Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: jitspoe on December 31, 2012, 11:43:08 PM

Title: Quake 2 Paintball 2 Mod Instructions
Post by: jitspoe on December 31, 2012, 11:43:08 PM
To go with the oldschool reunion, I thought it might be fun to play the old Quake2 mod, so here are the instructions on how to get it up and running:

Step 1: Download the Quake2 demo: http://www.fileplanet.com/6584/0/fileinfo/Quake-2-Demo-v3.14
Extract wherever, Install it to c:\Quake2

Step 2: Download the Quake2 3.20 patch: http://www.fileplanet.com/6582/0/fileinfo/Quake-2-Patch-v3.20-
Install to c:\Quake2

Step 3: Download the Paintball2 mod: http://www.fileplanet.com/13521/10000/fileinfo/Paintball-II-v1.51
Extract to c:\Quake2

Step 4: Create a shortcut to quake2.exe.  Go to the properties and add the following after quake2.exe in the Target field: +set game pball

Step 5: Open the shortcut.  You probably want to change these settings:
set cl_run "1"
set freelook "1"
set gl_modulate "2.3"
set vid_ref "gl"
And, of course, set your binds and proper resolution.

You have to set debug1 1 and set deathmatch 1 if you want to run around and shoot, since there is no warmup mode.
Title: Re: Quake 2 Paintball 2 Mod Inscructions
Post by: Narga on January 01, 2013, 12:28:23 PM
If you notice any problems when installing Quake 2, try setting the compatibility mode for the installer to Windows 98/ME.

I can't wait for people to setup servers using the old Quake 2 mod. A lot has changed since then, especially graphics, this version looks more like Quake 2 than the newer versions. Can you use HR4 textures with this version?

Why did you get rid of the 300 round hopper?
Title: Re: Quake 2 Paintball 2 Mod Inscructions
Post by: Clipz on January 01, 2013, 05:45:52 PM
The 300 round hopper was removed because alot of the older maps were 1-2 paths where you could sit and line all day long.
Title: Re: Quake 2 Paintball 2 Mod Inscructions
Post by: C45P3R on January 02, 2013, 10:13:35 AM
Ummm what about setting up a master? q2master.planetquake.com is dead.
Title: Re: Quake 2 Paintball 2 Mod Inscructions
Post by: Rick on January 02, 2013, 04:13:43 PM
"Quake 2 Paintball 2 Mod Inscructions"
Title: Re: Quake 2 Paintball 2 Mod Inscructions
Post by: C45P3R on January 02, 2013, 05:40:27 PM
Quake 2 Paintball 2 Mod has no server browser, setting up a shortcut link is pointless unless a bunch of IP's are going to be dropped on the forums or IRC. Otherwise running gamespy 3d makes things much more simple.
Title: Re: Quake 2 Paintball 2 Mod Instructions
Post by: jitspoe on January 03, 2013, 12:44:57 AM
"Quake 2 Paintball 2 Mod Inscructions"
Fixed.  That's what I get for writing this stuff with my tablet PC. :P

I imagine we'll be just posting IP's on IRC or something since there's not really a good server browser in Q2.
Title: Re: Quake 2 Paintball 2 Mod Instructions
Post by: jitspoe on January 05, 2013, 07:05:31 PM
Note: You may want to set cl_maxfps to 60
Title: Re: Quake 2 Paintball 2 Mod Instructions
Post by: jitspoe on January 05, 2013, 08:53:29 PM
T3R has mirrored these:
[20:29:47] <T3RR0R15T> ftp://otb-server.de/pub/Game/Alte%20Versionen/q2-3.20-x86-full.exe
[20:29:48] <T3RR0R15T> ftp://otb-server.de/pub/Game/Alte%20Versionen/v1.51_client.exe
[20:30:08] <T3RR0R15T> ftp://otb-server.de/pub/Game/Alte%20Versionen/q2-314-demo-x86.exe