Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: SeQuAL on July 03, 2013, 05:27:00 PM

Title: New physics in build 38?
Post by: SeQuAL on July 03, 2013, 05:27:00 PM
Did the physics change? I can't seem to do low speed on pp1 like I used to be able to...It feels super awkward moving or trying to turn while strafing..
Title: Re: New physics in build 38?
Post by: Aveiro on July 03, 2013, 07:41:30 PM
Or you just became worse ;)
Title: Re: New physics in build 38?
Post by: MyeRs on July 03, 2013, 07:51:23 PM
st00p1d s3qu4l l0l
Title: Re: New physics in build 38?
Post by: noturningback on July 03, 2013, 08:02:41 PM
Hmm, it's almost certainly just the power of suggestion, but I've had a couple of incidents just recently that in retrospect could be attributed to a change in the physics engine. I doubt it changed though.
Title: Re: New physics in build 38?
Post by: SeQuAL on July 03, 2013, 08:59:28 PM
lol that's never happened to me before, but protoman said it was because of the new update.
Title: Re: New physics in build 38?
Post by: jitspoe on July 04, 2013, 12:45:16 AM
The physics changed prior to build 38, but it's server side (so not all servers are necessarily running the new physics settings).  Moving and turning while strafing should not be any different.  The only thing that's different is that you shouldn't get caught on steps any more and you have control moving on ramps.  If you want to bounce/skip down ramps in the old manner, you need to hold the jump key down.
Title: Re: New physics in build 38?
Post by: SnooD on July 04, 2013, 05:00:24 PM
Okay thank you, I noticed myself getting slowed down on the speed ramp low on pp1. Thought something was slightly different...5tup1d my3r5 l0l