Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: FusSioN on January 21, 2014, 12:40:49 AM

Title: [Feature]Breathing + Adrenaline
Post by: FusSioN on January 21, 2014, 12:40:49 AM
Topic is connected to http://dplogin.com/forums/index.php?topic=6399.0  (http://dplogin.com/forums/index.php?topic=6399.0)

This could be a good feature, for more realistic play. Here is how it works:

People running for long periods of time, could breath faster (sound and a moving head animation), then going into adrenaline mode, works like Slow-Mo.....

Same as jumping for long periods of time, and strafing.
Also a players' status can be displayed on their helmet icon or team icon on the HUD.

Thanks.
Title: Re: [Feature]Breathing + Adrenaline
Post by: BASEBALLDUDE on January 21, 2014, 09:30:09 AM
No, we don't need that. Gameplay is fine as is. If we want to make it more realistic, just remove strafe jumping, right? But that'll never happen because it's a huge part of the game. Jitspoe should focus on other things
Title: Re: [Feature]Breathing + Adrenaline
Post by: not_payl_obviously on January 21, 2014, 09:44:29 AM
+1 for jitspoe implementing slow-motion is multiplayer game. I'm sure this only involves slowing down whole world.

Quote
This could be a good feature, for more realistic play. Here is how it works:
Right, we were trying to be realistic with going usually 50mph and removing fall damage.
Title: Re: [Feature]Breathing + Adrenaline
Post by: Clipz on January 21, 2014, 01:26:18 PM
-100 this idea is dumb.
Title: Re: [Feature]Breathing + Adrenaline
Post by: ViciouZ on January 21, 2014, 01:37:56 PM
This could be a good feature, for more realistic play

like Slow-Mo

Title: Re: [Feature]Breathing + Adrenaline
Post by: Rick on January 21, 2014, 04:18:13 PM
Jitspoe really needs to hurry up and integrate TF2 classes so Viciouz can go medic and uber me.