Digital Paint Discussion Board
Development => Mapping => Topic started by: your mother on July 10, 2006, 12:17:46 PM
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This has probably been answered before, but how do I use qeradiant to create pb2-textures.
I can make maps and all, but I cant seem to add textures or load the texture directory at all.
It's a bit strange making maps in radiant and then moving them to bsp for texture adding.
Can someone help?
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You might have to use the .wal files from the bsp pack. I don't know if qeradiant supports jpeg. I think QE5 does, though.
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Naturlich what I meant was how do I load textures to assign them to objects.
You noticed that Jitspoe. Thanks!
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Ahhhh... Now it works.
Copied the "textures" dir (from the pb2 directory of course) into a c:\quake2\baseq2\textures directory then the fucn program found them. It couldn't find them if I pointed the program to the original directory, I had to move them....
-Now I can play too! Lol.
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A lot of the old Q2 applications search for "quake2" in the path, so that might have been the problem. I had to include a quake2 directory within the bsp directory and put data in there for it to work.
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Everything works now apart from the paintball2 palette of the textures. The maps look like crap!
I don't really know how to fix this problem, and would be happy for any help.
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There's a palette file in the BSP pack. I'm not sure what radiant uses for palletes, but that might work. If not that, colormap.pcx from pantball2/pball/pics might be what you need.