Digital Paint Discussion Board

Development => Mapping => Topic started by: medley crew 2 on July 06, 2006, 09:47:06 AM

Title: target_speaker
Post by: medley crew 2 on July 06, 2006, 09:47:06 AM
i wanted to make it so a song plays on a map, but every time i try it, i get this message "song.wav is a stereo sample" and it doesnt play. i have the target speaker targeted by a trigger_always, and i want the song to play in the whole level. any ideas on how to work this?
Title: Re: target_speaker
Post by: bitmate on July 06, 2006, 10:15:19 AM
Maybe you have to use mono samples?
Title: Re: target_speaker
Post by: Pimp on July 06, 2006, 11:15:27 AM
yeh right, it has to be a mono .wav file, because the played sound is only hearable to the speaker, which is on the side where the tarket_speaker is. yeh yeh, something like this.
I tried it also, and had the same problem. then i converted it to a mono sample and it worked.
Title: Re: target_speaker
Post by: medley crew 2 on July 06, 2006, 11:17:17 AM
so how do you convert it to mono? itunes or something?
Title: Re: target_speaker
Post by: Pimp on July 06, 2006, 11:33:40 AM
BeeThink MusicHandle (http://www.beethink.com/audiotool/MusicHandle/Beethink-MusicHandle3.1-setup.exe)

If you have it installed, you can right-click on the music file, then Convert to..., Options..., WAV, Others Format, something with mono, OK. Then angain right-click, Convert to..., WAV. and Done
Title: Re: target_speaker
Post by: jitspoe on July 06, 2006, 01:46:47 PM
You can even use sndrec32 (default windows .wav player).