Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: PwNno0bS on March 17, 2013, 11:53:46 AM
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So after a long hiatus I'm back with my map I've recently started working on again. With a fresher look on it I've fixed a lot of things, like aligning textures, scaling my whole map, removing all my barrels, etc. I'm welcoming ideas and critiques, my second floor is bare and i need something to fill it with lol. Keep in mind that I'm still a noob at bsp. I know there are still some things I need to fix like the boxes, and my barriers but I'm getting there slowly but surely.
bps file added.
SS of Fine_Beta the before map:
(http://i48.photobucket.com/albums/f237/620time/fine2.jpg)
(http://i48.photobucket.com/albums/f237/620time/fine3.jpg)
(http://i48.photobucket.com/albums/f237/620time/fine4.jpg)
(http://i48.photobucket.com/albums/f237/620time/reach3.jpg)
SS of Reach_Beta the after map:
(http://i48.photobucket.com/albums/f237/620time/reach1.jpg)
(http://i48.photobucket.com/albums/f237/620time/reach2.jpg)
(http://i48.photobucket.com/albums/f237/620time/reach3.jpg)
(http://i48.photobucket.com/albums/f237/620time/reach4.jpg)
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The screenshots aren't loading for me. Also, can you attach the .bsp file instead of the .map so we can look at it in game without compiling first?
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Hows that? :)
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OK, just checked it out - you really need to work on your texture alignment and light the map before releasing it, even as a beta.