Digital Paint Discussion Board
Development => Mapping => Topic started by: BASEBALLDUDE on November 16, 2013, 09:30:20 PM
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I am trying to use func_model entities to get some of these models in-game without them being "real".
-Player model (blue, purple, red, yellow)
-gun model (preferably spinning like a weapon_pballgun)
I need the paths in the func_model entity for "model" "path/model". What is the "path/model" for these models?
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Are u going to make a weapon rack??
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Are u going to make a weapon rack??
Yup and I'm gonna have neutral players in blue or purple.
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Well than I suggest you to make the scenario like the whole match is taking place in time warp like a falling cup in air with liquid spilling out etc. That'll add to ur map :)
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"model" "models/weapons/g_autoc/tris.md2" ?
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I'm not sure if you can make that work with the player model, as the player model is kind of a special case. You should be able to figure out the paths for everything just by looking in the pball/models directory. The g_ weapons are the ground versions (v_ is for the viewmodels).
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I'm not sure if you can make that work with the player model, as the player model is kind of a special case. You should be able to figure out the paths for everything just by looking in the pball/models directory. The g_ weapons are the ground versions (v_ is for the viewmodels).
It's a little confusing with everything named "tris" etc.
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Does it matter what it's named? :) Just use the path to the .md2 file, like Chef-Killer demonstrated.
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OK thanks.