Digital Paint Discussion Board
Development => Mapping => Topic started by: CarbineXT on June 21, 2006, 12:14:29 PM
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Hello all,
Recently having grasped the tricks of BSP, I'm trying to learn how to do elevators, trains, etc. Could anyone help me?
Thanks!
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Rust is your friend. (http://www.gamedesign.net/node/11)
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Ahh, thanks a lot! That's explained it well.
Question, does the rotation things work in pb?
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I'm not sure about func_rotating, but func_door_rotating (I think it's called that?) works fine.
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Ok, awesome - thanks.
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Hello again,
I have a problem - my elevators and trains that go up, they "jerk" the player up. Any way to fix?
Thanks.
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I'm not exactly sure what you're talking about, but making them go up slower might fix that.
Also, use the 'Modify' button if you want to add on to a previous post, instead of double-posting.
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That's actually a bug in the game -- not sure what I did to cause that, but it happens when the framerate and packet rate are decoupled. If you use cl_locknetfps 1, the jerkyness goes away, but then you're stuck playing at a lower framerate.
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Well, the thing is that plats always work perfectly, it's only those two that do it.
Sorry about the double post.