Digital Paint Discussion Board

Development => Mapping => Topic started by: mRokita on November 27, 2013, 12:25:30 PM

Title: how to make a grenade launcher/cannon in bsp?
Post by: mRokita on November 27, 2013, 12:25:30 PM
Hi!
Do you know how to make a grenade launcher/cannon in bsp?
//EDIT Step by step please ;)

M1CH43L
Title: Re: how to make a grenade launcher/cannon in bsp?
Post by: pvtjimmy on November 27, 2013, 12:37:54 PM
http://dplogin.com/forums/index.php?topic=26599.0
Title: Re: how to make a grenade launcher/cannon in bsp?
Post by: mRokita on November 27, 2013, 03:24:01 PM
http://dplogin.com/forums/index.php?topic=26599.0
I saw this post, but can you write some variables for trigger_push?
Title: Re: how to make a grenade launcher/cannon in bsp?
Post by: not_payl_obviously on November 28, 2013, 11:34:41 AM
I saw this post, but can you write some variables for trigger_push?
http://lmgtfy.com/?q=trigger_push+quake2
Title: Re: how to make a grenade launcher/cannon in bsp?
Post by: mRokita on November 28, 2013, 03:14:11 PM
http://lmgtfy.com/?q=trigger_push+quake2
eh...
Payl,
1. I know lmgtfy and i also know how to use google.
2. Ik speed and angle variables
3. But there is another problem: How to set angle to 45 degrees from ground?
Title: Re: how to make a grenade launcher/cannon in bsp?
Post by: jitspoe on November 30, 2013, 05:31:17 PM
Easiest way to use the trigger pushes is to set a "target", ex: add "target" "cannon_target1" to the "trigger_push", then add an "info_notnull" entity to the place you want the cannon to fire and give it the same targetname as the trigger_push's target (ex: "targetname" "cannon_target1").