Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: FusSioN on January 21, 2014, 12:40:49 AM
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Topic is connected to http://dplogin.com/forums/index.php?topic=6399.0 (http://dplogin.com/forums/index.php?topic=6399.0)
This could be a good feature, for more realistic play. Here is how it works:
People running for long periods of time, could breath faster (sound and a moving head animation), then going into adrenaline mode, works like Slow-Mo.....
Same as jumping for long periods of time, and strafing.
Also a players' status can be displayed on their helmet icon or team icon on the HUD.
Thanks.
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No, we don't need that. Gameplay is fine as is. If we want to make it more realistic, just remove strafe jumping, right? But that'll never happen because it's a huge part of the game. Jitspoe should focus on other things
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+1 for jitspoe implementing slow-motion is multiplayer game. I'm sure this only involves slowing down whole world.
This could be a good feature, for more realistic play. Here is how it works:
Right, we were trying to be realistic with going usually 50mph and removing fall damage.
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-100 this idea is dumb.
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This could be a good feature, for more realistic play
like Slow-Mo
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Jitspoe really needs to hurry up and integrate TF2 classes so Viciouz can go medic and uber me.