for tie, they wont play a match with any fun maps either.
Title: Re: Feature Request: Random Tie Map Vote.
Post by: MyeRs on April 14, 2012, 02:01:27 PM
League doesn't solve it. People will complain regardless. GGDPLeague is a perfect example. It turned out fine, but no matter what, people will complain. Whether it be "the server locations are rigged to benefit Myers' ping!" - to - complaining about the map selection etc... - The work put in is not worth it. Especially now that the game can hardly get a 3 versus 3 game going.

As for tiemaps, win 2-0. And I've never had a problem with tie maps. I guess it's cause I only go to tie vs vT or MLG for the most part. And we can usually agree on pforest/carp/sass/ren etc.. so it's fine. You'll never solve this problem though. No permanent solution will ever be put in place. Pretty sure this argument has come up many times before too.
Title: Re: Feature Request: Random Tie Map Vote.
Post by: prozajik on April 15, 2012, 11:01:17 AM
Yep, the problem only occurs if the other team wants to argue and not choose a tiemap. You can always decide on 1 map if you give pub-like maps suggestions and the other team is reasonable. Last matches i can remember we have always decided in the first "3-maps-suggestions". Just dont play against arguing teams ;)

PS:[kuc]:pbcup_renoir is an official tie map, join or you ff!
^problem solved
Title: Re: Feature Request: Random Tie Map Vote.
Post by: zimtstern on April 15, 2012, 03:49:10 PM
Yep, the problem only occurs if the other team wants to argue and not choose a tiemap. You can always decide on 1 map if you give pub-like maps suggestions and the other team is reasonable. Last matches i can remember we have always decided in the first "3-maps-suggestions". Just dont play against arguing teams ;)

PS:[kuc]:pbcup_renoir is an official tie map, join or you ff!
^problem solved

good to see you posting about that, im not in kuc anymore but you czech kids always cry about tie maps it`s even worse than with myers!

BTT: random tie map is a good idea though.
Title: Re: Feature Request: Random Tie Map Vote.
Post by: Foxhound on April 15, 2012, 04:40:03 PM
just a random button in general, i would use it just to chose our map.
Title: Re: Feature Request: Random Tie Map Vote.
Post by: prozajik on April 21, 2012, 09:25:05 AM
good to see you posting about that, im not in kuc anymore but you czech kids always cry about tie maps it`s even worse than with myers!
Funny you say that, yet i have never seen kuc technically discussing tie map. However you complain about myers too with whom we have never had a problem deciding tie map.

Anyway random map button might sometimes come in handy. Maybe an external *.txt file with list of maps from which the button would generate map might be cool.
Title: Re: Feature Request: Random Tie Map Vote.
Post by: capo on April 22, 2012, 03:10:56 AM
A random tie vote feature WOULD be nice, if the game wasn't inactive. Pub's don't count. Or maybe if jitspoe let a few other people help with development and advertising. Because even if it were to get implemented, People would still leave if it was some TIEMAP they didn't like or play. And the only way to solve that problem would to enable a stats page maybe in-game that players could check. Like a win/loss record and what not. But nothing's obviously going to happen since most of the excrementt on that Feature votes list is still sitting there, after 3+ years.
Title: Re: Feature Request: Random Tie Map Vote.
Post by: jitspoe on October 10, 2012, 06:28:15 PM
http://dplogin.com/dplogin/featurevote/feature.php?id=10296