Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: medley crew 2 on June 26, 2006, 04:46:16 PM
-
alright, i'm sure you all know they made a game out of jumping: jump maps. well i came up with another idea for a game-style map: teleporting maps! for the map i have created, you step on the brown boxes to teleport, and the grey boxes are recievers (a.k.a. places you will be teleported to). the map is 3 rooms (each with 4 teleporters and 4 recievers) and one flag room. if you manage to teleport to the flag room, grab the flag and stand on your color. oh yeah, and all the rooms are the same color, so even though it might not look like you are teleporting, you are. The reason for this is so it is impossible to learn a pattern so you can get to the flag too fast.
(i have moved the download link farther down)
also, here are some screens:
-
First there was spawn killing, then there was teleporter killing.
Make sure the map doesn't allow anyone to camp the destination that the teleporter brings other to, in lots of Quake 3 and Quake 4 maps this turns into a lame camping thing.
-
i have a reminder in the map name to set ball life to zero so that you can't kill people. i'm hoping people will listen to me
-
CTF without kills...?
-
Post removed
-
iron good idea but.... idk how u make water lol
-
Post removed
-
ok, thanks iron
-
here is my idea... just raise the reciever platforms so that you can't camp but leave the floor normal, and leave the teleporters on the ground
(the idea is people will need to leave the recievers as soon as possible so that another player wont spawn on them, making it impossible to move, and you cant camp all the way from the ground)
-
ok, i made the changes, and here is the new link:
(the link has been moved farther down)
and of course the new screenshots:
-
Hmmm. I might make a Chiron-esque map now...
-
Hmmm. I might make a Chiron-esque map now...
?
-
after a recent glitch i discovered, allowing the player to continuously capture and return the flag without being teleported out of the flag room, i have edited the map. I have added another room, colored yellow, that contains the flag. you must grab the flag from that room, and then step on the teleporter that will put you in the room where you capture the flag. then you will be teleported out. this fixes the glitch because it is impossible to teleport back to the room with the flag in it from the capture room. I also fixed some lighting problems in the capture room.
here is the new download link:
http://rapidshare.de/files/24283279/teleport2.bsp.html (http://rapidshare.de/files/24283279/teleport2.bsp.html)
and a pic of the new room
-
You can put "endsround" "1" in the flag or base and it will end the round when the flag is captured.
-
Im back with an updated version of teleport! This time, it spawns with weapons.
Changes i made:
You now spawn with:
- a trracer
- 200 paintballs
- a brass barrel
- a 200 round hopper
- loaded 12oz co2
- every time you teleport you recieve 50 paintballs
- If you make it to the flag room you recieve 100 paintballs
- if you make it to the capture room you recieve 150 paintballs
- if you capture the flag you recieve 200 paintballs
- flag room will spawn 20oz Co2 and steel barrels
- cap room will spawn autocockers and automags
if you want this updated map, click here
http://rapidshare.de/files/24287805/teleportwep.bsp.html (http://rapidshare.de/files/24287805/teleportwep.bsp.html)
If not, use the link i posted earlier
-
Sadly, i did not design this map. medley crew 2 did an awesome job on this map though*considering we started with the BSP program last week!* !
-
what he said.
-
what he said.
lol
-
k well, stupid.
-
Post removed
-
medley crew 1 is my friend who lives by my house. he got medley crew 1 cuz he came up with the name.
#1= designing
#2(me)=building
-
Im back with an updated version of teleport! This time, it spawns with weapons.
Changes i made:
You now spawn with:
- a trracer
- 200 paintballs
- a brass barrel
- a 200 round hopper
- loaded 12oz co2
- every time you teleport you recieve 50 paintballs
- If you make it to the flag room you recieve 100 paintballs
- if you make it to the capture room you recieve 150 paintballs
- if you capture the flag you recieve 200 paintballs
-flag room and cap room will spawn autocockers and steel barrels
if you want this updated map, click here
http://rapidshare.de/files/24287805/teleportwep.bsp.html (http://rapidshare.de/files/24287805/teleportwep.bsp.html)
If not, use the link i posted earlier
Interesting concept....
-
He doesn't have his own Internet connection?
-
u mean medley 1?
yeah, he does, im just better than him with bsp
-
Then why are your IP's the same?
-
he made his account when he was over at my house
-
Thing 1 and Thing 2...this may get annoying.
-
You need to set the angle of the teleport destinations so you don't end up facing the wall.
-
You need to set the angle of the teleport destinations so you don't end up facing the wall.
Well that makes sense, guess we never thought of that before, thanks!
-
really cool concept keep up the good work
-
Unique concept, but I actually played it in your server and it played horribly. It's mostly luck. A quarter of the time I spawned, got directly into the flag room, and captured it. The rest of the time everyone just randomly jumped around until they found it and capped. Only once or twice was I able to stop an enemy capture, and that was just luck that I got to the flag room right after them.
As I've said before, there's really no skill involved. This concept could be applied to other maps to be really fun, but that would require a lot more work than you're putting into your maps right now.
-
i just played traps and rewards today, it was the most boring map ive ever played sadly. thought it would be fun but sometimes the teams spawned together and i always had one guy behind me as a i spawned
-
Im back with an updated version of teleport! This time, it spawns with weapons.
Changes i made:
You now spawn with:
- a trracer
- 200 paintballs
- a brass barrel
- a 200 round hopper
- loaded 12oz co2
- every time you teleport you recieve 50 paintballs
- If you make it to the flag room you recieve 100 paintballs
- if you make it to the capture room you recieve 150 paintballs
- if you capture the flag you recieve 200 paintballs
- flag room will spawn 20oz Co2 and steel barrels
- cap room will spawn autocockers and automags
if you want this updated map, click here
http://rapidshare.de/files/24287805/teleportwep.bsp.html (http://rapidshare.de/files/24287805/teleportwep.bsp.html)
If not, use the link i posted earlier
rabidshare wont work...
-
That's because this is from July. Don't revive old threads, please.