Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: FourthX on November 26, 2003, 02:46:41 PM

Title: Gameplay ideas
Post by: FourthX on November 26, 2003, 02:46:41 PM
1. Allow "flagcapendsround = 1" to be embedded in worldspawn.
2. Re start ents like trigger_once and func_breakable between rds. Maybe with another worldspawn tag "refreshents = 1" or somesuch.
3. Utilize the "team" attribute in info_player_deathmatch to allow shifting start points. (I had an idea for this for a map with 4-5 different fields and one of them gets played each round). This could also be used for things like flags to put them in different places :)


FTX
Title: Re: Gameplay ideas
Post by: XtremeBain on November 26, 2003, 03:23:41 PM
Good ideas!

If you're gonna be doing game library updates you could look into fixing the disappearing item ents - like when you put a gun into a kill zone, like on crate factory where cocker will stop spawning after someone "gids rid of it".
Title: Re: Gameplay ideas
Post by: FourthX on November 26, 2003, 08:11:39 PM
Yeah some ents will be destroyed in that situation and some won't (like a flag)

FTX
Title: Re: Gameplay ideas
Post by: jitspoe on November 30, 2003, 05:23:13 PM
You can apply the flagcapendsround to flags and/or bases.  This makes it more customizeable, since you may want to make the one-flag mode end on a flag cap, but not with 2-flags.

As for "getting rid" of things, hm -- perhaps I could just make them instantly respawn.  I think the way it's set up, entities are never actually removed or created, just relocated (while that could be changed, I don't feel like doing massive restructuring of the code -- usually means lots of bugs pop up).

Hm, yeah -- trigger once's should be reset (or maybe a new entity created in case you want to really have something only triggered once ever).
Title: Re: Gameplay ideas
Post by: FourthX on December 01, 2003, 08:27:59 PM
oooo I didn't know that about flags and bases....

question: can flags or bases trigger other ents?
Title: Re: Gameplay ideas
Post by: jitspoe on December 02, 2003, 12:33:12 PM
I don't know, actually.  They are a trigger_multiple (the bases), so maybe.
Title: Re: Gameplay ideas
Post by: FourthX on December 02, 2003, 07:31:34 PM
hmm ok, I'll throw a quick map together later and just try it out.
Title: Re: Gameplay ideas
Post by: Brewsky on December 03, 2003, 08:37:22 AM
im confused, arent "ents" those big trees from lord of the rings?
Title: Re: Gameplay ideas
Post by: jitspoe on December 03, 2003, 11:50:31 PM
Yes, but in this case it's short for "entities."
Title: Re: Gameplay ideas
Post by: Eiii on December 05, 2003, 06:58:49 PM
lol...