Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: TRION on February 18, 2014, 10:23:54 AM

Title: [Feature](BSP)Logic Gates And Advanced Circuitry
Post by: TRION on February 18, 2014, 10:23:54 AM
Circuits can be used to Make some complex things in-game. And Also ADD some command entities that trigger a circuit or series of commands.
When It comes to Logic Gates then
This is a little discription of what they are:-
http://whatis.techtarget.com/definition/logic-gate-AND-OR-XOR-NOT-NAND-NOR-and-XNOR (http://whatis.techtarget.com/definition/logic-gate-AND-OR-XOR-NOT-NAND-NOR-and-XNOR)
Hope it gets implemented so We would build machines(simple to complex) in-game :D
Title: Re: [Feature](BSP)Logic Gates And Advanced Circuitry
Post by: thai on February 18, 2014, 10:26:47 AM
go play minecraft.
Title: Re: [Feature](BSP)Logic Gates And Advanced Circuitry
Post by: Ace on February 18, 2014, 01:55:38 PM
Here, it's doable. http://www.quake2.com/qworkshop/tutorials/logic.htm
Title: Re: [Feature](BSP)Logic Gates And Advanced Circuitry
Post by: FusSioN on February 18, 2014, 11:19:13 PM
go play minecraft.
When I saw the word "Circuit" I thought of minecraft...

Circuits can be used to Make some complex things in-game. And Also ADD some command entities that trigger a circuit or series of commands.
When It comes to Logic Gates then
This is a little discription of what they are:-
http://whatis.techtarget.com/definition/logic-gate-AND-OR-XOR-NOT-NAND-NOR-and-XNOR (http://whatis.techtarget.com/definition/logic-gate-AND-OR-XOR-NOT-NAND-NOR-and-XNOR)
Hope it gets implemented so We would build machines(simple to complex) in-game :D
Actually trion making the circuits in this kind of game is harder than making the terrain of the actual map!
Title: Re: [Feature](BSP)Logic Gates And Advanced Circuitry
Post by: TRION on February 19, 2014, 09:12:31 AM
Here, it's doable. http://www.quake2.com/qworkshop/tutorials/logic.htm
It doesn't support XOR and all 'Not' logics and also it is too complex for mappers except me :D
If there was a func_and and func_and func_not   then all other logic gates would be formed
Title: Re: [Feature](BSP)Logic Gates And Advanced Circuitry
Post by: jitspoe on February 19, 2014, 10:27:36 AM
What would you do with this?
Title: Re: [Feature](BSP)Logic Gates And Advanced Circuitry
Post by: TRION on February 20, 2014, 06:21:57 AM
Make a button which when shot or activated would open a door. The fan entities would start and make the player fall out in void.
But there would be a flag_base just outside the door and the flag would be capped and player would die to start again. Map is in space so this all is happening :D
Title: Re: [Feature](BSP)Logic Gates And Advanced Circuitry
Post by: thai on February 20, 2014, 08:12:15 AM
that is all possible with what bsp already has, you just don't know how to use it
Title: Re: [Feature](BSP)Logic Gates And Advanced Circuitry
Post by: TRION on February 20, 2014, 08:57:14 AM
Well I tried a lot, And not everybody is born a professional in BSP like you thai.. Better if you help me rather than just showing off you have great skills...