Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: twilightsparkl on May 11, 2013, 10:19:55 PM

Title: Twilight Sparkle's Labryinth beta 5 second and hopefully final leakfix
Post by: twilightsparkl on May 11, 2013, 10:19:55 PM
Just a small little indoor map I made. 2 bases CTF or TDM only. Lots of indoor passageways and interesting lighting. It's a small maze meant for 4-8 players. I also added a tad bit of ambient lighting but not too much so it's still dark in places.

(http://i43.tinypic.com/5ul9q0.jpg)
Title: Re: Twilight Sparkle's Labryinth
Post by: jitspoe on May 11, 2013, 11:38:02 PM
A few things:

1) Always post your map as a beta version first, and give it an appropriate beta filename (ex: tslab_b1.bsp).
2) Your map appears to have a leak, so visibility and lighting are not working correctly.  You need to fix that (probably an entity outside of the map).
3) Having one, small, entrance to the base is really bad for gameplay.  It makes it way too easy to defend the flag.  If you think it only works for TDM, then you should only include TDM support or improve the map so it will play better in CTF mode.
Title: Re: Twilight Sparkle's Labryinth
Post by: twilightsparkl on May 12, 2013, 02:14:55 PM
ok thanks. It turns out there was an object floating outside the map I got rid of it. Unfortunately when I try to load a leak file the bsp editor crashes but I think the leaks are fixed for now. I don't have another player to test it with ATM but if it works for CTF it will work for TDM, right? I also added some more entrances.
Title: Re: Twilight Sparkle's Labryinth beta 1 leak fix
Post by: jitspoe on May 12, 2013, 08:28:06 PM
You have to specify which game modes the map supports in the worldspawn.  I think if you click the [?] box on the entity window, it will tell you what values to use for each game mode.
Title: Re: Twilight Sparkle's Labryinth beta 1 leak fix
Post by: twilightsparkl on May 13, 2013, 11:34:07 AM
It turns out there is a typo in the help pop-up

"Add the options together for multiple modes (1-flag and 2-flag mode would be 8 (2 + 4)" I think they meant "6".

Anyway I think we're all set because its set to 5 now, which includes both CTF and TDM. One thing I'm confused about is DM, I assume if you want free for all DM you just set the max teams to something like 64? There's actually no option for TDM, just DM.
Title: Re: Twilight Sparkle's Labryinth beta 2 gamemode fix
Post by: Rockyar_96 on May 13, 2013, 11:56:42 AM
there is a option for tdm isnt there? like 64 or 128... idk
but you don*t have to specify 64 teams. DM includes everyone has own team :)

Title: Re: Twilight Sparkle's Labryinth beta 2 gamemode fix
Post by: twilightsparkl on May 13, 2013, 12:06:30 PM
Values for #:
0     All game modes
1     Deathmatch
2     Single flag
4     2 or more flag mode (flag in base)
8     Siege
16    KOTH (king of the hill)
32768 Debug only

That's all that's listed on the help popup and in the entity website http://www.digitalpaint.org/v2/docs/ents.html#worldspawn
Title: Re: Twilight Sparkle's Labryinth beta 3 gamemode fix 2
Post by: Rockyar_96 on May 13, 2013, 12:49:03 PM
just try it out :)
but i there are also other mains to make ur map be run in TDM. Such as mapinfo txt files. There is a tutorial somewhere on the forums.
Title: Re: Twilight Sparkle's Labryinth beta 3 gamemode fix 2
Post by: twilightsparkl on May 13, 2013, 01:22:39 PM
Can't test ATM because my game wont show up in the serverlist and people need to manually type my IP to connect to my server, but I think it will work.
Title: Re: Twilight Sparkle's Labryinth beta 3 gamemode fix 2
Post by: Foxhound on May 13, 2013, 04:49:22 PM
When you figure your stuff out, jitspoe usually uploads it to beta server, and you can ask him for login.
Title: Re: Twilight Sparkle's Labryinth beta 3 gamemode fix 2
Post by: jitspoe on May 13, 2013, 05:24:46 PM
The entity help is a bit outdated.  I really need to put out an updated BSP package.

Since TDM was added later, any map that supports DM also supports TDM automatically.  I think there is a gamemode value for TDM, though, if you want to make it TDM exclusive (no DM support).  I can't remember the number offhand, though.

If you just need to test that your game modes are working, you can use bots ("addbot" at the console, then you can use "botcmd" to make them do things like join teams and such if you need).
Title: Re: Twilight Sparkle's Labryinth beta 3 gamemode fix 2
Post by: twilightsparkl on May 13, 2013, 07:01:00 PM
Thanks for the input. The spawns were definitely bugged and I fixed em.

The bots really helped. I can even morph gamemodes and make hybrid CTF-TDM.

The values of gamemodes are

64 PONG
128 TDM

Is the beta server password protected? Is that why I need a login?
Title: Re: Twilight Sparkle's Labryinth beta 4 tested and working
Post by: Rockyar_96 on May 14, 2013, 11:36:08 AM
you can play TDM and CTF at one moment? sounds like a bug imo
Title: Re: Twilight Sparkle's Labryinth beta 4 tested and working
Post by: T3RR0R15T on May 14, 2013, 12:01:21 PM
I really need to put out an updated BSP package.

What about this one?
ftp://otb-server.de/pub/BSP%20-%20Map%20Editor/BSP_setup.exe (ftp://otb-server.de/pub/BSP%20-%20Map%20Editor/BSP_setup.exe)
Title: Re: Twilight Sparkle's Labryinth beta 4 tested and working
Post by: twilightsparkl on May 14, 2013, 12:34:29 PM
you can play TDM and CTF at one moment? sounds like a bug imo

Not a bug, its really TDM but if you set the gamemode to the flag to 132 it still appears when you play TDM and you get 5 points for capping it.
Title: Re: Twilight Sparkle's Labryinth beta 4 tested and working
Post by: jitspoe on May 14, 2013, 11:52:40 PM
Are you sure you fixed the leak?  The lighting still looks broken.  Light should bounce off of the floor and reflect on the ceiling.  The ceiling shouldn't be dark like that.
Title: Re: Twilight Sparkle's Labryinth beta 4 tested and working
Post by: Rockyar_96 on May 15, 2013, 10:58:44 AM
Quote
Not a bug, its really TDM but if you set the gamemode to the flag to 132 it still appears when you play TDM and you get 5 points for capping it.
Nice never read anything about this before... And i read a lot of these tutorials and stuff :)
Title: Re: Twilight Sparkle's Labryinth beta 4 tested and working
Post by: twilightsparkl on May 15, 2013, 11:13:11 AM
Are you sure you fixed the leak?  The lighting still looks broken.  Light should bounce off of the floor and reflect on the ceiling.  The ceiling shouldn't be dark like that.
Nope in most old 3d games thats how it is, since the light is too close the ceiling is much blacker than the floor...the lights are actually only about 1 pixel thick too. I ran the .bat files and "**leaked**" never popped up anywhere.
Title: Re: Twilight Sparkle's Labryinth beta 4 tested and working
Post by: jitspoe on May 15, 2013, 12:40:24 PM
Nope in most old 3d games thats how it is, since the light is too close the ceiling is much blacker than the floor...the lights are actually only about 1 pixel thick too. I ran the .bat files and "**leaked**" never popped up anywhere.
Are you using -bounce 0 or something?  If the ceiling is close to the floor, it should actually make it brighter than if it was further away.
Title: Re: Twilight Sparkle's Labryinth beta 4 tested and working
Post by: twilightsparkl on May 15, 2013, 02:43:46 PM
Are you using -bounce 0 or something?  If the ceiling is close to the floor, it should actually make it brighter than if it was further away.

Don't know what bounce 0 is, but in raw direct 3d mode when you add a vertex light, not lightmapping, if your too close to the ceiling the ceiling is dark and the floor is light.
Title: Re: Twilight Sparkle's Labryinth beta 4 tested and working
Post by: jitspoe on May 15, 2013, 02:53:25 PM
Quaek2 uses radiosity, which bounces light off of surfaces like what happens in real life, so light should bounce off of the floors and walls back onto the ceiling.  The only time it doesn't is if the map did not compile properly (ex: leak), or if you compiled with parameters that disable the light bouncing (-bounce 0).
Title: Re: Twilight Sparkle's Labryinth beta 4 tested and working
Post by: twilightsparkl on May 15, 2013, 05:30:54 PM
You're right there was a leak I must have missed it. Oh wells. Uploaded with the leakless beta.

JIT you rock woohoo!