Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: BASEBALLDUDE on November 06, 2012, 09:02:19 PM

Title: New Map: Dungeon
Post by: BASEBALLDUDE on November 06, 2012, 09:02:19 PM
If you want to download the map, go to the server "CTF GLOBAL" and it will be playing my map. Screenshots available shortly.
Title: New Map: Dungeon
Post by: BASEBALLDUDE on November 06, 2012, 09:27:49 PM
here are the screenshots.
Title: Re: New Map: Dungeon
Post by: Chef-Killer on November 07, 2012, 11:28:24 AM
Split the topic and moved this one to the child board "Beta / In-Progress Maps". Create a new topic for each beta map you release.

Please add a download link or attach the mapfile to your post.

Make sure you run a final compile to get full vis and lighting. Pay attention to warnings and errors.

I'll upload the map to our beta server and post feedback after you did a final compile!
Title: Re: New Map: Dungeon
Post by: jitspoe on November 07, 2012, 05:16:39 PM
A few things:

1) You can use the screenshot key (f12 by default) to take screenshots in-game so you don't have to take a screenshot of the game's window.
2) You might want to download the high-res texture pack, if your graphics card can handle it.
3) Use the grid!  Most of the textures align at 32 units, like the tiles, so you should use a 32 unit grid to keep everything nicely aligned.
4) You need to add lights.
5) A long time ago, started a map called "Dungeon" (http://dplogin.com/forums/index.php?topic=24.0).  Not sure if I'll ever finish it though, heh.
Title: Re: New to mapmaking... a little help please
Post by: BASEBALLDUDE on November 07, 2012, 08:44:51 PM
Beta 2 of Dungeon is now available on CTF GLOBAL.
Title: Re: New Map: Dungeon
Post by: Chef-Killer on November 08, 2012, 11:49:39 AM
It would be great if you attach the map file to your post.
Title: Re: New Map: Dungeon
Post by: BASEBALLDUDE on November 09, 2012, 10:37:00 AM
Sorry, I'm no good with download links. Just go to CTF GLOBAL and it will be playing my map.
Title: Re: New Map: Dungeon
Post by: Chef-Killer on November 09, 2012, 11:09:50 AM
But there's no public server CTF GLOBAL in the server list. Uploading the map here would be a lot more easy for all.

You only need to attach the file to your post. If you use the quick reply, use the preview to get the full reply window.
Title: Re: New Map: Dungeon
Post by: BASEBALLDUDE on November 09, 2012, 11:28:33 AM
Okay, here's the download link. And btw there IS a CTF GLOBAL, but it probably only appears when you open Paintball 2, then select "play", then select "join game", and CTF GLOBAL should appear towards the bottom of the list.
Title: Re: New Map: Dungeon
Post by: Chef-Killer on November 09, 2012, 11:40:48 AM
For me it doesn't appear :P

Thanks for the upload. You really need to fix the leaks (this might help you: http://dplogin.com/forums/index.php?topic=13055.0), add light textures and run a final compile to get full vis and lighting. Pay attention to warnings and errors.

I'll upload the map to our beta server and post feedback after you did a final compile!
Title: Re: New Map: Dungeon
Post by: BASEBALLDUDE on November 09, 2012, 12:07:52 PM
How do you fix the leaks? I tried patching up everything that might reveal the outside but that didn't work. Any suggestions?
Title: Re: New Map: Dungeon
Post by: Chef-Killer on November 09, 2012, 12:24:12 PM
Read "LEAK ERRORS" of the link I've posted (http://dplogin.com/forums/index.php?topic=13055.0). It explains the error and the leak check in bsp. You need to close the "hole" in your map to fix it.
Title: Re: New Map: Dungeon
Post by: BASEBALLDUDE on November 09, 2012, 03:09:12 PM
Okay, I found even more leak spots. I am now fixing them up. Also, what does the error MAX PATCHES mean and how do I fix it? I didn't use the skybox technique.
Title: Re: New Map: Dungeon
Post by: BASEBALLDUDE on November 09, 2012, 03:45:59 PM
And also it has an error saying that brush 282 is out of bounds. I tried selecting it by brush # and deleting it but that didn't work.
Title: Re: New Map: Dungeon
Post by: RoBiNandL!nk on November 09, 2012, 04:33:10 PM
MAX PATCHES means your map is too open or detailed. Doesnt look detailed, so it must be too open.


If a brush is out of bounds it either means your map is too big, or that brush is out of the purple box in your GRID VIEW. If anything is out of the purple box in the GRID VIEW it is out of bounds.
Title: Re: New Map: Dungeon
Post by: deadfroggy on November 09, 2012, 05:16:39 PM
Just use edit instead of making 5 different posts each time.
Title: Re: New Map: Dungeon
Post by: Chef-Killer on November 10, 2012, 05:46:11 AM
Fixing the leaks might fix the MAX PATCHES error as well for this map.
Title: Re: New Map: Dungeon
Post by: BASEBALLDUDE on November 10, 2012, 10:28:44 AM
That's strange how CTF GLOBAL doesn't appear on your server list. Try playing at 12:00 PM-9:00 PM Eastern time today and see if it appears.
Title: Re: New Map: Dungeon
Post by: BASEBALLDUDE on November 14, 2012, 10:38:10 PM
Update: Dungeon Beta 4 is out! Now with fixed lighting and a secret flag somewhere in the top section. (hint: remember when I asked about shootable walls.) Check it out in the download link. I am open to feedback about my lighting, secret flag, the bases, and pretty much anything you'd like to see improved about my map.
Title: Re: New Map: Dungeon
Post by: deadfroggy on November 15, 2012, 08:48:50 AM
A demo is attached please Use a grid of 16.
Don't try completly complex to start off. Try a small house a something. If you send the house to me I could check it out and help you with it. Just PM me if you need me.

Ill do missalignments and stuff when you've done everything in the .dm2. Because theres just way too many at the moment.
(just in case you don't know how to watch it. Put the .dm2 in the paintball/pball/demos folder. Then open paintball 2 up and press play then play recorded demo. Look for Dungeon_b4.) Good Luck.
Title: Re: New Map: Dungeon
Post by: BASEBALLDUDE on November 15, 2012, 10:09:02 AM
Thanks for the help! I will try to fix these errors over the weekend. Also what is the advantage of a size 16 grid? I use 1 becasue it allows me to be precise.
Title: Re: New Map: Dungeon
Post by: RoBiNandL!nk on November 15, 2012, 10:23:43 AM
It can reduce the misalignements of a map, The smaller the grid size, the more room for error. Also lower compile time and lower R_speeds.
Title: Re: New Map: Dungeon
Post by: Chef-Killer on November 15, 2012, 11:39:57 AM
The 16 or 32 unit grid matches most of the textures well. They're very easy to align then. It also helps to have a clean brushwork without overlapping brushes or leaks. It's also small enough to do lots of details with, use lower grids only for really neccessary map details (<5% of your map).

You might want to change the name because jitspoe already started a map called dungeon.

Map is online @ [OTB] Beta! Let me know if you need the login.

I'll have a look at the map later.
Title: Re: New Map: Dungeon
Post by: deadfroggy on November 15, 2012, 05:08:02 PM
sorry if i got something wrong in my demo it was 1am and i was tired.
Title: Re: New Map: Dungeon
Post by: BASEBALLDUDE on November 15, 2012, 07:42:59 PM
@Chef-Killer Yes, I need the login for OTB servers. One time they were playing one of my favorite maps, 2fort5, and I didn't have the password. So yeah, I need the password.

@deadfroggy well thanks for staying up late to help me!
Title: Re: New Map: Dungeon
Post by: deadfroggy on November 15, 2012, 09:38:46 PM
No problem.
Title: Re: New Map: Dungeon
Post by: BASEBALLDUDE on November 16, 2012, 10:06:50 AM
There was a problem with the beta 4, there was no blue base, so here's beta 5.
Title: Re: New Map: Dungeon
Post by: RoBiNandL!nk on November 16, 2012, 10:17:20 AM
@Chef-Killer Yes, I need the login for OTB servers. One time they were playing one of my favorite maps, 2fort5, and I didn't have the password. So yeah, I need the password.

@deadfroggy well thanks for staying up late to help me!


Must of been a MATCH server. The OTB beta server should not have any password on it.

Password and Login are two different things.

Password is so you can connect to a private server

login is so you can change the map and set different settings.
Title: Re: New Map: Dungeon
Post by: Chef-Killer on November 17, 2012, 04:40:40 AM
There's also a problem with your worldspawn. You can PM me the .map file to fix that.

Beta 5 is online @ [OTB] Beta server, so you can test the map online.
Title: Re: New Map: Dungeon
Post by: BASEBALLDUDE on November 17, 2012, 05:27:01 PM
The paintballs always bounce around. How do I fix this? Also, I have the the .map file that you wanted, Chef-Killer.
Title: Re: New Map: Dungeon
Post by: jitspoe on November 17, 2012, 08:24:19 PM
I took a look at the map, and you've managed to do something really crazy.  Basically, all the normal brushes should be a part of the "worldspawn" entity, and that should be the first entity in the game.  Somehow you've managed to make the worldspawn entity not the first entity, so it messes all kinds of things up.  I didn't even know that was possible to do.  I'm surprised the game runs at all.

At this point, you might be best off rebuilding the map from scratch, and don't do whatever it is that you did to the worldspawn on the new one. :)  Also, it would allow you to construct the map properly with good grid alignment.
Title: Re: New Map: Dungeon
Post by: BASEBALLDUDE on November 17, 2012, 11:19:41 PM
So that would be the only way to get everything to stop bouncing?
Title: Re: New Map: Dungeon
Post by: Rockyar_96 on November 18, 2012, 05:06:48 AM
1) possibility: There is a cvar that allows bouncing. Maybe u set that one.(have a look at the attached demo! I hope u got the mapfile of ub_cliff :P )
2) "             : It's because of the worldspawn-entitiy thing.
Title: Re: New Map: Dungeon
Post by: Chef-Killer on November 18, 2012, 05:48:42 AM
Fixed worldspawn, microbrush, bad field warnings, sky(?)... (Export is only fast VIS!!!)

Not sure if you want to finish this or if you just use this as a learning map, though.
Title: Re: New Map: Dungeon
Post by: BASEBALLDUDE on November 25, 2012, 03:49:03 PM
Sorry for the delay. Here's dungeon_b6. Share feedback with me and then I'll run a final compile!
Title: Re: New Map: Dungeon
Post by: deadfroggy on November 26, 2012, 05:00:10 AM
Run a final compile first. Then ill give feedback.
Title: Re: New Map: Dungeon
Post by: Chef-Killer on November 26, 2012, 11:23:36 AM
Right, always run a final compile before releasing a (beta) map. Otherwise it's impossible to test lighting, notice VIS problems, etc.

I'll post feedback and upload the map to our beta server after you run a final compile.
Title: Re: New Map: Dungeon
Post by: BASEBALLDUDE on December 15, 2012, 06:20:07 PM
The link above is actually a final compile, I just realized.