Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: unowos on May 04, 2013, 09:13:27 PM
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1st of all, encourage you for your non-well-payed effort to do this game possible.
Is it a way to chekc how many "kills" have each player along all his login life?
Something like stats, in order to know how many flags he has got all life long, or something like that.
Another thing, could it be possible to change the notifications?
When there is a lot of players, It is very difficult to know who has cap a flag.
And even, sometimes, the log dissapear without you can read it.
Is it possible to add "color" to "global notification" and differ them from "joined player" "kill player" and "player revived"??
And to dont erase the log (when you press \) ?
And improve the stats (when u press tab) sometimes, if you get 100 kills or whatever, the rows are really narrow, Is it possible to separet them a littel bit?
And, just to finish, is it possible to order the final stats (by kills, by grabs, by caps...)?
Thanks you for all your effort.
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localstats
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Thank you. That was helpfull, and answer the 1st part of the question.
Can I check others "localstats"?
And the rest of the topic, i wish could be answer.
Thank you!
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Globalstats would be awesome.
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a.k.a ranking system like League Of Legends.
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http://stats.bantero.us
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LOL someone hacked theirs
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it is easy to tweak the stats file B) easy as cutting butter with hot knife
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lmfao i got 270 days oh god.
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There is a feature vote for a ranking system:
http://dplogin.com/dplogin/featurevote/feature.php?id=10078
It's a pretty large undertaking, though.
As for the kills and such flooding the screen... well, that's probably because you're playing on a speed server, which really isn't how this game is designed to be played. If you're playing on a normal server with 1 minute respawns, each death and respawn can be pretty critical to the game. I may split those out to separate messages at some point, though, if I ever get around to putting together a new font/text system.