Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on May 11, 2013, 11:01:04 AM

Title: What Should I Work on Next? (2013 Edition)
Post by: jitspoe on May 11, 2013, 11:01:04 AM
Some sort of single player mode?
Better tutorial?
Improved mapping tools?
Higher-def content?
Performance improvements?
Something else?

Let me know what YOU think is most important to work on right now.
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: HaRmonY on May 11, 2013, 12:13:01 PM
Ranking System
Better ingame communication (ingame IRC client, friend list)
New Models
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: ic3y on May 11, 2013, 12:35:26 PM
What Should I Work on Next? (2012 Edition) (http://dplogin.com/forums/index.php?topic=24477.0)
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: T3RR0R15T on May 11, 2013, 01:04:03 PM
- Higher-def content (Features: 10099 (http://dplogin.com/dplogin/featurevote/feature.php?id=10099), 10136 (http://dplogin.com/dplogin/featurevote/feature.php?id=10136), maybe some of the renderer things (http://dplogin.com/dplogin/featurevote/index.php?type%5B%5D=0&type%5B%5D=1&type%5B%5D=2&status%5B%5D=0&category%5B%5D=9&summary=) + include hr4 Textures to the game, maybe an ingame download to keep the normal game download small)
- Performance improvements
- Separate chat from game messages (Can't see a feature vote for this, so i'll create one soon)
- A first time run screen [a short welcome message and options to choose a name (with check, if it already exist at dplogin.com to prevent a server kick), the language (list all *.lang files from the config folder), resolution / fullscreen and hr4 (like above: ingame download would be nice here)]
- Bug fixing like each year :)

Edit:
- Remove the server side scoreboard (use the client side only)
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: ViciouZ on May 11, 2013, 02:27:56 PM
Higher def content
First time run screen (there's a feature vote for that somewhere right? actually I could probably do this one)
And make the darn AI code load from a library :P so people can get to work on it, a singleplayer mode can come after that
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: TRION on May 13, 2013, 12:53:27 AM
bots can do jumps and know where to go
Maybe BSP must consist of a AI function to make nav files for the bots to process as I hate them to always do same thing. CS:S supports making .nav files and make AI better. Many pro players may contribute a gr8 AI if they all start providing their moves for making nav files for dp2 bots
Also A website on bantero.us like ----->   navs.bantero.us would work gr8 as a sharingwebsite for .navs I would contribute too :D
it could be a command like navs_create "Hero Stepping"
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: SuperMAn on May 13, 2013, 01:55:13 PM
Some kind of advanced AI please.

AI will open a whole new world of single player, co op and map making.
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: noturningback on May 14, 2013, 05:06:28 PM
1. In-game chat, or even something like a friends list which tells you which server particular people are on.

2. High-def content

Title: Re: What Should I Work on Next? (2013 Edition)
Post by: nook!e on May 14, 2013, 05:30:03 PM
It Would be wonderful if like people can change the crosshairs colors
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: ViciouZ on May 14, 2013, 06:02:55 PM
It Would be wonderful if like people can change the crosshairs colors

Go to paintball2/pball/pics, find ch<number>.pcx or .tga or whatever where <number> is your crosshair number, open in image editor of your choice, change colour, save. :)
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: Chalk on May 14, 2013, 06:35:50 PM
-Ranking system
-In-game irc/buddylist
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: yossarianuk on May 18, 2013, 05:32:38 AM
Improving Linux sound...

At present it doesn't work well in Ubuntu at all.

The main issues are

OSS:-

- Oss works fine if your OS supports it, it is going to be removed from the kernel completely shortly - game plays full speed, stable.
- Ubuntu removed the old oss modules from the kernel - the alsa-oss and the oss-compat package do not contain them - you cannot use oss in ubuntu unless you compile your own kernel.
* note : Debian, Fedora, Opensuse, Arch linux all still do have the oss modules built in the kernel (you have to manually activate them)

Alsa :

- Speed is fine
- Doesn't crash
- Sound doesn't work (cuts out constantly, mix ahead settings do not help...)...
At present the alsa module doesn't really work - it doesn't matter if your using pulseaudio or not - it cuts sounds out before they have finished.

SDL :

- randomly crashes on startup (only with SDL module do you get a 2 in 4 chance of it segfaulting straight away)
- on some systems its far slower - game loses its great responsive feel
- also creates a speed fluctuation in the game (sound and fps slow and speed up) making it harder to play in

Jitspoe mentioned openal support - is this coming ? or can the alsa module be fixed ?
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: deadfroggy on May 18, 2013, 07:46:17 AM
Improve performance - better map format so we can make better looking maps. - ai/ single player - ingame chat / friends list - better animations - better sounds.
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: omni on May 18, 2013, 11:43:24 AM
- New Map Format
- AI/ Single Player
- Friend List
- New Sounds (I like the old ones but I am not sure new players will, plus you wanted to get rid of them anyway I think)

Off topic but I think a wiki would be good, also some updates to the FAQ
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: gonass on May 19, 2013, 02:24:20 PM
There was a great wiki but I think bots destroyed it.
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: deadfroggy on May 19, 2013, 03:53:39 PM
New wiki but make it so bots cant do excrement to it. 
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: MaTzeMR on June 11, 2013, 02:12:34 PM
add a dj in the tutorial at the end, so newbies can learn it, but dont have to do it to see the rest of the tut
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: FusSioN on July 20, 2013, 02:01:03 AM
Improved bot performance, i think creating ur own player model is awesome w/o colors, make the h.def textures deafult in game, jumping tutorials, new gun texture, camoflauge ability
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: jitspoe on September 25, 2013, 01:38:56 PM
So far, ordered by "votes" in this thread, this is what I have:

Improved AI ****
http://dplogin.com/dplogin/featurevote/feature.php?id=10056
Hi-def content ****
http://dplogin.com/dplogin/featurevote/feature.php?id=10099
http://dplogin.com/dplogin/featurevote/feature.php?id=10136
http://dplogin.com/dplogin/featurevote/feature.php?id=10107
Friend list ***
http://dplogin.com/dplogin/featurevote/feature.php?id=10262
In-Game IRC **
http://dplogin.com/dplogin/featurevote/feature.php?id=10054
Ranking *
http://dplogin.com/dplogin/featurevote/feature.php?id=10078
http://dplogin.com/dplogin/featurevote/feature.php?id=10299
First-time run screen *
http://dplogin.com/dplogin/featurevote/feature.php?id=10193
Improve tutorial *
http://dplogin.com/dplogin/featurevote/feature.php?id=10279
Wiki *
http://dplogin.com/dplogin/featurevote/feature.php?id=10083
Performance improvements
http://dplogin.com/dplogin/featurevote/feature.php?id=10284
Bug fixes
http://dplogin.com/dplogin/featurevote/index.php?type%5B%5D=2&status%5B%5D=0&status%5B%5D=2&category%5B%5D=5&category%5B%5D=4&category%5B%5D=7&category%5B%5D=1&category%5B%5D=10&category%5B%5D=2&category%5B%5D=9&category%5B%5D=6&category%5B%5D=8&category%5B%5D=3&summary=
Remove server-side scoreboard
Improve Linux sound
http://dplogin.com/dplogin/featurevote/feature.php?id=10170
New map format
http://dplogin.com/dplogin/featurevote/feature.php?id=10019
Character customization
http://dplogin.com/dplogin/featurevote/feature.php?id=10039
http://dplogin.com/dplogin/featurevote/feature.php?id=10077
http://dplogin.com/dplogin/featurevote/feature.php?id=10101

Looks like HD content and AI are what I'll be focusing on next.
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: RoBiNandL!nk on September 25, 2013, 01:46:34 PM
Should work on the textures first. :D

edit- Since they're already half done anyways.

2nd edit- and so people can stop switching out textures to get an advantage while playing. Make this texture pack set in stone so everyone has to use it and if they don't they get modified content ban.
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: ascraeus on September 25, 2013, 03:27:00 PM
So far, ordered by "votes" in this thread, this is what I have:

Improved AI ****
http://dplogin.com/dplogin/featurevote/feature.php?id=10056
Hi-def content ****
http://dplogin.com/dplogin/featurevote/feature.php?id=10099
http://dplogin.com/dplogin/featurevote/feature.php?id=10136
http://dplogin.com/dplogin/featurevote/feature.php?id=10107
Friend list ***
http://dplogin.com/dplogin/featurevote/feature.php?id=10262
In-Game IRC **
http://dplogin.com/dplogin/featurevote/feature.php?id=10054
Ranking *
http://dplogin.com/dplogin/featurevote/feature.php?id=10078
http://dplogin.com/dplogin/featurevote/feature.php?id=10299
First-time run screen *
http://dplogin.com/dplogin/featurevote/feature.php?id=10193
Improve tutorial *
http://dplogin.com/dplogin/featurevote/feature.php?id=10279
Wiki *
http://dplogin.com/dplogin/featurevote/feature.php?id=10083
Performance improvements
http://dplogin.com/dplogin/featurevote/feature.php?id=10284
Bug fixes
http://dplogin.com/dplogin/featurevote/index.php?type%5B%5D=2&status%5B%5D=0&status%5B%5D=2&category%5B%5D=5&category%5B%5D=4&category%5B%5D=7&category%5B%5D=1&category%5B%5D=10&category%5B%5D=2&category%5B%5D=9&category%5B%5D=6&category%5B%5D=8&category%5B%5D=3&summary=
Remove server-side scoreboard
Improve Linux sound
http://dplogin.com/dplogin/featurevote/feature.php?id=10170
New map format
http://dplogin.com/dplogin/featurevote/feature.php?id=10019
Character customization
http://dplogin.com/dplogin/featurevote/feature.php?id=10039
http://dplogin.com/dplogin/featurevote/feature.php?id=10077
http://dplogin.com/dplogin/featurevote/feature.php?id=10101

Looks like HD content and AI are what I'll be focusing on next.

Umm, what about the demo playback controls? Still nothing?
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: not_payl_obviously on September 25, 2013, 03:34:57 PM
First-time run screen *
http://dplogin.com/dplogin/featurevote/feature.php?id=10193
Improve tutorial *
http://dplogin.com/dplogin/featurevote/feature.php?id=10279
This could be done by community if you provide some information how you would like it to be made and i.e. give map project for active tutorial map.
Wiki *
http://dplogin.com/dplogin/featurevote/feature.php?id=10083
I would put it kinda higher, so maybe other things could benefit from it, like tutorial map giving a link to double jump tutorial on wiki (embed from youtube?).

Friend list ***
http://dplogin.com/dplogin/featurevote/feature.php?id=10262
In-Game IRC **
http://dplogin.com/dplogin/featurevote/feature.php?id=10054
Ranking *
http://dplogin.com/dplogin/featurevote/feature.php?id=10078
http://dplogin.com/dplogin/featurevote/feature.php?id=10299
I have no idea how you are going to make it, so probably you will spend quite some time on it just to produce kinda crappy results.
Making good friend list would probably involve reworking ingame server browser, so I think it is not going to work out. I found my server browser to be much more flexible and nice (If anybody wants to get it, feel free to PM).

Also, I feel like 90% of this features won't be made in 2013 or 2014. Jitspoe is trying to go too many ways at once. Maybe skip/postpone most time-consuming things and make easiest things first? I.e.: You started both making wiki and tutorial map, both aren't done, maybe do it first? Instead our last download still has crappy resolution, tutorial map that just fires when you start game (which is annoying because ppl doesn't know how to disable it) and no good place for documentation.
I would opt for finishing tutorial and wiki first, releasing build, then working on AI and hr4 textures.

Umm, what about the demo playback controls? Still nothing?
Maybe those are hard to make? I don't think making it would pay off in increasing userbase which is probably biggest concern for most people including Jitspoe.
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: Cameron on September 25, 2013, 04:42:29 PM
I would opt for finishing tutorial and wiki first, releasing build, then working on AI and hr4 textures.
There's plenty of wiki related stuff, it's just not exactly easy to find.

http://web.archive.org/web/20090106015203/http://digitalpaint.therisenrealm.com/index.php
http://digitalpaint.org/testwiki1/pb2wiki.php?word=Welcome+Page

High-res textures should be still prioritised first, as it'll have a chance at settling all of this texture debate currently going on, and at least make things fair.
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: BASEBALLDUDE on September 25, 2013, 06:06:32 PM
HR4 sky textures for pbskies 1, 2, and 3, unit1_, arctic1, and maybe c2nite? And Jits if you don't have time for this then someone else can make an "unofficial" hr4 sky texture pack.

I don't think this is high-priority, especially if you're going to try and make the bots better, so it can wait.
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: jitspoe on September 25, 2013, 08:28:57 PM
Higher res skies shouldn't be too difficult since I purchased a copy of Terragen, so I can render higher-resolution versions of the skies I have (if I can dig up the source projects).  It's just one of the bazillion things I haven't gotten around to doing yet.

Edit: Actually, seeing how far Terragen has come along, I may want to re-do them in Terragen 3.  I might have to re-purchase it to get 1024x1024 support, though. :\
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: T3RR0R15T on September 26, 2013, 09:11:38 AM
Here are hr4 versions of pbsky3, sand and clouds: ftp://otb-server.de/pub/Game/paintball2_highres_textures_20120918_missing_files.zip (ftp://otb-server.de/pub/Game/paintball2_highres_textures_20120918_missing_files.zip)
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: BASEBALLDUDE on September 26, 2013, 10:51:43 AM
The stars are too big in pbsky3. I'd like to see them smaller, it would look more realistic and visually appealing.
Title: Re: What Should I Work on Next? (2013 Edition)
Post by: Mission on September 28, 2013, 12:21:35 PM
Dunno if it's too late to put in input- but ranking would make this game for me. Auto-leagues.