Digital Paint Discussion Board

Development => Mapping => Beta / In-Progress Maps => Topic started by: MaTzeMR on November 01, 2013, 06:45:39 PM

Title: l2a (learn to aim)
Post by: MaTzeMR on November 01, 2013, 06:45:39 PM
This is a little funmap , I just made it because i have too much time in reallife!
This map is just for having fun and hanging out with cewl guys or maybe a good talkmap :p
Title: Re: l2a (learn to aim)
Post by: pvtjimmy on November 02, 2013, 11:55:36 AM
Despite your efforts I'm not sure what the purpose of this map is.

Best example is the spawn. Most people who would actually use this map for training will not be able to leave the spawn because of the jump required to do so.

The idea is not bad, but I think there are some points to work at. How about creating levels (f.e. finishing an easy level will unlock a harder one)?
Title: Re: l2a (learn to aim)
Post by: rockitude on November 02, 2013, 12:03:48 PM
The best train map is "trainr" by ic3y. Maybe you can steal some ideas from this one.
Title: Re: l2a (learn to aim)
Post by: MaTzeMR on November 02, 2013, 01:51:25 PM
Despite your efforts I'm not sure what the purpose of this map is.

Best example is the spawn. Most people who would actually use this map for training will not be able to leave the spawn because of the jump required to do so.

The idea is not bad, but I think there are some points to work at. How about creating levels (f.e. finishing an easy level will unlock a harder one)?

My idea while making the spawn was that you can play with bots so that you dont have to se the This map requires at least 2 teams.....
 
But you are right maybe there is andother way to solve that problem
The best train map is "trainr" by ic3y. Maybe you can steal some ideas from this one.


Ok ill have a look at it and maybe use some stuff of this map if ic3y gives me the permission
Title: Re: l2a (learn to aim)
Post by: jitspoe on November 02, 2013, 02:17:15 PM
You can use "debug1 1" start a map without additional players/bots.  You can also set "tutorialmap" "1" in the worldspawn to make it behave like the tutorial map.
Title: Re: l2a (learn to aim)
Post by: MaTzeMR on November 02, 2013, 02:31:01 PM
You can use "debug1 1" start a map without additional players/bots.  You can also set "tutorialmap" "1" in the worldspawn to make it behave like the tutorial map.

Ok thank you! good to know!
Title: Re: l2a (learn to aim)
Post by: FusSioN on November 05, 2013, 01:08:28 AM
Is that a slingshot in the center? Angry birds.
Title: Re: l2a (learn to aim)
Post by: TRION on November 05, 2013, 03:05:19 AM
Well I used that slingshot to jump to the opponents and had a mad dodging party with bots...(I don't know hw they got out of spawn :P)
Bots shot me and I dodged them.. :D
Title: Re: l2a (learn to aim)
Post by: Snowzaa on November 19, 2013, 10:43:32 PM
You can use "debug1 1" start a map without additional players/bots.  You can also set "tutorialmap" "1" in the worldspawn to make it behave like the tutorial map.
Does that mean that if you put the tutorial map 1 in the worldspawn entity, will it make message dialogs look like the tutorial ones?
Title: Re: l2a (learn to aim)
Post by: DooCi on December 23, 2013, 08:03:58 PM
I love the names that u give to your maps matze. :)